- Animals burn now when moving into lava or fire
- Monster health is now working properly git-svn-id: http://mc-server.googlecode.com/svn/trunk@157 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -87,7 +87,7 @@ void cMonsterConfig::AssignAttributes(cMonster *m, const char* n)
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m->SetAttackRange(itr->m_AttackRange);
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m->SetSightDistance(itr->m_SightDistance);
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m->SetAttackRate((int)itr->m_AttackRate);
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m->SetMaxHealth((int)itr->m_AttackRate);
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m->SetMaxHealth((int)itr->m_MaxHealth);
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}
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}
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}
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@ -26,6 +26,7 @@ cPawn::cPawn()
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, m_bBurnable(true)
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, m_MetaData(NORMAL)
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, m_FireDamageInterval(0.f)
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, m_BurnPeriod(0.f)
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{
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SetMaxHealth(20);
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SetMaxFoodLevel(125);
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@ -125,16 +126,19 @@ void cPawn::SetMetaData(MetaData a_MetaData)
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void cPawn::CheckMetaDataBurn()
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{
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char Block = GetWorld()->GetBlock((int) m_Pos->x, (int) m_Pos->y, (int) m_Pos->z);
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char BlockAbove = GetWorld()->GetBlock((int) m_Pos->x, (int) m_Pos->y + 1, (int) m_Pos->z);
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char BlockBelow = GetWorld()->GetBlock((int) m_Pos->x, (int) m_Pos->y - 1, (int) m_Pos->z);
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if(GetMetaData() == BURNING
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&& (IsBlockWater(Block)
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|| IsBlockWater(BlockAbove)))
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|| IsBlockWater(BlockAbove)
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|| IsBlockWater(BlockBelow)))
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{
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SetMetaData(NORMAL);
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}else if(m_bBurnable && GetMetaData() != BURNING
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&& (IsBlockLava(Block) || Block == E_BLOCK_FIRE
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|| IsBlockLava(BlockAbove) || BlockAbove == E_BLOCK_FIRE)) {
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|| IsBlockLava(BlockAbove) || BlockAbove == E_BLOCK_FIRE
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|| IsBlockLava(BlockBelow) || BlockBelow == E_BLOCK_FIRE)) {
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SetMetaData(BURNING);
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}
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}
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@ -72,7 +72,8 @@ bool cSandSimulator::IsPassable( char a_BlockID )
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{
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return a_BlockID == E_BLOCK_AIR
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|| IsBlockWater(a_BlockID)
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|| IsBlockLava(a_BlockID);
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|| IsBlockLava(a_BlockID)
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|| a_BlockID == E_BLOCK_FIRE;
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}
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