Updated VS2010 project files
Made monster spawning code in cWorld.cpp a bit more compact and readable srand() is only supposed to be called once in the whole program, and it's already called in the constructor of cWorld so it doesn't have to be in cWorld::Tick() git-svn-id: http://mc-server.googlecode.com/svn/trunk@14 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
bcc1450ba9
commit
8e64a5d9ff
@ -223,17 +223,22 @@
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\Source\cAuthenticator.cpp" />
|
||||
<ClCompile Include="..\source\cBlockingTCPLink.cpp" />
|
||||
<ClCompile Include="..\source\cCavespider.cpp" />
|
||||
<ClCompile Include="..\Source\cChicken.cpp" />
|
||||
<ClCompile Include="..\source\cChunkLoader.cpp" />
|
||||
<ClCompile Include="..\Source\cChunkMap.cpp" />
|
||||
<ClCompile Include="..\source\cCow.cpp" />
|
||||
<ClCompile Include="..\source\cCraftingWindow.cpp" />
|
||||
<ClCompile Include="..\source\cCreeper.cpp" />
|
||||
<ClCompile Include="..\source\cCriticalSection.cpp" />
|
||||
<ClCompile Include="..\source\cCuboid.cpp" />
|
||||
<ClCompile Include="..\source\cEnderman.cpp" />
|
||||
<ClCompile Include="..\source\cEvent.cpp" />
|
||||
<ClCompile Include="..\source\cFurnaceEntity.cpp" />
|
||||
<ClCompile Include="..\Source\cFurnaceRecipe.cpp" />
|
||||
<ClCompile Include="..\source\cFurnaceWindow.cpp" />
|
||||
<ClCompile Include="..\source\cGenSettings.cpp" />
|
||||
<ClCompile Include="..\source\cGhast.cpp" />
|
||||
<ClCompile Include="..\Source\cGroup.cpp" />
|
||||
<ClCompile Include="..\Source\cGroupManager.cpp" />
|
||||
<ClCompile Include="..\Source\cHeartBeat.cpp" />
|
||||
@ -244,16 +249,22 @@
|
||||
<ClCompile Include="..\source\cMonsterConfig.cpp" />
|
||||
<ClCompile Include="..\source\cNoise.cpp" />
|
||||
<ClCompile Include="..\Source\cPawn.cpp" />
|
||||
<ClCompile Include="..\source\cPig.cpp" />
|
||||
<ClCompile Include="..\Source\cPluginManager.cpp" />
|
||||
<ClCompile Include="..\Source\cRecipeChecker.cpp" />
|
||||
<ClCompile Include="..\Source\cReferenceManager.cpp" />
|
||||
<ClCompile Include="..\Source\cRoot.cpp" />
|
||||
<ClCompile Include="..\Source\cSemaphore.cpp" />
|
||||
<ClCompile Include="..\source\cServer.cpp" />
|
||||
<ClCompile Include="..\source\cSheep.cpp" />
|
||||
<ClCompile Include="..\Source\cSignEntity.cpp" />
|
||||
<ClCompile Include="..\source\cSilverfish.cpp" />
|
||||
<ClCompile Include="..\source\cSkeleton.cpp" />
|
||||
<ClCompile Include="..\source\cSleep.cpp" />
|
||||
<ClCompile Include="..\source\cSlime.cpp" />
|
||||
<ClCompile Include="..\source\cSocket.cpp" />
|
||||
<ClCompile Include="..\source\cSpider.cpp" />
|
||||
<ClCompile Include="..\source\cSquid.cpp" />
|
||||
<ClCompile Include="..\source\cStringMap.cpp" />
|
||||
<ClCompile Include="..\Source\cTCPLink.cpp" />
|
||||
<ClCompile Include="..\source\cThread.cpp" />
|
||||
@ -263,6 +274,9 @@
|
||||
<ClCompile Include="..\Source\cWebAdmin.cpp" />
|
||||
<ClCompile Include="..\Source\cWebPlugin.cpp" />
|
||||
<ClCompile Include="..\source\cWindow.cpp" />
|
||||
<ClCompile Include="..\source\cWolf.cpp" />
|
||||
<ClCompile Include="..\source\cZombie.cpp" />
|
||||
<ClCompile Include="..\source\cZombiepigman.cpp" />
|
||||
<ClCompile Include="..\Source\ManualBindings.cpp" />
|
||||
<ClCompile Include="..\source\Matrix4f.cpp" />
|
||||
<ClCompile Include="..\source\md5\md5.cpp" />
|
||||
@ -333,15 +347,20 @@
|
||||
<ClInclude Include="..\Source\BlockID.h" />
|
||||
<ClInclude Include="..\Source\cAuthenticator.h" />
|
||||
<ClInclude Include="..\source\cBlockingTCPLink.h" />
|
||||
<ClInclude Include="..\source\cCavespider.h" />
|
||||
<ClInclude Include="..\Source\cChicken.h" />
|
||||
<ClInclude Include="..\source\cChunkLoader.h" />
|
||||
<ClInclude Include="..\Source\cChunkMap.h" />
|
||||
<ClInclude Include="..\source\cCow.h" />
|
