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Debuggers: added a test cmd to spawn arrows.

This commit is contained in:
madmaxoft 2013-08-22 09:07:31 +02:00
parent 806c0bf981
commit 9b987598bb

View File

@ -45,6 +45,7 @@ function Initialize(Plugin)
PluginManager:BindCommand("/spidey", "debuggers", HandleSpideyCmd, "- Shoots a line of web blocks until it hits non-air");
PluginManager:BindCommand("/ench", "debuggers", HandleEnchCmd, "- Provides an instant dummy enchantment window");
PluginManager:BindCommand("/fs", "debuggers", HandleFoodStatsCmd, "- Turns regular foodstats message on or off");
PluginManager:BindCommand("/arr", "debuggers", HandleArrowCmd, "- Creates an arrow going away from the player");
-- Enable the following line for BlockArea / Generator interface testing:
-- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED);
@ -794,6 +795,7 @@ function HandleEnchCmd(a_Split, a_Player)
Wnd:SetProperty(0, 10);
Wnd:SetProperty(1, 15);
Wnd:SetProperty(2, 25);
return true;
end
@ -802,6 +804,22 @@ end
function HandleFoodStatsCmd(a_Split, a_Player)
g_ShowFoodStats = not(g_ShowFoodStats);
return true;
end
function HandleArrowCmd(a_Split, a_Player)
local World = a_Player:GetWorld();
local Pos = a_Player:GetEyePosition();
local Speed = a_Player:GetLookVector();
Speed:Normalize();
Pos = Pos + Speed;
World:CreateProjectile(Pos.x, Pos.y, Pos.z, cProjectileEntity.pkArrow, a_Player, Speed * 10);
return true;
end