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Fixed basic whitespace problems.

Indenting by spaces and alignment by spaces, as well as trailing whitespace on non-empty lines.
This commit is contained in:
madmaxoft 2014-07-17 16:33:09 +02:00
parent c3b4b70a73
commit 993fd14ddf
52 changed files with 306 additions and 298 deletions

View File

@ -107,3 +107,7 @@ class cListAllocationPool : public cAllocationPool<T>
std::list<void *> m_FreeList;
std::auto_ptr<typename cAllocationPool<T>::cStarvationCallbacks> m_Callbacks;
};

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@ -2326,7 +2326,7 @@ bool cChunk::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBl
return false;
}
// The correct block entity is here,
// The correct block entity is here
if (a_Callback.Item((cNoteEntity *)*itr))
{
return false;
@ -2422,7 +2422,7 @@ bool cChunk::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlower
return false;
}
// The correct block entity is here,
// The correct block entity is here
if (a_Callback.Item((cFlowerPotEntity *)*itr))
{
return false;

View File

@ -5,18 +5,22 @@
class cGroup // tolua_export
{ // tolua_export
public: // tolua_export
// tolua_begin
class cGroup
{
public:
// tolua_end
cGroup() {}
~cGroup() {}
void SetName( const AString & a_Name ) { m_Name = a_Name; } // tolua_export
const AString & GetName() const { return m_Name; } // tolua_export
void SetColor( const AString & a_Color ) { m_Color = a_Color; } // tolua_export
void AddCommand( const AString & a_Command ); // tolua_export
void AddPermission( const AString & a_Permission ); // tolua_export
void InheritFrom( cGroup* a_Group ); // tolua_export
// tolua_begin
void SetName( const AString & a_Name ) { m_Name = a_Name; }
const AString & GetName() const { return m_Name; }
void SetColor( const AString & a_Color ) { m_Color = a_Color; }
void AddCommand( const AString & a_Command );
void AddPermission( const AString & a_Permission );
void InheritFrom( cGroup* a_Group );
// tolua_end
typedef std::map< AString, bool > PermissionMap;
const PermissionMap & GetPermissions() const { return m_Permissions; }

View File

@ -193,17 +193,29 @@ void cItem::FromJson(const Json::Value & a_Value)
bool cItem::IsEnchantable(short item)
{
if ((item >= 256) && (item <= 259))
{
return true;
}
if ((item >= 267) && (item <= 279))
{
return true;
}
if ((item >= 283) && (item <= 286))
{
return true;
}
if ((item >= 290) && (item <= 294))
{
return true;
}
if ((item >= 298) && (item <= 317))
{
return true;
}
if ((item == 346) || (item == 359) || (item == 261))
{
return true;
}
return false;
}

View File

@ -6,7 +6,7 @@
class cLog
{ // tolua_export
{
private:
FILE * m_File;
static cLog * s_Log;
@ -23,7 +23,7 @@ public:
void ClearLog();
static cLog* GetInstance();
};
// tolua_end

View File

@ -10,7 +10,6 @@ class cLog;
// tolua_begin
class cMCLogger
{
public:
@ -27,9 +26,9 @@ public:
cMCLogger(void);
/** Creates a logger with the specified filename inside "logs" folder */
cMCLogger(const AString & a_FileName); // tolua_export
cMCLogger(const AString & a_FileName);
~cMCLogger(); // tolua_export
~cMCLogger();
void Log (const char * a_Format, va_list a_ArgList) FORMATSTRING(2, 0);
void Info (const char * a_Format, va_list a_ArgList) FORMATSTRING(2, 0);
@ -37,7 +36,7 @@ public:
void Error(const char * a_Format, va_list a_ArgList) FORMATSTRING(2, 0);
/** Logs the simple text message at the specified log level. */
void LogSimple(const char * a_Text, eLogLevel a_LogLevel = llRegular); // tolua_export
void LogSimple(const char * a_Text, eLogLevel a_LogLevel = llRegular);
static cMCLogger * GetInstance();
private:
@ -63,7 +62,7 @@ private:
/// Common initialization for all constructors, creates a logfile with the specified name and assigns s_MCLogger to this
void InitLog(const AString & a_FileName);
}; // tolua_export
};

View File

@ -29,12 +29,11 @@ class cMap;
/** Encapsulates a map decorator.
*
* A map decorator represents an object drawn on the map that can move freely.
* (e.g. player trackers and item frame pointers)
*
* Excluding manually placed decorators,
* decorators are automatically managed (allocated and freed) by their parent cMap instance.
A map decorator represents an object drawn on the map that can move freely.
(e.g. player trackers and item frame pointers)
Excluding manually placed decorators,
decorators are automatically managed (allocated and freed) by their parent cMap instance.
*/
class cMapDecorator
{
@ -194,9 +193,8 @@ public:
protected:
/** Encapsulates the state of a map client.
*
* In order to enhance performace, maps are streamed column-by-column to each client.
* This structure stores the state of the stream.
In order to enhance performace, maps are streamed column-by-column to each client.
This structure stores the state of the stream.
*/
struct cMapClient
{

