Merge pull request #646 from worktycho/warningfixes
Fixed most of the reordering warnings
This commit is contained in:
commit
b9aa0420a3
@ -50,6 +50,8 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
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, m_TicksSinceLastFireDamage(0)
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, m_TicksSinceLastFireDamage(0)
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, m_TicksLeftBurning(0)
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, m_TicksLeftBurning(0)
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, m_TicksSinceLastVoidDamage(0)
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, m_TicksSinceLastVoidDamage(0)
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, m_IsSwimming(false)
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, m_IsSubmerged(false)
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, m_HeadYaw( 0.0 )
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, m_HeadYaw( 0.0 )
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, m_Rot(0.0, 0.0, 0.0)
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, m_Rot(0.0, 0.0, 0.0)
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, m_Pos(a_X, a_Y, a_Z)
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, m_Pos(a_X, a_Y, a_Z)
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@ -57,8 +59,6 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
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, m_Mass (0.001) // Default 1g
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, m_Mass (0.001) // Default 1g
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, m_Width(a_Width)
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, m_Width(a_Width)
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, m_Height(a_Height)
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, m_Height(a_Height)
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, m_IsSubmerged(false)
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, m_IsSwimming(false)
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{
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{
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cCSLock Lock(m_CSCount);
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cCSLock Lock(m_CSCount);
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m_EntityCount++;
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m_EntityCount++;
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@ -103,10 +103,10 @@ protected:
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cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime) :
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cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime) :
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cEntity(etFloater, a_X, a_Y, a_Z, 0.2, 0.2),
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cEntity(etFloater, a_X, a_Y, a_Z, 0.2, 0.2),
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m_PickupCountDown(0),
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m_PlayerID(a_PlayerID),
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m_CanPickupItem(false),
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m_CanPickupItem(false),
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m_PickupCountDown(0),
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m_CountDownTime(a_CountDownTime),
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m_CountDownTime(a_CountDownTime),
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m_PlayerID(a_PlayerID),
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m_AttachedMobID(-1)
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m_AttachedMobID(-1)
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{
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{
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SetSpeed(a_Speed);
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SetSpeed(a_Speed);
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@ -24,11 +24,11 @@ class cMinecartCollisionCallback :
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{
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{
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public:
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public:
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cMinecartCollisionCallback(Vector3d a_Pos, double a_Height, double a_Width, int a_UniqueID, int a_AttacheeUniqueID) :
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cMinecartCollisionCallback(Vector3d a_Pos, double a_Height, double a_Width, int a_UniqueID, int a_AttacheeUniqueID) :
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m_DoesInteserct(false),
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m_CollidedEntityPos(0, 0, 0),
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m_Pos(a_Pos),
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m_Pos(a_Pos),
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m_Height(a_Height),
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m_Height(a_Height),
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m_Width(a_Width),
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m_Width(a_Width),
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m_DoesInteserct(false),
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m_CollidedEntityPos(0, 0, 0),
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m_UniqueID(a_UniqueID),
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m_UniqueID(a_UniqueID),
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m_AttacheeUniqueID(a_AttacheeUniqueID)
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m_AttacheeUniqueID(a_AttacheeUniqueID)
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{
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{
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@ -1057,8 +1057,8 @@ void cMinecartWithChest::OnRightClicked(cPlayer & a_Player)
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cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) :
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cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) :
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super(mpFurnace, a_X, a_Y, a_Z),
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super(mpFurnace, a_X, a_Y, a_Z),
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m_IsFueled(false),
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m_FueledTimeLeft(-1),
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m_FueledTimeLeft(-1)
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m_IsFueled(false)
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{
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{
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}
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}
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@ -1137,4 +1137,4 @@ cMinecartWithHopper::cMinecartWithHopper(double a_X, double a_Y, double a_Z) :
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}
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}
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// TODO: Make it suck up blocks and travel further than any other cart and physics and put and take blocks
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// TODO: Make it suck up blocks and travel further than any other cart and physics and put and take blocks
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// AND AVARYTHING!!
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// AND AVARYTHING!!
