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Added saving of angry flag.

This commit is contained in:
Kirill Kirilenko 2014-02-02 14:28:42 +04:00
parent a1c36c18e0
commit a134fd45cf
2 changed files with 7 additions and 0 deletions

View File

@ -456,6 +456,7 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
{
m_Writer.AddString("Owner", ((const cWolf *)a_Monster)->GetOwner());
m_Writer.AddByte("Sitting", (((const cWolf *)a_Monster)->IsSitting() ? 1 : 0));
m_Writer.AddByte("Angry", (((const cWolf *)a_Monster)->IsAngry() ? 1 : 0));
m_Writer.AddInt("CollarColor", ((const cWolf *)a_Monster)->GetCollarColor());
break;
}

View File

@ -1892,6 +1892,12 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
bool Sitting = ((a_NBT.GetByte(SittingIdx) == 1) ? true : false);
Monster->SetIsSitting(Sitting);
}
int AngryIdx = a_NBT.FindChildByName(a_TagIdx, "Angry");
if (AngryIdx > 0)
{
bool Angry = ((a_NBT.GetByte(AngryIdx) == 1) ? true : false);
Monster->SetIsAngry(Angry);
}
int CollarColorIdx = a_NBT.FindChildByName(a_TagIdx, "CollarColor");
if (CollarColorIdx > 0)
{