Updated VS2010 project files
Made monster spawning code in cWorld.cpp a bit more compact and readable srand() is only supposed to be called once in the whole program, and it's already called in the constructor of cWorld so it doesn't have to be in cWorld::Tick() git-svn-id: http://mc-server.googlecode.com/svn/trunk@14 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -223,17 +223,22 @@
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\Source\cAuthenticator.cpp" />
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<ClCompile Include="..\Source\cAuthenticator.cpp" />
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<ClCompile Include="..\source\cBlockingTCPLink.cpp" />
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<ClCompile Include="..\source\cBlockingTCPLink.cpp" />
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<ClCompile Include="..\source\cCavespider.cpp" />
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<ClCompile Include="..\Source\cChicken.cpp" />
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<ClCompile Include="..\Source\cChicken.cpp" />
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<ClCompile Include="..\source\cChunkLoader.cpp" />
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<ClCompile Include="..\source\cChunkLoader.cpp" />
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<ClCompile Include="..\Source\cChunkMap.cpp" />
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<ClCompile Include="..\Source\cChunkMap.cpp" />
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<ClCompile Include="..\source\cCow.cpp" />
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<ClCompile Include="..\source\cCriticalSection.cpp" />
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<ClCompile Include="..\source\cCuboid.cpp" />
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<ClCompile Include="..\source\cCuboid.cpp" />
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<ClCompile Include="..\source\cEnderman.cpp" />
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<ClCompile Include="..\source\cEvent.cpp" />
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<ClCompile Include="..\source\cEvent.cpp" />
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<ClCompile Include="..\source\cFurnaceEntity.cpp" />
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<ClCompile Include="..\source\cFurnaceWindow.cpp" />
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<ClCompile Include="..\source\cGenSettings.cpp" />
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<ClCompile Include="..\source\cGenSettings.cpp" />
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<ClCompile Include="..\source\cGhast.cpp" />
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<ClCompile Include="..\Source\cGroup.cpp" />
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<ClCompile Include="..\Source\cGroup.cpp" />
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<ClCompile Include="..\Source\cGroupManager.cpp" />
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<ClCompile Include="..\Source\cHeartBeat.cpp" />
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<ClCompile Include="..\Source\cHeartBeat.cpp" />
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@ -244,16 +249,22 @@
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<ClCompile Include="..\source\cMonsterConfig.cpp" />
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<ClCompile Include="..\source\cMonsterConfig.cpp" />
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<ClCompile Include="..\source\cNoise.cpp" />
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<ClCompile Include="..\source\cNoise.cpp" />
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<ClCompile Include="..\Source\cPawn.cpp" />
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<ClCompile Include="..\Source\cPawn.cpp" />
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<ClCompile Include="..\source\cPig.cpp" />
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<ClCompile Include="..\Source\cPluginManager.cpp" />
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<ClCompile Include="..\Source\cPluginManager.cpp" />
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<ClCompile Include="..\Source\cRecipeChecker.cpp" />
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<ClCompile Include="..\Source\cReferenceManager.cpp" />
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<ClCompile Include="..\Source\cReferenceManager.cpp" />
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<ClCompile Include="..\Source\cRoot.cpp" />
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<ClCompile Include="..\Source\cRoot.cpp" />
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<ClCompile Include="..\Source\cSemaphore.cpp" />
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<ClCompile Include="..\Source\cSemaphore.cpp" />
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<ClCompile Include="..\source\cServer.cpp" />
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<ClCompile Include="..\source\cServer.cpp" />
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<ClCompile Include="..\source\cSheep.cpp" />
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<ClCompile Include="..\Source\cSignEntity.cpp" />
