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Made the list of chunks to stream an unordered_set

This should increase performance of chunk streaming
This commit is contained in:
tycho 2015-05-31 18:51:31 +01:00
parent bfe52277b4
commit 9ebbe969c8
4 changed files with 22 additions and 25 deletions

View File

@ -31,7 +31,7 @@ class cNotifyChunkSender :
{
cChunkSender & ChunkSender = m_ChunkSender;
m_World.DoWithChunk(
a_ChunkX, a_ChunkZ,
a_ChunkX, a_ChunkZ,
[&ChunkSender] (cChunk & a_Chunk) -> bool
{
ChunkSender.QueueSendChunkTo(a_Chunk.GetPosX(), a_Chunk.GetPosZ(), cChunkSender::PRIORITY_BROADCAST, a_Chunk.GetAllClients());
@ -161,7 +161,7 @@ void cChunkSender::RemoveClient(cClientHandle * a_Client)
for (auto && pair : m_ChunkInfo)
{
auto && clients = pair.second.m_Clients;
clients.erase(a_Client); // nop for sets that do not contain a_Client
clients.erase(a_Client); // nop for sets that do not contain a_Client
}
m_RemoveCount++;
@ -222,9 +222,9 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, std::unordered_set<cCli
{
// Ask the client if it still wants the chunk:
for(auto itr = a_Clients.begin(); itr != a_Clients.end();)
for (auto itr = a_Clients.begin(); itr != a_Clients.end();)
{
if(!(*itr)->WantsSendChunk(a_ChunkX, a_ChunkZ))
if (!(*itr)->WantsSendChunk(a_ChunkX, a_ChunkZ))
{
auto toremove = itr;
itr++;

View File

@ -456,7 +456,7 @@ bool cClientHandle::StreamNextChunk(void)
// If the chunk already loading / loaded -> skip
if (
(std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), Coords) != m_ChunksToSend.end()) ||
(m_ChunksToSend.find(Coords) != m_ChunksToSend.end()) ||
(std::find(m_LoadedChunks.begin(), m_LoadedChunks.end(), Coords) != m_LoadedChunks.end())
)
{
@ -494,7 +494,7 @@ bool cClientHandle::StreamNextChunk(void)
// If the chunk already loading / loaded -> skip
if (
(std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), Coords) != m_ChunksToSend.end()) ||
(m_ChunksToSend.find(Coords) != m_ChunksToSend.end()) ||
(std::find(m_LoadedChunks.begin(), m_LoadedChunks.end(), Coords) != m_LoadedChunks.end())
)
{
@ -541,7 +541,7 @@ void cClientHandle::UnloadOutOfRangeChunks(void)
}
}
for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end();)
for (auto itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end();)
{
int DiffX = Diff((*itr).m_ChunkX, ChunkPosX);
int DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ);
@ -583,7 +583,7 @@ void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunk
{
cCSLock Lock(m_CSChunkLists);
m_LoadedChunks.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
m_ChunksToSend.emplace(a_ChunkX, a_ChunkZ);
}
World->SendChunkTo(a_ChunkX, a_ChunkZ, a_Priority, this);
}
@ -2179,15 +2179,12 @@ void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializ
bool Found = false;
{
cCSLock Lock(m_CSChunkLists);
for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end(); ++itr)
auto itr = m_ChunksToSend.find(cChunkCoords{a_ChunkX, a_ChunkZ});
if (itr != m_ChunksToSend.end())
{
if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkZ == a_ChunkZ))
{
m_ChunksToSend.erase(itr);
Found = true;
break;
}
} // for itr - m_ChunksToSend[]
m_ChunksToSend.erase(itr);
Found = true;
}
}
if (!Found)
{
@ -2950,7 +2947,7 @@ bool cClientHandle::WantsSendChunk(int a_ChunkX, int a_ChunkZ)
}
cCSLock Lock(m_CSChunkLists);
return (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, a_ChunkZ)) != m_ChunksToSend.end());
return m_ChunksToSend.find(cChunkCoords(a_ChunkX, a_ChunkZ)) != m_ChunksToSend.end();
}
@ -2966,9 +2963,9 @@ void cClientHandle::AddWantedChunk(int a_ChunkX, int a_ChunkZ)
LOGD("Adding chunk [%d, %d] to wanted chunks for client %p", a_ChunkX, a_ChunkZ, this);
cCSLock Lock(m_CSChunkLists);
if (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, a_ChunkZ)) == m_ChunksToSend.end())
if (m_ChunksToSend.find(cChunkCoords(a_ChunkX, a_ChunkZ)) == m_ChunksToSend.end())
{
m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
m_ChunksToSend.emplace(a_ChunkX, a_ChunkZ);
}
}

View File

@ -377,10 +377,10 @@ private:
AString m_Password;
Json::Value m_Properties;
cCriticalSection m_CSChunkLists;
cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to
cChunkCoordsList m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them)
cChunkCoordsList m_SentChunks; // Chunks that are currently sent to the client
cCriticalSection m_CSChunkLists;
cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to
std::unordered_set<cChunkCoords, cChunkCoordsHash> m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them)
cChunkCoordsList m_SentChunks; // Chunks that are currently sent to the client
cProtocol * m_Protocol;

View File

@ -2479,13 +2479,13 @@ void cWorld::SetChunkData(cSetChunkData & a_SetChunkData)
int ChunkZ = a_SetChunkData.GetChunkZ();
cChunkSender & ChunkSender = m_ChunkSender;
DoWithChunk(
ChunkX, ChunkZ,
ChunkX, ChunkZ,
[&ChunkSender] (cChunk & a_Chunk) -> bool
{
if (a_Chunk.HasAnyClients())
{
ChunkSender.QueueSendChunkTo(
a_Chunk.GetPosX(),
a_Chunk.GetPosX(),
a_Chunk.GetPosZ(),
cChunkSender::PRIORITY_BROADCAST,
a_Chunk.GetAllClients()