||||
<ClInclude Include="..\source\cCraftingWindow.h" />
|
||||
<ClInclude Include="..\source\cCreeper.h" />
|
||||
<ClInclude Include="..\Source\cCriticalSection.h" />
|
||||
<ClInclude Include="..\source\cEnderman.h" />
|
||||
<ClInclude Include="..\source\cEvent.h" />
|
||||
<ClInclude Include="..\source\cFurnaceEntity.h" />
|
||||
<ClInclude Include="..\Source\cFurnaceRecipe.h" />
|
||||
<ClInclude Include="..\source\cFurnaceWindow.h" />
|
||||
<ClInclude Include="..\source\cGhast.h" />
|
||||
<ClInclude Include="..\Source\cGroup.h" />
|
||||
<ClInclude Include="..\Source\cGroupManager.h" />
|
||||
<ClInclude Include="..\Source\cHeartBeat.h" />
|
||||
@ -353,17 +372,23 @@
|
||||
<ClInclude Include="..\source\cMonsterConfig.h" />
|
||||
<ClInclude Include="..\source\cNoise.h" />
|
||||
<ClInclude Include="..\Source\cPawn.h" />
|
||||
<ClInclude Include="..\source\cPig.h" />
|
||||
<ClInclude Include="..\Source\cPluginManager.h" />
|
||||
<ClInclude Include="..\Source\cRecipeChecker.h" />
|
||||
<ClInclude Include="..\Source\cReferenceManager.h" />
|
||||
<ClInclude Include="..\Source\cRoot.h" />
|
||||
<ClInclude Include="..\Source\cSemaphore.h" />
|
||||
<ClInclude Include="..\source\cServer.h" />
|
||||
<ClInclude Include="..\source\cSheep.h" />
|
||||
<ClInclude Include="..\Source\cSign.h" />
|
||||
<ClInclude Include="..\Source\cSignEntity.h" />
|
||||
<ClInclude Include="..\source\cSilverfish.h" />
|
||||
<ClInclude Include="..\source\cSkeleton.h" />
|
||||
<ClInclude Include="..\source\cSleep.h" />
|
||||
<ClInclude Include="..\source\cSlime.h" />
|
||||
<ClInclude Include="..\source\cSocket.h" />
|
||||
<ClInclude Include="..\source\cSpider.h" />
|
||||
<ClInclude Include="..\source\cSquid.h" />
|
||||
<ClInclude Include="..\source\cStairs.h" />
|
||||
<ClInclude Include="..\source\cStringMap.h" />
|
||||
<ClInclude Include="..\Source\cTCPLink.h" />
|
||||
@ -378,6 +403,9 @@
|
||||
<ClInclude Include="..\Source\cWebPlugin.h" />
|
||||
<ClInclude Include="..\source\cWindow.h" />
|
||||
<ClInclude Include="..\source\cWindowOwner.h" />
|
||||
<ClInclude Include="..\source\cWolf.h" />
|
||||
<ClInclude Include="..\source\cZombie.h" />
|
||||
<ClInclude Include="..\source\cZombiepigman.h" />
|
||||
<ClInclude Include="..\source\Endianness.h" />
|
||||
<ClInclude Include="..\Source\FileDefine.h" />
|
||||
<ClInclude Include="..\Source\LuaFunctions.h" />
|
||||
|
@ -322,6 +322,48 @@
|
||||
<Filter Include="Packets\cPacket_Ping">
|
||||
<UniqueIdentifier>{b5725a7d-f912-47c7-b6f0-8efca7c0279c}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="cEntity\cPawn\cMonster\cCavespider">
|
||||
<UniqueIdentifier>{e40e3231-e432-48fc-9958-d00f7486ee73}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="cEntity\cPawn\cMonster\cCow">
|
||||
<UniqueIdentifier>{b07e3ca3-b50d-4c47-8ba3-c2678c0af71a}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="cEntity\cPawn\cMonster\cCreeper">
|
||||
<UniqueIdentifier>{610c2aba-740a-49cc-ad03-a0613190daf8}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="cEntity\cPawn\cMonster\cEnderman">
|
||||
<UniqueIdentifier>{00cab5c0-0d12-418c-b1a4-20c71db757a8}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="cEntity\cPawn\cMonster\cGhast">
|
||||
<UniqueIdentifier>{0bc1c838-402d-4f7e-81a3-81d184590879}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="cEntity\cPawn\cMonster\cPig">
|
||||
<UniqueIdentifier>{bfc926d1-ba9c-48ef-82c8-2e9b41b7119a}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="cEntity\cPawn\cMonster\cSheep">
|
||||
<UniqueIdentifier>{43e6c131-1a12-4f06-9d71-3cf96e35eae5}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="cEntity\cPawn\cMonster\cSilverfish">
|
||||
<UniqueIdentifier>{1d900af2-8976-4aae-9f6d-35c2debcc049}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="cEntity\cPawn\cMonster\cSkeleton">
|
||||