View File

@ -32,8 +32,7 @@ public:
cMapManager(cWorld * a_World);
/** Returns the map with the specified ID, NULL if out of range.
*
* WARNING: The returned map object is not thread safe.
WARNING: The returned map object is not thread safe.
*/
cMap * GetMapData(unsigned int a_ID);
@ -41,15 +40,13 @@ public:
cMap * CreateMap(int a_CenterX, int a_CenterY, int a_Scale = 3);
/** Calls the callback for the map with the specified ID.
*
* Returns true if the map was found and the callback called, false if map not found.
* Callback return ignored.
Returns true if the map was found and the callback called, false if map not found.
Callback return value is ignored.
*/
bool DoWithMap(int a_ID, cMapCallback & a_Callback); // Exported in ManualBindings.cpp
/** Calls the callback for each map.
*
* Returns true if all maps processed, false if the callback aborted by returning true.
Returns true if all maps processed, false if the callback aborted by returning true.
*/
bool ForEachMap(cMapCallback & a_Callback);

View File

@ -36,20 +36,24 @@ namespace Json
/// The root of the object hierarchy
class cRoot // tolua_export
{ // tolua_export
// tolua_begin
class cRoot
{
public:
static cRoot * Get() { return s_Root; } // tolua_export
static cRoot * Get() { return s_Root; }
// tolua_end
cRoot(void);
~cRoot();
void Start(void);
cServer * GetServer(void) { return m_Server; } // tolua_export
cWorld * GetDefaultWorld(void); // tolua_export
cWorld * GetWorld(const AString & a_WorldName); // tolua_export
cWorld * CreateAndInitializeWorld(const AString & a_WorldName); // tolua_export
// tolua_begin
cServer * GetServer(void) { return m_Server; }
cWorld * GetDefaultWorld(void);
cWorld * GetWorld(const AString & a_WorldName);
cWorld * CreateAndInitializeWorld(const AString & a_WorldName);
// tolua_end
/// Calls the callback for each world; returns true if the callback didn't abort (return true)
bool ForEachWorld(cWorldListCallback & a_Callback); // >> Exported in ManualBindings <<

View File

@ -197,15 +197,18 @@ void cObjective::SendTo(cClientHandle & a_Client)
cTeam::cTeam(const AString & a_Name, const AString & a_DisplayName,
const AString & a_Prefix, const AString & a_Suffix)
cTeam::cTeam(
const AString & a_Name, const AString & a_DisplayName,
const AString & a_Prefix, const AString & a_Suffix
)
: m_AllowsFriendlyFire(true)
, m_CanSeeFriendlyInvisible(false)
, m_DisplayName(a_DisplayName)
, m_Name(a_Name)
, m_Prefix(a_Prefix)
, m_Suffix(a_Suffix)
{}
{
}

View File

@ -262,20 +262,17 @@ public:
cTeam * QueryPlayerTeam(const AString & a_Name); // WARNING: O(n logn)
/** Execute callback for each objective with the specified type
*
* Returns true if all objectives processed, false if the callback aborted by returning true.
Returns true if all objectives processed, false if the callback aborted by returning true.
*/
bool ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallback& a_Callback);
/** Execute callback for each objective.
*
* Returns true if all objectives have been processed, false if the callback aborted by returning true.
Returns true if all objectives have been processed, false if the callback aborted by returning true.
*/
bool ForEachObjective(cObjectiveCallback& a_Callback); // Exported in ManualBindings.cpp
/** Execute callback for each team.
*
* Returns true if all teams have been processed, false if the callback aborted by returning true.
Returns true if all teams have been processed, false if the callback aborted by returning true.
*/
bool ForEachTeam(cTeamCallback& a_Callback); // Exported in ManualBindings.cpp

View File

@ -143,9 +143,8 @@ public:
/** Reset everything. */
void Reset();
/** Increment the specified stat.
*
* Returns the new value.
/** Increments the specified stat.
Returns the new value.
*/
StatValue AddValue(const eStatistic a_Stat, const StatValue a_Delta = 1);

View File

@ -502,8 +502,8 @@ AString & UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length, AString & a
return a_UTF16;
}
/* ---------------------------------------------------------------------
/*
---------------------------------------------------------------------
Note A.
The fall-through switches in UTF-8 reading code save a
temp variable, some decrements & conditionals. The switches
@ -516,7 +516,6 @@ AString & UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length, AString & a
if (tmpBytesToRead) ch <<= 6;
} while (tmpBytesToRead > 0);
}
---------------------------------------------------------------------
*/

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@ -6,10 +6,7 @@
#ifndef STRINGUTILS_H_INCLUDED
#define STRINGUTILS_H_INCLUDED
#pragma once
#include <string>
@ -101,8 +98,3 @@ extern void SetBEInt(char * a_Mem, Int32 a_Value);
#endif // STRINGUTILS_H_INCLUDED