Fix random_engine seed cast (#5212)
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@ -111,7 +111,7 @@ void cEnderDragonFightStructuresGen::Init(const AString & a_TowerProperties, int
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// A random angle in radian
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// A random angle in radian
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double Angle = m_Noise.IntNoise1D(m_Noise.GetSeed()) * M_PI + M_PI;
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double Angle = m_Noise.IntNoise1D(m_Noise.GetSeed()) * M_PI + M_PI;
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// Shuffles the order of the towers
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// Shuffles the order of the towers
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std::shuffle(TowerProperties.begin(), TowerProperties.end(), std::default_random_engine(static_cast<size_t>(m_Noise.GetSeed())));
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std::shuffle(TowerProperties.begin(), TowerProperties.end(), std::default_random_engine(static_cast<std::default_random_engine::result_type>(m_Noise.GetSeed())));
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// Generate Positions in a circle
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// Generate Positions in a circle
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for (size_t I = 0; I < TowerProperties.size(); I++)
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for (size_t I = 0; I < TowerProperties.size(); I++)
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{
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{
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