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Updated VS2010 project files

Made monster spawning code in cWorld.cpp a bit more compact and readable
srand() is only supposed to be called once in the whole program, and it's already called in the constructor of cWorld so it doesn't have to be in cWorld::Tick()

git-svn-id: http://mc-server.googlecode.com/svn/trunk@14 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth 2011-10-26 13:27:16 +00:00
parent bcc1450ba9
commit 8e64a5d9ff
3 changed files with 203 additions and 110 deletions

View File

@ -223,17 +223,22 @@
<ItemGroup> <ItemGroup>
<ClCompile Include="..\Source\cAuthenticator.cpp" /> <ClCompile Include="..\Source\cAuthenticator.cpp" />
<ClCompile Include="..\source\cBlockingTCPLink.cpp" /> <ClCompile Include="..\source\cBlockingTCPLink.cpp" />
<ClCompile Include="..\source\cCavespider.cpp" />
<ClCompile Include="..\Source\cChicken.cpp" /> <ClCompile Include="..\Source\cChicken.cpp" />
<ClCompile Include="..\source\cChunkLoader.cpp" /> <ClCompile Include="..\source\cChunkLoader.cpp" />
<ClCompile Include="..\Source\cChunkMap.cpp" /> <ClCompile Include="..\Source\cChunkMap.cpp" />
<ClCompile Include="..\source\cCow.cpp" />
<ClCompile Include="..\source\cCraftingWindow.cpp" /> <ClCompile Include="..\source\cCraftingWindow.cpp" />
<ClCompile Include="..\source\cCreeper.cpp" />
<ClCompile Include="..\source\cCriticalSection.cpp" /> <ClCompile Include="..\source\cCriticalSection.cpp" />
<ClCompile Include="..\source\cCuboid.cpp" /> <ClCompile Include="..\source\cCuboid.cpp" />
<ClCompile Include="..\source\cEnderman.cpp" />
<ClCompile Include="..\source\cEvent.cpp" /> <ClCompile Include="..\source\cEvent.cpp" />
<ClCompile Include="..\source\cFurnaceEntity.cpp" /> <ClCompile Include="..\source\cFurnaceEntity.cpp" />
<ClCompile Include="..\Source\cFurnaceRecipe.cpp" /> <ClCompile Include="..\Source\cFurnaceRecipe.cpp" />
<ClCompile Include="..\source\cFurnaceWindow.cpp" /> <ClCompile Include="..\source\cFurnaceWindow.cpp" />
<ClCompile Include="..\source\cGenSettings.cpp" /> <ClCompile Include="..\source\cGenSettings.cpp" />
<ClCompile Include="..\source\cGhast.cpp" />
<ClCompile Include="..\Source\cGroup.cpp" /> <ClCompile Include="..\Source\cGroup.cpp" />
<ClCompile Include="..\Source\cGroupManager.cpp" /> <ClCompile Include="..\Source\cGroupManager.cpp" />
<ClCompile Include="..\Source\cHeartBeat.cpp" /> <ClCompile Include="..\Source\cHeartBeat.cpp" />
@ -244,16 +249,22 @@
<ClCompile Include="..\source\cMonsterConfig.cpp" /> <ClCompile Include="..\source\cMonsterConfig.cpp" />
<ClCompile Include="..\source\cNoise.cpp" /> <ClCompile Include="..\source\cNoise.cpp" />
<ClCompile Include="..\Source\cPawn.cpp" /> <ClCompile Include="..\Source\cPawn.cpp" />
<ClCompile Include="..\source\cPig.cpp" />
<ClCompile Include="..\Source\cPluginManager.cpp" /> <ClCompile Include="..\Source\cPluginManager.cpp" />
<ClCompile Include="..\Source\cRecipeChecker.cpp" /> <ClCompile Include="..\Source\cRecipeChecker.cpp" />
<ClCompile Include="..\Source\cReferenceManager.cpp" /> <ClCompile Include="..\Source\cReferenceManager.cpp" />
<ClCompile Include="..\Source\cRoot.cpp" /> <ClCompile Include="..\Source\cRoot.cpp" />
<ClCompile Include="..\Source\cSemaphore.cpp" /> <ClCompile Include="..\Source\cSemaphore.cpp" />
<ClCompile Include="..\source\cServer.cpp" /> <ClCompile Include="..\source\cServer.cpp" />
<ClCompile Include="..\source\cSheep.cpp" />
