Removed unused constants.
DeadlockDetect reads the value from the ini file, and world lighting has a separate queue now.
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@ -16,9 +16,6 @@
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/// Number of milliseconds per cycle
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/// Number of milliseconds per cycle
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const int CYCLE_MILLISECONDS = 100;
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const int CYCLE_MILLISECONDS = 100;
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/// When the number of cycles for the same world age hits this value, it is considered a deadlock
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const int NUM_CYCLES_LIMIT = 200; // 200 = twenty seconds
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@ -60,9 +60,6 @@
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/// Up to this many m_SpreadQueue elements are handled each world tick
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const int MAX_LIGHTING_SPREAD_PER_TICK = 10;
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const int TIME_SUNSET = 12000;
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const int TIME_SUNSET = 12000;
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const int TIME_NIGHT_START = 13187;
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const int TIME_NIGHT_START = 13187;
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const int TIME_NIGHT_END = 22812;
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const int TIME_NIGHT_END = 22812;
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