diff --git a/src/Items/ItemEmptyMap.h b/src/Items/ItemEmptyMap.h index 6618bfce2..f0b1e1424 100644 --- a/src/Items/ItemEmptyMap.h +++ b/src/Items/ItemEmptyMap.h @@ -36,10 +36,10 @@ public: // The map center is fixed at the central point of the 8x8 block of chunks you are standing in when you right-click it. - const int RegionWidth = cChunkDef::Width * 8 * pow(2.0, (double) DEFAULT_SCALE); + const int RegionWidth = cChunkDef::Width * 8; - int CenterX = floor(a_Player->GetPosX() / (float) RegionWidth) * RegionWidth; - int CenterZ = floor(a_Player->GetPosZ() / (float) RegionWidth) * RegionWidth; + int CenterX = (int)(floor(a_Player->GetPosX() / (float) RegionWidth) * RegionWidth); + int CenterZ = (int)(floor(a_Player->GetPosZ() / (float) RegionWidth) * RegionWidth); cMap * NewMap = a_World->GetMapManager().CreateMap(CenterX, CenterZ, DEFAULT_SCALE); diff --git a/src/Map.cpp b/src/Map.cpp index 337c9cd31..2d8f57168 100644 --- a/src/Map.cpp +++ b/src/Map.cpp @@ -357,6 +357,8 @@ void cMap::AddPlayer(cPlayer * a_Player, Int64 a_WorldAge) MapClient.m_LastUpdate = a_WorldAge; MapClient.m_SendInfo = true; MapClient.m_Handle = Handle; + MapClient.m_DataUpdate = 0; + MapClient.m_NextDecoratorUpdate = 0; m_Clients.push_back(MapClient);