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<ClCompile Include="..\Source\cSignEntity.cpp" />
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<ClCompile Include="..\source\cSilverfish.cpp" />
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<ClCompile Include="..\source\cSkeleton.cpp" />
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<ClCompile Include="..\source\cSleep.cpp" />
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<ClCompile Include="..\source\cSleep.cpp" />
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<ClCompile Include="..\source\cSlime.cpp" />
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<ClCompile Include="..\source\cSocket.cpp" />
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<ClCompile Include="..\source\cSocket.cpp" />
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<ClCompile Include="..\source\cSpider.cpp" />
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<ClCompile Include="..\source\cSpider.cpp" />
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<ClCompile Include="..\source\cSquid.cpp" />
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<ClCompile Include="..\source\cStringMap.cpp" />
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<ClCompile Include="..\source\cStringMap.cpp" />
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<ClCompile Include="..\Source\cTCPLink.cpp" />
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<ClCompile Include="..\Source\cTCPLink.cpp" />
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<ClCompile Include="..\source\cThread.cpp" />
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<ClCompile Include="..\source\cThread.cpp" />
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@ -263,6 +274,9 @@
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<ClCompile Include="..\Source\cWebAdmin.cpp" />
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<ClCompile Include="..\Source\cWebAdmin.cpp" />
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<ClCompile Include="..\Source\cWebPlugin.cpp" />
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<ClCompile Include="..\Source\cWebPlugin.cpp" />
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<ClCompile Include="..\source\cWindow.cpp" />
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<ClCompile Include="..\source\cWindow.cpp" />
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<ClCompile Include="..\source\cWolf.cpp" />
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<ClCompile Include="..\source\cZombie.cpp" />
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<ClCompile Include="..\source\cZombiepigman.cpp" />
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<ClCompile Include="..\Source\ManualBindings.cpp" />
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<ClCompile Include="..\Source\ManualBindings.cpp" />
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<ClCompile Include="..\source\Matrix4f.cpp" />
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<ClCompile Include="..\source\Matrix4f.cpp" />
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<ClCompile Include="..\source\md5\md5.cpp" />
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<ClCompile Include="..\source\md5\md5.cpp" />
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@ -333,15 +347,20 @@
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<ClInclude Include="..\Source\BlockID.h" />
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<ClInclude Include="..\Source\BlockID.h" />
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<ClInclude Include="..\Source\cAuthenticator.h" />
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<ClInclude Include="..\source\cBlockingTCPLink.h" />
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<ClInclude Include="..\source\cCavespider.h" />
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<ClInclude Include="..\Source\cChicken.h" />
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<ClInclude Include="..\Source\cChicken.h" />
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<ClInclude Include="..\source\cChunkLoader.h" />
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<ClInclude Include="..\source\cChunkLoader.h" />
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<ClInclude Include="..\Source\cChunkMap.h" />
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<ClInclude Include="..\Source\cChunkMap.h" />
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<ClInclude Include="..\source\cCow.h" />
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<ClInclude Include="..\source\cCraftingWindow.h" />
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<ClInclude Include="..\source\cCreeper.h" />
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<ClInclude Include="..\Source\cCriticalSection.h" />
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<ClInclude Include="..\Source\cCriticalSection.h" />
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<ClInclude Include="..\source\cEnderman.h" />
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<ClInclude Include="..\source\cEvent.h" />
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<ClInclude Include="..\source\cEvent.h" />
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<ClInclude Include="..\source\cFurnaceEntity.h" />
