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Pickup constructor no longer exported

It didn't do anything without Initialize() exported, anyway, pickups are
spawned with cWorld.
This commit is contained in:
Tiger Wang 2014-02-03 22:51:26 +00:00
parent 3583a58cf7
commit 01c723e89e
3 changed files with 8 additions and 4 deletions

View File

@ -13,6 +13,7 @@ class cExpOrb :
typedef cExpOrb super;
public:
CLASS_PROTODEF(cExpOrb);
cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward);
cExpOrb(const Vector3d & a_Pos, int a_Reward);

View File

@ -14,8 +14,10 @@ class cFloater :
typedef cFloater super;
public:
//tolua_end
CLASS_PROTODEF(cFloater);
cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime);
virtual void SpawnOn(cClientHandle & a_Client) override;

View File

@ -18,15 +18,16 @@ class cPlayer;
class cPickup :
public cEntity
{
// tolua_end
typedef cEntity super;
public:
// tolua_end
CLASS_PROTODEF(cPickup);
cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); // tolua_export
cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f);
cItem & GetItem(void) {return m_Item; } // tolua_export
cItem & GetItem(void) {return m_Item; } // tolua_export
const cItem & GetItem(void) const {return m_Item; }
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;