<UniqueIdentifier>{eb718e91-e244-477c-81a7-1648d7b08cde}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="cEntity\cPawn\cMonster\cSlime">
|
||||
<UniqueIdentifier>{420de544-79bb-4ccb-be49-eec9cf5e5a7e}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="cEntity\cPawn\cMonster\cSquid">
|
||||
<UniqueIdentifier>{ee4c0e9a-7754-4b15-a2c9-abf7f6476ce7}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="cEntity\cPawn\cMonster\cWolf">
|
||||
<UniqueIdentifier>{70bb6f00-107b-483f-9778-b315adbdc7c7}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="cEntity\cPawn\cMonster\cZombie">
|
||||
<UniqueIdentifier>{58339a4b-e78c-48db-b4d5-8bd94fb4a9bc}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="cEntity\cPawn\cMonster\cZombiepigman">
|
||||
<UniqueIdentifier>{e4620b72-4739-4233-b326-47d4b5ca23d2}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\source\cServer.cpp">
|
||||
@ -427,9 +469,6 @@
|
||||
<ClCompile Include="..\Source\cRoot.cpp">
|
||||
<Filter>cRoot</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Source\cMonster.cpp">
|
||||
<Filter>cEntity\cPawn\cMonster</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Source\cPawn.cpp">
|
||||
<Filter>cEntity\cPawn</Filter>
|
||||
</ClCompile>
|
||||
@ -643,6 +682,51 @@
|
||||
<ClCompile Include="..\source\cSocket.cpp">
|
||||
<Filter>Threading\cSocket</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\source\cCavespider.cpp">
|
||||
<Filter>cEntity\cPawn\cMonster\cCavespider</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\source\cCow.cpp">
|
||||
<Filter>cEntity\cPawn\cMonster\cCow</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\source\cCreeper.cpp">
|
||||
<Filter>cEntity\cPawn\cMonster\cCreeper</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\source\cEnderman.cpp">
|
||||
<Filter>cEntity\cPawn\cMonster\cEnderman</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\source\cGhast.cpp">
|
||||
<Filter>cEntity\cPawn\cMonster\cGhast</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Source\cMonster.cpp">
|
||||
<Filter>cEntity\cPawn\cMonster</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\source\cPig.cpp">
|
||||
<Filter>cEntity\cPawn\cMonster\cPig</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\source\cSheep.cpp">
|
||||
<Filter>cEntity\cPawn\cMonster\cSheep</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\source\cSilverfish.cpp">
|
||||
<Filter>cEntity\cPawn\cMonster\cSilverfish</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\source\cSkeleton.cpp">
|
||||
<Filter>cEntity\cPawn\cMonster\cSkeleton</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\source\cSlime.cpp">
|
||||
<Filter>cEntity\cPawn\cMonster\cSlime</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\source\cSquid.cpp">
|
||||
<Filter>cEntity\cPawn\cMonster\cSquid</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\source\cWolf.cpp">
|
||||
<Filter>cEntity\cPawn\cMonster\cWolf</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\source\cZombie.cpp">
|
||||
<Filter>cEntity\cPawn\cMonster\cZombie</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\source\cZombiepigman.cpp">
|
||||
<Filter>cEntity\cPawn\cMonster\cZombiepigman</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\source\cServer.h">
|
||||
@ -780,9 +864,6 @@
|
||||
<ClInclude Include="..\Source\cRoot.h">
|
||||
<Filter>cRoot</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Source\cMonster.h">
|
||||
<Filter>cEntity\cPawn\cMonster</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Source\cPawn.h">
|
||||
<Filter>cEntity\cPawn</Filter>
|
||||
</ClInclude>
|
||||
@ -1002,6 +1083,51 @@
|
||||
<ClInclude Include="..\source\packets\cPacket_Ping.h">
|
||||
<Filter>Packets\cPacket_Ping</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\source\cCavespider.h">
|
||||
<Filter>cEntity\cPawn\cMonster\cCavespider</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\source\cCow.h">