<ClCompile Include="..\Source\cSignEntity.cpp" /> <ClCompile Include="..\Source\cSignEntity.cpp" />
<ClCompile Include="..\source\cSilverfish.cpp" />
<ClCompile Include="..\source\cSkeleton.cpp" />
<ClCompile Include="..\source\cSleep.cpp" /> <ClCompile Include="..\source\cSleep.cpp" />
<ClCompile Include="..\source\cSlime.cpp" />
<ClCompile Include="..\source\cSocket.cpp" /> <ClCompile Include="..\source\cSocket.cpp" />
<ClCompile Include="..\source\cSpider.cpp" /> <ClCompile Include="..\source\cSpider.cpp" />
<ClCompile Include="..\source\cSquid.cpp" />
<ClCompile Include="..\source\cStringMap.cpp" /> <ClCompile Include="..\source\cStringMap.cpp" />
<ClCompile Include="..\Source\cTCPLink.cpp" /> <ClCompile Include="..\Source\cTCPLink.cpp" />
<ClCompile Include="..\source\cThread.cpp" /> <ClCompile Include="..\source\cThread.cpp" />
@ -263,6 +274,9 @@
<ClCompile Include="..\Source\cWebAdmin.cpp" /> <ClCompile Include="..\Source\cWebAdmin.cpp" />
<ClCompile Include="..\Source\cWebPlugin.cpp" /> <ClCompile Include="..\Source\cWebPlugin.cpp" />
<ClCompile Include="..\source\cWindow.cpp" /> <ClCompile Include="..\source\cWindow.cpp" />
<ClCompile Include="..\source\cWolf.cpp" />
<ClCompile Include="..\source\cZombie.cpp" />
<ClCompile Include="..\source\cZombiepigman.cpp" />
<ClCompile Include="..\Source\ManualBindings.cpp" /> <ClCompile Include="..\Source\ManualBindings.cpp" />
<ClCompile Include="..\source\Matrix4f.cpp" /> <ClCompile Include="..\source\Matrix4f.cpp" />
<ClCompile Include="..\source\md5\md5.cpp" /> <ClCompile Include="..\source\md5\md5.cpp" />
@ -333,15 +347,20 @@
<ClInclude Include="..\Source\BlockID.h" /> <ClInclude Include="..\Source\BlockID.h" />
<ClInclude Include="..\Source\cAuthenticator.h" /> <ClInclude Include="..\Source\cAuthenticator.h" />
<ClInclude Include="..\source\cBlockingTCPLink.h" /> <ClInclude Include="..\source\cBlockingTCPLink.h" />
<ClInclude Include="..\source\cCavespider.h" />
<ClInclude Include="..\Source\cChicken.h" /> <ClInclude Include="..\Source\cChicken.h" />
<ClInclude Include="..\source\cChunkLoader.h" /> <ClInclude Include="..\source\cChunkLoader.h" />
<ClInclude Include="..\Source\cChunkMap.h" /> <ClInclude Include="..\Source\cChunkMap.h" />
<ClInclude Include="..\source\cCow.h" />
<ClInclude Include="..\source\cCraftingWindow.h" /> <ClInclude Include="..\source\cCraftingWindow.h" />
<ClInclude Include="..\source\cCreeper.h" />
<ClInclude Include="..\Source\cCriticalSection.h" /> <ClInclude Include="..\Source\cCriticalSection.h" />
<ClInclude Include="..\source\cEnderman.h" />
<ClInclude Include="..\source\cEvent.h" /> <ClInclude Include="..\source\cEvent.h" />
<ClInclude Include="..\source\cFurnaceEntity.h" /> <ClInclude Include="..\source\cFurnaceEntity.h" />
<ClInclude Include="..\Source\cFurnaceRecipe.h" /> <ClInclude Include="..\Source\cFurnaceRecipe.h" />
<ClInclude Include="..\source\cFurnaceWindow.h" /> <ClInclude Include="..\source\cFurnaceWindow.h" />
<ClInclude Include="..\source\cGhast.h" />
<ClInclude Include="..\Source\cGroup.h" /> <ClInclude Include="..\Source\cGroup.h" />
<ClInclude Include="..\Source\cGroupManager.h" /> <ClInclude Include="..\Source\cGroupManager.h" />
<ClInclude Include="..\Source\cHeartBeat.h" /> <ClInclude Include="..\Source\cHeartBeat.h" />
@ -353,17 +372,23 @@
<ClInclude Include="..\source\cMonsterConfig.h" /> <ClInclude Include="..\source\cMonsterConfig.h" />
<ClInclude Include="..\source\cNoise.h" /> <ClInclude Include="..\source\cNoise.h" />