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<ClInclude Include="..\source\cFurnaceEntity.h" />
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<ClInclude Include="..\Source\cFurnaceRecipe.h" />
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<ClInclude Include="..\Source\cFurnaceRecipe.h" />
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<ClInclude Include="..\source\cFurnaceWindow.h" />
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<ClInclude Include="..\source\cFurnaceWindow.h" />
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<ClInclude Include="..\source\cGhast.h" />
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<ClInclude Include="..\Source\cGroup.h" />
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<ClInclude Include="..\Source\cGroup.h" />
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<ClInclude Include="..\Source\cGroupManager.h" />
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<ClInclude Include="..\Source\cGroupManager.h" />
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<ClInclude Include="..\Source\cHeartBeat.h" />
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<ClInclude Include="..\Source\cHeartBeat.h" />
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@ -353,17 +372,23 @@
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<ClInclude Include="..\source\cMonsterConfig.h" />
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<ClInclude Include="..\source\cMonsterConfig.h" />
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<ClInclude Include="..\source\cNoise.h" />
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<ClInclude Include="..\source\cNoise.h" />
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<ClInclude Include="..\Source\cPawn.h" />
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<ClInclude Include="..\Source\cPawn.h" />
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<ClInclude Include="..\source\cPig.h" />
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<ClInclude Include="..\Source\cPluginManager.h" />
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<ClInclude Include="..\Source\cPluginManager.h" />
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<ClInclude Include="..\Source\cRecipeChecker.h" />
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<ClInclude Include="..\Source\cReferenceManager.h" />
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<ClInclude Include="..\Source\cRoot.h" />
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<ClInclude Include="..\Source\cRoot.h" />
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<ClInclude Include="..\Source\cSemaphore.h" />
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<ClInclude Include="..\Source\cSemaphore.h" />
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<ClInclude Include="..\source\cServer.h" />
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<ClInclude Include="..\source\cServer.h" />
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<ClInclude Include="..\source\cSheep.h" />
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<ClInclude Include="..\Source\cSign.h" />
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<ClInclude Include="..\Source\cSign.h" />
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<ClInclude Include="..\Source\cSignEntity.h" />
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<ClInclude Include="..\Source\cSignEntity.h" />
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<ClInclude Include="..\source\cSilverfish.h" />
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<ClInclude Include="..\source\cSkeleton.h" />
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<ClInclude Include="..\source\cSleep.h" />
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<ClInclude Include="..\source\cSleep.h" />
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<ClInclude Include="..\source\cSlime.h" />
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<ClInclude Include="..\source\cSocket.h" />
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<ClInclude Include="..\source\cSocket.h" />
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<ClInclude Include="..\source\cSpider.h" />
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<ClInclude Include="..\source\cSpider.h" />
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<ClInclude Include="..\source\cSquid.h" />
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<ClInclude Include="..\source\cStairs.h" />
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<ClInclude Include="..\source\cStairs.h" />
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<ClInclude Include="..\source\cStringMap.h" />
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<ClInclude Include="..\source\cStringMap.h" />
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<ClInclude Include="..\Source\cTCPLink.h" />
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<ClInclude Include="..\Source\cTCPLink.h" />
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@ -378,6 +403,9 @@
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<ClInclude Include="..\Source\cWebPlugin.h" />
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<ClInclude Include="..\Source\cWebPlugin.h" />