|
||||
<Filter>cEntity\cPawn\cMonster\cCow</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\source\cCreeper.h">
|
||||
<Filter>cEntity\cPawn\cMonster\cCreeper</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\source\cEnderman.h">
|
||||
<Filter>cEntity\cPawn\cMonster\cEnderman</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\source\cGhast.h">
|
||||
<Filter>cEntity\cPawn\cMonster\cGhast</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Source\cMonster.h">
|
||||
<Filter>cEntity\cPawn\cMonster</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\source\cPig.h">
|
||||
<Filter>cEntity\cPawn\cMonster\cPig</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\source\cSheep.h">
|
||||
<Filter>cEntity\cPawn\cMonster\cSheep</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\source\cSilverfish.h">
|
||||
<Filter>cEntity\cPawn\cMonster\cSilverfish</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\source\cSkeleton.h">
|
||||
<Filter>cEntity\cPawn\cMonster\cSkeleton</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\source\cSlime.h">
|
||||
<Filter>cEntity\cPawn\cMonster\cSlime</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\source\cSquid.h">
|
||||
<Filter>cEntity\cPawn\cMonster\cSquid</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\source\cWolf.h">
|
||||
<Filter>cEntity\cPawn\cMonster\cWolf</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\source\cZombie.h">
|
||||
<Filter>cEntity\cPawn\cMonster\cZombie</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\source\cZombiepigman.h">
|
||||
<Filter>cEntity\cPawn\cMonster\cZombiepigman</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\source\AllToLua.pkg">
|
||||
|
@ -330,26 +330,9 @@ void cWorld::Tick(float a_Dt)
|
||||
m_SpawnMonsterTime = m_Time;
|
||||
if( m_pState->m_Players.size() > 0 )
|
||||
{
|
||||
cMonster *Monster = 0;
|
||||
|
||||
cChicken *Chicken;
|
||||
cCow *Cow;
|
||||
cPig *Pig;
|
||||
cSheep *Sheep;
|
||||
cSquid *Squid;
|
||||
cWolf *Wolf;
|
||||
|
||||
cSpider *Spider;
|
||||
cZombie *Zombie;
|
||||
cEnderman *Enderman;
|
||||
cCreeper *Creeper;
|
||||
cGhast *Ghast;
|
||||
cCavespider *Cavespider;
|
||||
cZombiepigman *Zombiepigman;
|
||||
cSkeleton *Skeleton;
|
||||
cSlime *Slime;
|
||||
cSilverfish *Silverfish;
|
||||
|
||||
srand ( time(NULL) ); //added mob code
|
||||
//srand ( time(NULL) ); // Only seed random ONCE! Is already done in the cWorld constructor
|
||||
int dayRand = rand() % 6; //added mob code
|
||||
int nightRand = rand() % 10; //added mob code
|
||||
|
||||
@ -363,95 +346,51 @@ void cWorld::Tick(float a_Dt)
|
||||
SpawnPos += Vector3d( (double)(rand()%64)-32, (double)(rand()%64)-32, (double)(rand()%64)-32 );
|
||||
char Height = GetHeight( (int)SpawnPos.x, (int)SpawnPos.z );
|
||||
|
||||
//cMonster* Monster = new cChicken();
|
||||
if(m_WorldTime >= 12000 + 1000) {
|
||||
if (nightRand == 0) { //random percent to spawn for night
|
||||
Spider = new cSpider();
|
||||
Spider->Initialize();
|
||||
Spider->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
||||
Spider->SpawnOn( 0 );
|
||||
} else if (nightRand == 1) {
|
||||
Zombie = new cZombie();
|
||||
Zombie->Initialize();
|
||||
Zombie->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
||||
Zombie->SpawnOn( 0 );
|
||||
} else if (nightRand == 2) {
|
||||
Enderman = new cEnderman();
|
||||
Enderman->Initialize();
|
||||
Enderman->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
||||
Enderman->SpawnOn( 0 );
|
||||
} else if (nightRand == 3) {
|
||||
Creeper = new cCreeper();
|
||||
Creeper->Initialize();
|
||||
Creeper->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
||||
Creeper->SpawnOn( 0 );
|
||||
} else if (nightRand == 4) {
|
||||
Cavespider = new cCavespider();
|
||||
Cavespider->Initialize();
|
||||