<ClInclude Include="..\Source\cPawn.h" /> <ClInclude Include="..\Source\cPawn.h" />
<ClInclude Include="..\source\cPig.h" />
<ClInclude Include="..\Source\cPluginManager.h" /> <ClInclude Include="..\Source\cPluginManager.h" />
<ClInclude Include="..\Source\cRecipeChecker.h" /> <ClInclude Include="..\Source\cRecipeChecker.h" />
<ClInclude Include="..\Source\cReferenceManager.h" /> <ClInclude Include="..\Source\cReferenceManager.h" />
<ClInclude Include="..\Source\cRoot.h" /> <ClInclude Include="..\Source\cRoot.h" />
<ClInclude Include="..\Source\cSemaphore.h" /> <ClInclude Include="..\Source\cSemaphore.h" />
<ClInclude Include="..\source\cServer.h" /> <ClInclude Include="..\source\cServer.h" />
<ClInclude Include="..\source\cSheep.h" />
<ClInclude Include="..\Source\cSign.h" /> <ClInclude Include="..\Source\cSign.h" />
<ClInclude Include="..\Source\cSignEntity.h" /> <ClInclude Include="..\Source\cSignEntity.h" />
<ClInclude Include="..\source\cSilverfish.h" />
<ClInclude Include="..\source\cSkeleton.h" />
<ClInclude Include="..\source\cSleep.h" /> <ClInclude Include="..\source\cSleep.h" />
<ClInclude Include="..\source\cSlime.h" />
<ClInclude Include="..\source\cSocket.h" /> <ClInclude Include="..\source\cSocket.h" />
<ClInclude Include="..\source\cSpider.h" /> <ClInclude Include="..\source\cSpider.h" />
<ClInclude Include="..\source\cSquid.h" />
<ClInclude Include="..\source\cStairs.h" /> <ClInclude Include="..\source\cStairs.h" />
<ClInclude Include="..\source\cStringMap.h" /> <ClInclude Include="..\source\cStringMap.h" />
<ClInclude Include="..\Source\cTCPLink.h" /> <ClInclude Include="..\Source\cTCPLink.h" />
@ -378,6 +403,9 @@
<ClInclude Include="..\Source\cWebPlugin.h" /> <ClInclude Include="..\Source\cWebPlugin.h" />
<ClInclude Include="..\source\cWindow.h" /> <ClInclude Include="..\source\cWindow.h" />
<ClInclude Include="..\source\cWindowOwner.h" /> <ClInclude Include="..\source\cWindowOwner.h" />
<ClInclude Include="..\source\cWolf.h" />
<ClInclude Include="..\source\cZombie.h" />
<ClInclude Include="..\source\cZombiepigman.h" />
<ClInclude Include="..\source\Endianness.h" /> <ClInclude Include="..\source\Endianness.h" />
<ClInclude Include="..\Source\FileDefine.h" /> <ClInclude Include="..\Source\FileDefine.h" />
<ClInclude Include="..\Source\LuaFunctions.h" /> <ClInclude Include="..\Source\LuaFunctions.h" />

View File

@ -322,6 +322,48 @@
<Filter Include="Packets\cPacket_Ping"> <Filter Include="Packets\cPacket_Ping">
<UniqueIdentifier>{b5725a7d-f912-47c7-b6f0-8efca7c0279c}</UniqueIdentifier> <UniqueIdentifier>{b5725a7d-f912-47c7-b6f0-8efca7c0279c}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="cEntity\cPawn\cMonster\cCavespider">
<UniqueIdentifier>{e40e3231-e432-48fc-9958-d00f7486ee73}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cCow">
<UniqueIdentifier>{b07e3ca3-b50d-4c47-8ba3-c2678c0af71a}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cCreeper">
<UniqueIdentifier>{610c2aba-740a-49cc-ad03-a0613190daf8}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cEnderman">
<UniqueIdentifier>{00cab5c0-0d12-418c-b1a4-20c71db757a8}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cGhast">
<UniqueIdentifier>{0bc1c838-402d-4f7e-81a3-81d184590879}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cPig">
<UniqueIdentifier>{bfc926d1-ba9c-48ef-82c8-2e9b41b7119a}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cSheep">