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<ClInclude Include="..\source\cWindow.h" />
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<ClInclude Include="..\source\cWindow.h" />
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<ClInclude Include="..\source\cWindowOwner.h" />
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<ClInclude Include="..\source\cWindowOwner.h" />
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<ClInclude Include="..\source\cWolf.h" />
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<ClInclude Include="..\source\cZombie.h" />
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<ClInclude Include="..\source\cZombiepigman.h" />
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<ClInclude Include="..\source\Endianness.h" />
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<ClInclude Include="..\source\Endianness.h" />
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<ClInclude Include="..\Source\FileDefine.h" />
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<ClInclude Include="..\Source\FileDefine.h" />
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<ClInclude Include="..\Source\LuaFunctions.h" />
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<ClInclude Include="..\Source\LuaFunctions.h" />
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@ -322,6 +322,48 @@
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<Filter Include="Packets\cPacket_Ping">
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<Filter Include="Packets\cPacket_Ping">
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<UniqueIdentifier>{b5725a7d-f912-47c7-b6f0-8efca7c0279c}</UniqueIdentifier>
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<UniqueIdentifier>{b5725a7d-f912-47c7-b6f0-8efca7c0279c}</UniqueIdentifier>
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<UniqueIdentifier>{e40e3231-e432-48fc-9958-d00f7486ee73}</UniqueIdentifier>
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<UniqueIdentifier>{b07e3ca3-b50d-4c47-8ba3-c2678c0af71a}</UniqueIdentifier>
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<UniqueIdentifier>{610c2aba-740a-49cc-ad03-a0613190daf8}</UniqueIdentifier>
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</Filter>
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<UniqueIdentifier>{0bc1c838-402d-4f7e-81a3-81d184590879}</UniqueIdentifier>
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<UniqueIdentifier>{bfc926d1-ba9c-48ef-82c8-2e9b41b7119a}</UniqueIdentifier>
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</Filter>
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<Filter Include="cEntity\cPawn\cMonster\cSheep">
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<UniqueIdentifier>{43e6c131-1a12-4f06-9d71-3cf96e35eae5}</UniqueIdentifier>
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</Filter>
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<Filter Include="cEntity\cPawn\cMonster\cSilverfish">
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<UniqueIdentifier>{1d900af2-8976-4aae-9f6d-35c2debcc049}</UniqueIdentifier>
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<UniqueIdentifier>{eb718e91-e244-477c-81a7-1648d7b08cde}</UniqueIdentifier>
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</Filter>
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<Filter Include="cEntity\cPawn\cMonster\cSlime">
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<UniqueIdentifier>{420de544-79bb-4ccb-be49-eec9cf5e5a7e}</UniqueIdentifier>
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</Filter>
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<Filter Include="cEntity\cPawn\cMonster\cSquid">
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<UniqueIdentifier>{ee4c0e9a-7754-4b15-a2c9-abf7f6476ce7}</UniqueIdentifier>
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<UniqueIdentifier>{70bb6f00-107b-483f-9778-b315adbdc7c7}</UniqueIdentifier>
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<Filter Include="cEntity\cPawn\cMonster\cZombie">
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<UniqueIdentifier>{58339a4b-e78c-48db-b4d5-8bd94fb4a9bc}</UniqueIdentifier>
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<Filter Include="cEntity\cPawn\cMonster\cZombiepigman">
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<UniqueIdentifier>{e4620b72-4739-4233-b326-47d4b5ca23d2}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\source\cServer.cpp">
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<ClCompile Include="..\Source\cRoot.cpp">
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<ClCompile Include="..\Source\cRoot.cpp">
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<Filter>cRoot</Filter>
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<Filter>cRoot</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\Source\cMonster.cpp">
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</ClCompile>
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<ClCompile Include="..\Source\cPawn.cpp">
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<ClCompile Include="..\source\cSocket.cpp">
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<Filter>Threading\cSocket</Filter>
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<Filter>Threading\cSocket</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\source\cCow.cpp">
