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Fixed crash and some warnings in map handling.

Fixes #728.
This commit is contained in:
madmaxoft 2014-02-27 09:06:25 +01:00
parent cb40d114ab
commit 9c6d72a023
2 changed files with 5 additions and 3 deletions

View File

@ -36,10 +36,10 @@ public:
// The map center is fixed at the central point of the 8x8 block of chunks you are standing in when you right-click it.
const int RegionWidth = cChunkDef::Width * 8 * pow(2.0, (double) DEFAULT_SCALE);
const int RegionWidth = cChunkDef::Width * 8;
int CenterX = floor(a_Player->GetPosX() / (float) RegionWidth) * RegionWidth;
int CenterZ = floor(a_Player->GetPosZ() / (float) RegionWidth) * RegionWidth;
int CenterX = (int)(floor(a_Player->GetPosX() / (float) RegionWidth) * RegionWidth);
int CenterZ = (int)(floor(a_Player->GetPosZ() / (float) RegionWidth) * RegionWidth);
cMap * NewMap = a_World->GetMapManager().CreateMap(CenterX, CenterZ, DEFAULT_SCALE);

View File

@ -357,6 +357,8 @@ void cMap::AddPlayer(cPlayer * a_Player, Int64 a_WorldAge)
MapClient.m_LastUpdate = a_WorldAge;
MapClient.m_SendInfo = true;
MapClient.m_Handle = Handle;
MapClient.m_DataUpdate = 0;
MapClient.m_NextDecoratorUpdate = 0;
m_Clients.push_back(MapClient);