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@ -22,9 +22,9 @@ class cPickupCombiningCallback :
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{
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{
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public:
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public:
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cPickupCombiningCallback(Vector3d a_Position, cPickup * a_Pickup) :
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cPickupCombiningCallback(Vector3d a_Position, cPickup * a_Pickup) :
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m_FoundMatchingPickup(false),
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m_Position(a_Position),
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m_Position(a_Position),
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m_Pickup(a_Pickup),
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m_Pickup(a_Pickup)
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m_FoundMatchingPickup(false)
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{
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{
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}
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}
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@ -55,9 +55,9 @@ public:
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m_ItemType (a_ItemType),
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m_ItemType (a_ItemType),
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m_ItemCount (a_ItemCount),
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m_ItemCount (a_ItemCount),
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m_ItemDamage (a_ItemDamage),
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m_ItemDamage (a_ItemDamage),
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m_Enchantments(a_Enchantments),
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m_CustomName (a_CustomName),
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m_CustomName (a_CustomName),
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m_Lore (a_Lore)
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m_Lore (a_Lore),
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m_Enchantments(a_Enchantments)
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{
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{
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if (!IsValidItem(m_ItemType))
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if (!IsValidItem(m_ItemType))
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{
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{
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@ -75,9 +75,9 @@ public:
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m_ItemType (a_CopyFrom.m_ItemType),
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m_ItemType (a_CopyFrom.m_ItemType),
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m_ItemCount (a_CopyFrom.m_ItemCount),
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m_ItemCount (a_CopyFrom.m_ItemCount),
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m_ItemDamage (a_CopyFrom.m_ItemDamage),
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m_ItemDamage (a_CopyFrom.m_ItemDamage),
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m_Enchantments(a_CopyFrom.m_Enchantments),
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m_CustomName (a_CopyFrom.m_CustomName),
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m_CustomName (a_CopyFrom.m_CustomName),
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m_Lore (a_CopyFrom.m_Lore)
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m_Lore (a_CopyFrom.m_Lore),
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m_Enchantments(a_CopyFrom.m_Enchantments)
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{
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{
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}
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}
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@ -69,20 +69,20 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString
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: super(etMonster, a_Width, a_Height)
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: super(etMonster, a_Width, a_Height)
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, m_EMState(IDLE)
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, m_EMState(IDLE)
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, m_EMPersonality(AGGRESSIVE)
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, m_EMPersonality(AGGRESSIVE)
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, m_SightDistance(25)
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, m_Target(NULL)
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, m_Target(NULL)
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, m_AttackRate(3)
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, m_IdleInterval(0)
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, m_bMovingToDestination(false)
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, m_bMovingToDestination(false)
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, m_LastGroundHeight(POSY_TOINT)
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, m_IdleInterval(0)
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, m_DestroyTimer(0)
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, m_DestroyTimer(0)
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, m_MobType(a_MobType)
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, m_MobType(a_MobType)
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, m_SoundHurt(a_SoundHurt)
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, m_SoundHurt(a_SoundHurt)
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, m_SoundDeath(a_SoundDeath)
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, m_SoundDeath(a_SoundDeath)
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, m_AttackRate(3)
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, m_AttackDamage(1)
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, m_AttackDamage(1)
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, m_AttackRange(2)
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, m_AttackRange(2)
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, m_AttackInterval(0)
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, m_AttackInterval(0)
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, m_SightDistance(25)
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, m_BurnsInDaylight(false)
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, m_BurnsInDaylight(false)
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, m_LastGroundHeight(POSY_TOINT)
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{
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{
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if (!a_ConfigName.empty())
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if (!a_ConfigName.empty())
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{
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{
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@ -13,9 +13,9 @@
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cVillager::cVillager(eVillagerType VillagerType) :
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cVillager::cVillager(eVillagerType VillagerType) :
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super("Villager", mtVillager, "", "", 0.6, 1.8),
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super("Villager", mtVillager, "", "", 0.6, 1.8),
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m_ActionCountDown(-1),
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m_Type(VillagerType),
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m_Type(VillagerType),
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m_VillagerAction(false),
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m_VillagerAction(false)
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m_ActionCountDown(-1)
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{
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{
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}
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}
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@ -197,8 +197,8 @@ cTeam::cTeam(const AString & a_Name, const AString & a_DisplayName,
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const AString & a_Prefix, const AString & a_Suffix)
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const AString & a_Prefix, const AString & a_Suffix)
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: m_AllowsFriendlyFire(true)
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: m_AllowsFriendlyFire(true)
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, m_CanSeeFriendlyInvisible(false)
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, m_CanSeeFriendlyInvisible(false)
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, m_Name(a_Name)
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, m_DisplayName(a_DisplayName)
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, m_DisplayName(a_DisplayName)
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, m_Name(a_Name)
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, m_Prefix(a_Prefix)
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, m_Prefix(a_Prefix)
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, m_Suffix(a_Suffix)
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, m_Suffix(a_Suffix)
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{}
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{}
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@ -946,11 +946,11 @@ void cRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_BlockY, int a_B
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{
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{
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public:
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public:
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cWoodenPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
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cWoodenPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
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m_Entity(NULL),
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m_World(a_World),
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m_X(a_BlockX),
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m_X(a_BlockX),
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m_Y(a_BlockY),
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m_Y(a_BlockY),
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m_Z(a_BlockZ),
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m_Z(a_BlockZ)
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m_World(a_World),
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m_Entity(NULL)
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{
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{
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}
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}
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@ -247,9 +247,9 @@ cWorld::cWorld(const AString & a_WorldName) :
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m_SkyDarkness(0),
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m_SkyDarkness(0),
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m_Weather(eWeather_Sunny),
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m_Weather(eWeather_Sunny),
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m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
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m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
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m_Scoreboard(this),
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m_GeneratorCallbacks(*this),
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m_GeneratorCallbacks(*this),
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m_TickThread(*this),
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m_TickThread(*this)
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m_Scoreboard(this)
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{
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{
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LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str());
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LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str());
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