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<ClCompile Include="..\source\cCreeper.cpp">
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</ClCompile>
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<ClCompile Include="..\source\cEnderman.cpp">
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<ClCompile Include="..\source\cPig.cpp">
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</ClCompile>
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<ClCompile Include="..\source\cSheep.cpp">
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</ClCompile>
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<ClCompile Include="..\source\cSlime.cpp">
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</ClCompile>
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<ClCompile Include="..\source\cSquid.cpp">
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</ClCompile>
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<ClCompile Include="..\source\cWolf.cpp">
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</ClCompile>
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<ClCompile Include="..\source\cZombie.cpp">
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</ClCompile>
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<ClCompile Include="..\source\cZombiepigman.cpp">
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<Filter>cEntity\cPawn\cMonster\cZombiepigman</Filter>
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<ClInclude Include="..\source\cServer.h">
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<ClInclude Include="..\Source\cRoot.h">
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<ClInclude Include="..\Source\cRoot.h">
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<Filter>cRoot</Filter>
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<Filter>cRoot</Filter>
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<ClInclude Include="..\Source\cPawn.h">
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<Filter>cEntity\cPawn</Filter>
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</ClInclude>
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<Filter>cEntity\cPawn\cMonster\cCavespider</Filter>
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<ClInclude Include="..\source\cCow.h">
|
||||||
|
<Filter>cEntity\cPawn\cMonster\cCow</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\source\cCreeper.h">
|
||||||
|
<Filter>cEntity\cPawn\cMonster\cCreeper</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\source\cEnderman.h">
|
||||||
|
<Filter>cEntity\cPawn\cMonster\cEnderman</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\source\cGhast.h">
|
||||||
|
<Filter>cEntity\cPawn\cMonster\cGhast</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Source\cMonster.h">
|
||||||
|
<Filter>cEntity\cPawn\cMonster</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\source\cPig.h">
|
||||||
|
<Filter>cEntity\cPawn\cMonster\cPig</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\source\cSheep.h">
|
||||||
|
<Filter>cEntity\cPawn\cMonster\cSheep</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\source\cSilverfish.h">
|
||||||
|
<Filter>cEntity\cPawn\cMonster\cSilverfish</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\source\cSkeleton.h">
|
||||||
|
<Filter>cEntity\cPawn\cMonster\cSkeleton</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\source\cSlime.h">
|
||||||
|
<Filter>cEntity\cPawn\cMonster\cSlime</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\source\cSquid.h">
|
||||||
|
<Filter>cEntity\cPawn\cMonster\cSquid</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\source\cWolf.h">
|
||||||
|
<Filter>cEntity\cPawn\cMonster\cWolf</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\source\cZombie.h">
|
||||||
|
<Filter>cEntity\cPawn\cMonster\cZombie</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\source\cZombiepigman.h">
|
||||||
|
<Filter>cEntity\cPawn\cMonster\cZombiepigman</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="..\source\AllToLua.pkg">
|
<None Include="..\source\AllToLua.pkg">
|
||||||
|
@ -330,26 +330,9 @@ void cWorld::Tick(float a_Dt)
|
|||||||
m_SpawnMonsterTime = m_Time;
|
m_SpawnMonsterTime = m_Time;
|
||||||
if( m_pState->m_Players.size() > 0 )
|
if( m_pState->m_Players.size() > 0 )
|
||||||
{
|
{
|
||||||
|
cMonster *Monster = 0;
|
||||||
|
|
||||||
cChicken *Chicken;
|
//srand ( time(NULL) ); // Only seed random ONCE! Is already done in the cWorld constructor
|
||||||
cCow *Cow;
|
|
||||||
cPig *Pig;
|
|
||||||
cSheep *Sheep;
|
|
||||||
cSquid *Squid;
|
|
||||||
cWolf *Wolf;
|
|
||||||
|
|
||||||
cSpider *Spider;
|
|
||||||
cZombie *Zombie;
|
|
||||||
cEnderman *Enderman;
|
|
||||||
cCreeper *Creeper;
|
|
||||||
cGhast *Ghast;
|
|
||||||
cCavespider *Cavespider;
|
|
||||||
cZombiepigman *Zombiepigman;
|
|
||||||
cSkeleton *Skeleton;
|
|
||||||
cSlime *Slime;
|
|
||||||
cSilverfish *Silverfish;
|
|
||||||
|
|
||||||
srand ( time(NULL) ); //added mob code
|
|
||||||
int dayRand = rand() % 6; //added mob code
|
int dayRand = rand() % 6; //added mob code
|
||||||
int nightRand = rand() % 10; //added mob code
|
int nightRand = rand() % 10; //added mob code
|
||||||
|
|
||||||
@ -363,95 +346,51 @@ void cWorld::Tick(float a_Dt)
|
