Added more SendMessageXXX() functions
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@ -465,51 +465,54 @@ inline AString AppendChatEpithet(const AString & a_ChatMessage, ChatPrefixCodes
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{
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switch (a_ChatPrefix)
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{
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case mtCustom: return a_ChatMessage;
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case mtFailure:
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{
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AString Message(Printf("%s[INFO] %s", cChatColor::Rose.c_str(), cChatColor::White.c_str()));
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Message.append(a_ChatMessage);
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return Message;
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case mtCustom: return a_ChatMessage;
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case mtFailure:
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{
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AString Message(Printf("%s[INFO] %s", cChatColor::Rose.c_str(), cChatColor::White.c_str()));
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Message.append(a_ChatMessage);
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return Message;
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}
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case mtInformation:
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{
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AString Message(Printf("%s[INFO] %s", cChatColor::Yellow.c_str(), cChatColor::White.c_str()));
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Message.append(a_ChatMessage);
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return Message;
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}
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case mtSuccess:
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{
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AString Message(Printf("%s[INFO] %s", cChatColor::Green.c_str(), cChatColor::White.c_str()));
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Message.append(a_ChatMessage);
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return Message;
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}
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case mtWarning:
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{
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AString Message(Printf("%s[WARN] %s", cChatColor::Rose.c_str(), cChatColor::White.c_str()));
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Message.append(a_ChatMessage);
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return Message;
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}
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case mtFatal:
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{
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AString Message(Printf("%s[FATAL] %s", cChatColor::Red.c_str(), cChatColor::White.c_str()));
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Message.append(a_ChatMessage);
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return Message;
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}
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case mtDeath:
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{
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AString Message(Printf("%s[DEATH] %s", cChatColor::Gray.c_str(), cChatColor::White.c_str()));
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Message.append(a_ChatMessage);
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return Message;
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}
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case mtPrivateMessage:
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{
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AString Message(Printf("%s[MSG] %s%s", cChatColor::LightBlue.c_str(), cChatColor::White.c_str(), cChatColor::Italic.c_str()));
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Message.append(a_ChatMessage);
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return Message;
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}
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default: ASSERT(!"Unhandled chat prefix type!"); return "";
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}
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case mtInformation:
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{
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AString Message(Printf("%s[INFO] %s", cChatColor::Yellow.c_str(), cChatColor::White.c_str()));
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Message.append(a_ChatMessage);
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return Message;
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}
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case mtSuccess:
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{
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AString Message(Printf("%s[INFO] %s", cChatColor::Green.c_str(), cChatColor::White.c_str()));
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Message.append(a_ChatMessage);
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return Message;
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}
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case mtWarning:
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{
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AString Message(Printf("%s[WARN] %s", cChatColor::Rose.c_str(), cChatColor::White.c_str()));
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Message.append(a_ChatMessage);
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return Message;
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}
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case mtFatal:
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{
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AString Message(Printf("%s[FATAL] %s", cChatColor::Red.c_str(), cChatColor::White.c_str()));
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Message.append(a_ChatMessage);
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return Message;
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}
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case mtDeath:
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{
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AString Message(Printf("%s[DEATH] %s", cChatColor::Gray.c_str(), cChatColor::White.c_str()));
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Message.append(a_ChatMessage);
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return Message;
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}
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case mtPrivateMessage:
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{
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AString Message(Printf("%s[MSG] %s%s", cChatColor::LightBlue.c_str(), cChatColor::White.c_str(), cChatColor::Italic.c_str()));
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Message.append(a_ChatMessage);
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return Message;
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}
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}
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}// tolua_begin
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}
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// tolua_begin
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/// Normalizes an angle in degrees to the [-180, +180) range:
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inline double NormalizeAngleDegrees(const double a_Degrees)
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@ -199,6 +199,10 @@ public:
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void SendMessageInfo(const AString & a_Message) { SendMessage(AppendChatEpithet(a_Message, mtInformation)); }
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void SendMessageFailure(const AString & a_Message) { SendMessage(AppendChatEpithet(a_Message, mtFailure)); }
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void SendMessageSuccess(const AString & a_Message) { SendMessage(AppendChatEpithet(a_Message, mtSuccess)); }
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void SendMessageWarning(const AString & a_Message) { SendMessage(AppendChatEpithet(a_Message, mtWarning)); }
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void SendMessageFatal(const AString & a_Message) { SendMessage(AppendChatEpithet(a_Message, mtFailure)); }
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void SendMessageDeath(const AString & a_Message) { SendMessage(AppendChatEpithet(a_Message, mtDeath)); }
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void SendMessagePrivateMsg(const AString & a_Message) { SendMessage(AppendChatEpithet(a_Message, mtPrivateMessage)); }
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const AString & GetName(void) const { return m_PlayerName; }
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void SetName(const AString & a_Name) { m_PlayerName = a_Name; }
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14
src/Root.h
14
src/Root.h
@ -3,6 +3,7 @@
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#include "Authenticator.h"
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#include "HTTPServer/HTTPServer.h"
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#include "Defines.h"
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@ -98,9 +99,6 @@ public:
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/// Saves all chunks in all worlds
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void SaveAllChunks(void); // tolua_export
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/// Sends a chat message to all connected clients (in all worlds)
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void BroadcastChat(const AString & a_Message); // tolua_export
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/// Calls the callback for each player in all worlds
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bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
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@ -109,6 +107,16 @@ public:
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// tolua_begin
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/// Sends a chat message to all connected clients (in all worlds)
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void BroadcastChat(const AString & a_Message);
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void BroadcastChatInfo(const AString & a_Message) { BroadcastChat(AppendChatEpithet(a_Message, mtInformation)); }
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void BroadcastChatFailure(const AString & a_Message) { BroadcastChat(AppendChatEpithet(a_Message, mtFailure)); }
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void BroadcastChatSuccess(const AString & a_Message) { BroadcastChat(AppendChatEpithet(a_Message, mtSuccess)); }
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void BroadcastChatWarning(const AString & a_Message) { BroadcastChat(AppendChatEpithet(a_Message, mtWarning)); }
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void BroadcastChatFatal(const AString & a_Message) { BroadcastChat(AppendChatEpithet(a_Message, mtFailure)); }
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void BroadcastChatDeath(const AString & a_Message) { BroadcastChat(AppendChatEpithet(a_Message, mtDeath)); }
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void BroadcastChatPrivateMsg(const AString & a_Message) { BroadcastChat(AppendChatEpithet(a_Message, mtPrivateMessage)); }
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/// Returns the textual description of the protocol version: 49 -> "1.4.4". Provided specifically for Lua API
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static AString GetProtocolVersionTextFromInt(int a_ProtocolVersionNum);
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