fixed player spawning in the ground.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@42 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -1387,4 +1387,4 @@ void cChunk::AddTickBlockEntity( cFurnaceEntity* a_Entity )
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void cChunk::RemoveTickBlockEntity( cFurnaceEntity* a_Entity )
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{
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m_pState->m_TickBlockEntities.remove( a_Entity );
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}
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}
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@ -965,6 +965,10 @@ void cClientHandle::Tick(float a_Dt)
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// Send health
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Send( cPacket_UpdateHealth( (short)m_Player->GetHealth() ) );
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//quick bugfix to prevent players from spawning in ground
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m_Player->TeleportTo( cRoot::Get()->GetWorld()->GetSpawnX(), cRoot::Get()->GetWorld()->GetSpawnY()+1, cRoot::Get()->GetWorld()->GetSpawnZ() );
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World->UnlockEntities();
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}
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}
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@ -317,7 +317,6 @@ void cWorld::Tick(float a_Dt)
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RemoveEntity( *m_pState->m_RemoveEntityQueue.begin() );
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}
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if( m_bAnimals && ( m_Time - m_SpawnMonsterTime > m_SpawnMonsterRate ) ) // 10 seconds
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{
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m_SpawnMonsterTime = m_Time;
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@ -361,7 +360,6 @@ void cWorld::Tick(float a_Dt)
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else if (nightRand == 9)
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Monster = new cSkeleton();
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//end random percent to spawn for night
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} else {
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if (dayRand == 0) //random percent to spawn for day
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Monster = new cChicken();
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@ -398,7 +396,6 @@ void cWorld::GrowTree( int a_X, int a_Y, int a_Z )
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int trunk = rand() % (7 - 5 + 1) + 5;
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for (int i = 0; i < trunk; i++)
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{
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if( GetBlock( a_X, a_Y + i, a_Z ) == E_BLOCK_AIR )
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FastSetBlock( a_X, a_Y + i, a_Z, E_BLOCK_LOG, 0 );
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}
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@ -414,7 +411,6 @@ void cWorld::GrowTree( int a_X, int a_Y, int a_Z )
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for (int k = a_Z-radius; k <= a_Z + radius; k++) {
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// small chance to be missing a block to add a little random
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if (k != a_Z || i != a_X && (rand() % 100 + 1) > 20) {
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if( GetBlock( i, a_Y + j, k ) == E_BLOCK_AIR )
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FastSetBlock(i, a_Y+j, k, E_BLOCK_LEAVES, 0 );
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}
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@ -426,7 +422,6 @@ void cWorld::GrowTree( int a_X, int a_Y, int a_Z )
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}
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if( GetBlock( a_X, a_Y+j, a_Z ) == E_BLOCK_AIR )
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FastSetBlock( a_X, a_Y+j, a_Z, E_BLOCK_LOG, 0 );
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}
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}
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