|||||||
SpawnPos += Vector3d( (double)(rand()%64)-32, (double)(rand()%64)-32, (double)(rand()%64)-32 );
|
SpawnPos += Vector3d( (double)(rand()%64)-32, (double)(rand()%64)-32, (double)(rand()%64)-32 );
|
||||||
char Height = GetHeight( (int)SpawnPos.x, (int)SpawnPos.z );
|
char Height = GetHeight( (int)SpawnPos.x, (int)SpawnPos.z );
|
||||||
|
|
||||||
//cMonster* Monster = new cChicken();
|
|
||||||
if(m_WorldTime >= 12000 + 1000) {
|
if(m_WorldTime >= 12000 + 1000) {
|
||||||
if (nightRand == 0) { //random percent to spawn for night
|
if (nightRand == 0) //random percent to spawn for night
|
||||||
Spider = new cSpider();
|
Monster = new cSpider();
|
||||||
Spider->Initialize();
|
else if (nightRand == 1)
|
||||||
Spider->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
Monster = new cZombie();
|
||||||
Spider->SpawnOn( 0 );
|
else if (nightRand == 2)
|
||||||
} else if (nightRand == 1) {
|
Monster = new cEnderman();
|
||||||
Zombie = new cZombie();
|
else if (nightRand == 3)
|
||||||
Zombie->Initialize();
|
Monster = new cCreeper();
|
||||||
Zombie->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
else if (nightRand == 4)
|
||||||
Zombie->SpawnOn( 0 );
|
Monster = new cCavespider();
|
||||||
} else if (nightRand == 2) {
|
else if (nightRand == 5)
|
||||||
Enderman = new cEnderman();
|
Monster = new cGhast();
|
||||||
Enderman->Initialize();
|
else if (nightRand == 6)
|
||||||
Enderman->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
Monster = new cZombiepigman();
|
||||||
Enderman->SpawnOn( 0 );
|
else if (nightRand == 7)
|
||||||
} else if (nightRand == 3) {
|
Monster = new cSlime();
|
||||||
Creeper = new cCreeper();
|
else if (nightRand == 8)
|
||||||
Creeper->Initialize();
|
Monster = new cSilverfish();
|
||||||
Creeper->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
else if (nightRand == 9)
|
||||||
Creeper->SpawnOn( 0 );
|
Monster = new cSkeleton();
|
||||||
} else if (nightRand == 4) {
|
//end random percent to spawn for night
|
||||||
Cavespider = new cCavespider();
|
|
||||||
Cavespider->Initialize();
|
|
||||||
Cavespider->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
|
||||||
Cavespider->SpawnOn( 0 );
|
|
||||||
} else if (nightRand == 5) {
|
|
||||||
Ghast = new cGhast();
|
|
||||||
Ghast->Initialize();
|
|
||||||
Ghast->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
|
||||||
Ghast->SpawnOn( 0 );
|
|
||||||
} else if (nightRand == 6) {
|
|
||||||
Zombiepigman = new cZombiepigman();
|
|
||||||
Zombiepigman->Initialize();
|
|
||||||
Zombiepigman->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
|
||||||
Zombiepigman->SpawnOn( 0 );
|
|
||||||
} else if (nightRand == 7) {
|
|
||||||
Slime = new cSlime();
|
|
||||||
Slime->Initialize();
|
|
||||||
Slime->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
|
||||||
Slime->SpawnOn( 0 );
|
|
||||||
} else if (nightRand == 8) {
|
|
||||||
Silverfish = new cSilverfish();
|
|
||||||
Silverfish->Initialize();
|
|
||||||
Silverfish->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
|
||||||
Silverfish->SpawnOn( 0 );
|
|
||||||
} else if (nightRand == 9) {
|
|
||||||
Skeleton = new cSkeleton();
|
|
||||||
Skeleton->Initialize();
|
|
||||||
Skeleton->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
|
||||||
Skeleton->SpawnOn( 0 );
|
|
||||||
} //end random percent to spawn for night
|
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
if (dayRand == 0) { //random percent to spawn for day
|
if (dayRand == 0) //random percent to spawn for day
|
||||||
Chicken = new cChicken();
|
Monster = new cChicken();
|
||||||
Chicken->Initialize();
|
else if (dayRand == 1)
|
||||||
Chicken->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
Monster = new cCow();
|
||||||
Chicken->SpawnOn( 0 );
|
else if (dayRand == 2)
|
||||||
} else if (dayRand == 1) {
|
Monster = new cPig();
|
||||||
Cow = new cCow();
|
else if (dayRand == 3)
|
||||||
Cow->Initialize();
|
Monster = new cSheep();
|
||||||
Cow->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
else if (dayRand == 4)
|
||||||
Cow->SpawnOn( 0 );
|
Monster = new cSquid();
|
||||||
} else if (dayRand == 2) {
|
else if (dayRand == 5)
|
||||||
Pig = new cPig();
|
Monster = new cWolf();
|
||||||
Pig->Initialize();
|
//end random percent to spawn for day
|
||||||
Pig->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
}
|
||||||
Pig->SpawnOn( 0 );
|
|
||||||
} else if (dayRand == 3) {
|
if( Monster )
|
||||||
Sheep = new cSheep();
|
{
|
||||||
Sheep->Initialize();
|
Monster->Initialize();
|
||||||
Sheep->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
Monster->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
||||||
Sheep->SpawnOn( 0 );
|
Monster->SpawnOn( 0 );
|
||||||
} else if (dayRand == 4) {
|
|
||||||
Squid = new cSquid();
|
|
||||||
Squid->Initialize();
|
|
||||||
Squid->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
|
||||||
Squid->SpawnOn( 0 );
|
|
||||||
} else if (dayRand == 5) {
|
|
||||||
Wolf = new cWolf();
|
|
||||||
Wolf->Initialize();
|
|
||||||
Wolf->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
|
||||||
Wolf->SpawnOn( 0 );
|
|
||||||
} //end random percent to spawn for day
|
|
||||||
}
|
}
|
||||||
//Monster->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
|
||||||
//Monster->SpawnOn( 0 );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user