Added saving of angry flag.
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@ -456,6 +456,7 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
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{
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{
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m_Writer.AddString("Owner", ((const cWolf *)a_Monster)->GetOwner());
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m_Writer.AddString("Owner", ((const cWolf *)a_Monster)->GetOwner());
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m_Writer.AddByte("Sitting", (((const cWolf *)a_Monster)->IsSitting() ? 1 : 0));
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m_Writer.AddByte("Sitting", (((const cWolf *)a_Monster)->IsSitting() ? 1 : 0));
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m_Writer.AddByte("Angry", (((const cWolf *)a_Monster)->IsAngry() ? 1 : 0));
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m_Writer.AddInt("CollarColor", ((const cWolf *)a_Monster)->GetCollarColor());
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m_Writer.AddInt("CollarColor", ((const cWolf *)a_Monster)->GetCollarColor());
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break;
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break;
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}
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}
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@ -1892,6 +1892,12 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
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bool Sitting = ((a_NBT.GetByte(SittingIdx) == 1) ? true : false);
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bool Sitting = ((a_NBT.GetByte(SittingIdx) == 1) ? true : false);
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Monster->SetIsSitting(Sitting);
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Monster->SetIsSitting(Sitting);
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}
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}
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int AngryIdx = a_NBT.FindChildByName(a_TagIdx, "Angry");
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if (AngryIdx > 0)
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{
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bool Angry = ((a_NBT.GetByte(AngryIdx) == 1) ? true : false);
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Monster->SetIsAngry(Angry);
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}
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int CollarColorIdx = a_NBT.FindChildByName(a_TagIdx, "CollarColor");
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int CollarColorIdx = a_NBT.FindChildByName(a_TagIdx, "CollarColor");
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if (CollarColorIdx > 0)
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if (CollarColorIdx > 0)
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{
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{
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