From 903768489d9c4d2e1cc66e80e9032bb8b833ef7f Mon Sep 17 00:00:00 2001 From: 12xx12 <44411062+12xx12@users.noreply.github.com> Date: Tue, 27 Apr 2021 14:56:12 +0200 Subject: [PATCH] Fix random_engine seed cast (#5212) --- src/Generating/EnderDragonFightStructuresGen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Generating/EnderDragonFightStructuresGen.cpp b/src/Generating/EnderDragonFightStructuresGen.cpp index 8e6bf30ce..89292e078 100644 --- a/src/Generating/EnderDragonFightStructuresGen.cpp +++ b/src/Generating/EnderDragonFightStructuresGen.cpp @@ -111,7 +111,7 @@ void cEnderDragonFightStructuresGen::Init(const AString & a_TowerProperties, int // A random angle in radian double Angle = m_Noise.IntNoise1D(m_Noise.GetSeed()) * M_PI + M_PI; // Shuffles the order of the towers - std::shuffle(TowerProperties.begin(), TowerProperties.end(), std::default_random_engine(static_cast(m_Noise.GetSeed()))); + std::shuffle(TowerProperties.begin(), TowerProperties.end(), std::default_random_engine(static_cast(m_Noise.GetSeed()))); // Generate Positions in a circle for (size_t I = 0; I < TowerProperties.size(); I++) {