Cavespider->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
||||
Cavespider->SpawnOn( 0 );
|
||||
} else if (nightRand == 5) {
|
||||
Ghast = new cGhast();
|
||||
Ghast->Initialize();
|
||||
Ghast->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
||||
Ghast->SpawnOn( 0 );
|
||||
} else if (nightRand == 6) {
|
||||
Zombiepigman = new cZombiepigman();
|
||||
Zombiepigman->Initialize();
|
||||
Zombiepigman->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
||||
Zombiepigman->SpawnOn( 0 );
|
||||
} else if (nightRand == 7) {
|
||||
Slime = new cSlime();
|
||||
Slime->Initialize();
|
||||
Slime->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
||||
Slime->SpawnOn( 0 );
|
||||
} else if (nightRand == 8) {
|
||||
Silverfish = new cSilverfish();
|
||||
Silverfish->Initialize();
|
||||
Silverfish->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
||||
Silverfish->SpawnOn( 0 );
|
||||
} else if (nightRand == 9) {
|
||||
Skeleton = new cSkeleton();
|
||||
Skeleton->Initialize();
|
||||
Skeleton->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
||||
Skeleton->SpawnOn( 0 );
|
||||
} //end random percent to spawn for night
|
||||
if (nightRand == 0) //random percent to spawn for night
|
||||
Monster = new cSpider();
|
||||
else if (nightRand == 1)
|
||||
Monster = new cZombie();
|
||||
else if (nightRand == 2)
|
||||
Monster = new cEnderman();
|
||||
else if (nightRand == 3)
|
||||
Monster = new cCreeper();
|
||||
else if (nightRand == 4)
|
||||
Monster = new cCavespider();
|
||||
else if (nightRand == 5)
|
||||
Monster = new cGhast();
|
||||
else if (nightRand == 6)
|
||||
Monster = new cZombiepigman();
|
||||
else if (nightRand == 7)
|
||||
Monster = new cSlime();
|
||||
else if (nightRand == 8)
|
||||
Monster = new cSilverfish();
|
||||
else if (nightRand == 9)
|
||||
Monster = new cSkeleton();
|
||||
//end random percent to spawn for night
|
||||
|
||||
} else {
|
||||
if (dayRand == 0) { //random percent to spawn for day
|
||||
Chicken = new cChicken();
|
||||
Chicken->Initialize();
|
||||
Chicken->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
||||
Chicken->SpawnOn( 0 );
|
||||
} else if (dayRand == 1) {
|
||||
Cow = new cCow();
|
||||
Cow->Initialize();
|
||||
Cow->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
||||
Cow->SpawnOn( 0 );
|
||||
} else if (dayRand == 2) {
|
||||
Pig = new cPig();
|
||||
Pig->Initialize();
|
||||
Pig->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
||||
Pig->SpawnOn( 0 );
|
||||
} else if (dayRand == 3) {
|
||||
Sheep = new cSheep();
|
||||
Sheep->Initialize();
|
||||
Sheep->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
||||
Sheep->SpawnOn( 0 );
|
||||
} else if (dayRand == 4) {
|
||||
Squid = new cSquid();
|
||||
Squid->Initialize();
|
||||
Squid->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
||||
Squid->SpawnOn( 0 );
|
||||
} else if (dayRand == 5) {
|
||||
Wolf = new cWolf();
|
||||
Wolf->Initialize();
|
||||
Wolf->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
||||
Wolf->SpawnOn( 0 );
|
||||
} //end random percent to spawn for day
|
||||
if (dayRand == 0) //random percent to spawn for day
|
||||
Monster = new cChicken();
|
||||
else if (dayRand == 1)
|
||||
Monster = new cCow();
|
||||
else if (dayRand == 2)
|
||||
Monster = new cPig();
|
||||
else if (dayRand == 3)
|
||||
Monster = new cSheep();
|
||||
else if (dayRand == 4)
|
||||
Monster = new cSquid();
|
||||
else if (dayRand == 5)
|
||||
Monster = new cWolf();
|
||||
//end random percent to spawn for day
|
||||
}
|
||||
|
||||
if( Monster )
|
||||
{
|
||||
Monster->Initialize();
|
||||
Monster->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
||||
Monster->SpawnOn( 0 );
|
||||
}
|
||||
//Monster->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
||||
//Monster->SpawnOn( 0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user