<UniqueIdentifier>{43e6c131-1a12-4f06-9d71-3cf96e35eae5}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cSilverfish">
<UniqueIdentifier>{1d900af2-8976-4aae-9f6d-35c2debcc049}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cSkeleton">
<UniqueIdentifier>{eb718e91-e244-477c-81a7-1648d7b08cde}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cSlime">
<UniqueIdentifier>{420de544-79bb-4ccb-be49-eec9cf5e5a7e}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cSquid">
<UniqueIdentifier>{ee4c0e9a-7754-4b15-a2c9-abf7f6476ce7}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cWolf">
<UniqueIdentifier>{70bb6f00-107b-483f-9778-b315adbdc7c7}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cZombie">
<UniqueIdentifier>{58339a4b-e78c-48db-b4d5-8bd94fb4a9bc}</UniqueIdentifier>
</Filter>
<Filter Include="cEntity\cPawn\cMonster\cZombiepigman">
<UniqueIdentifier>{e4620b72-4739-4233-b326-47d4b5ca23d2}</UniqueIdentifier>
</Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\source\cServer.cpp"> <ClCompile Include="..\source\cServer.cpp">
@ -427,9 +469,6 @@
<ClCompile Include="..\Source\cRoot.cpp"> <ClCompile Include="..\Source\cRoot.cpp">
<Filter>cRoot</Filter> <Filter>cRoot</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\Source\cMonster.cpp">
<Filter>cEntity\cPawn\cMonster</Filter>
</ClCompile>
<ClCompile Include="..\Source\cPawn.cpp"> <ClCompile Include="..\Source\cPawn.cpp">
<Filter>cEntity\cPawn</Filter> <Filter>cEntity\cPawn</Filter>
</ClCompile> </ClCompile>
@ -643,6 +682,51 @@
<ClCompile Include="..\source\cSocket.cpp"> <ClCompile Include="..\source\cSocket.cpp">
<Filter>Threading\cSocket</Filter> <Filter>Threading\cSocket</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\source\cCavespider.cpp">
<Filter>cEntity\cPawn\cMonster\cCavespider</Filter>
</ClCompile>
<ClCompile Include="..\source\cCow.cpp">
<Filter>cEntity\cPawn\cMonster\cCow</Filter>
</ClCompile>
<ClCompile Include="..\source\cCreeper.cpp">
<Filter>cEntity\cPawn\cMonster\cCreeper</Filter>
</ClCompile>
<ClCompile Include="..\source\cEnderman.cpp">
<Filter>cEntity\cPawn\cMonster\cEnderman</Filter>
</ClCompile>
<ClCompile Include="..\source\cGhast.cpp">
<Filter>cEntity\cPawn\cMonster\cGhast</Filter>
</ClCompile>
<ClCompile Include="..\Source\cMonster.cpp">
<Filter>cEntity\cPawn\cMonster</Filter>
</ClCompile>
<ClCompile Include="..\source\cPig.cpp">
<Filter>cEntity\cPawn\cMonster\cPig</Filter>
</ClCompile>
<ClCompile Include="..\source\cSheep.cpp">
<Filter>cEntity\cPawn\cMonster\cSheep</Filter>
</ClCompile>
<ClCompile Include="..\source\cSilverfish.cpp">
<Filter>cEntity\cPawn\cMonster\cSilverfish</Filter>
</ClCompile>
<ClCompile Include="..\source\cSkeleton.cpp">
<Filter>cEntity\cPawn\cMonster\cSkeleton</Filter>
</ClCompile>
<ClCompile Include="..\source\cSlime.cpp">
<Filter>cEntity\cPawn\cMonster\cSlime</Filter>
</ClCompile>
<ClCompile Include="..\source\cSquid.cpp">
<Filter>cEntity\cPawn\cMonster\cSquid</Filter>
</ClCompile>
<ClCompile Include="..\source\cWolf.cpp">
<Filter>cEntity\cPawn\cMonster\cWolf</Filter>
</ClCompile>
<ClCompile Include="..\source\cZombie.cpp">
<Filter>cEntity\cPawn\cMonster\cZombie</Filter>
</ClCompile>
<ClCompile Include="..\source\cZombiepigman.cpp">
<Filter>cEntity\cPawn\cMonster\cZombiepigman</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\source\cServer.h"> <ClInclude Include="..\source\cServer.h">
@ -780,9 +864,6 @@
<ClInclude Include="..\Source\cRoot.h"> <ClInclude Include="..\Source\cRoot.h">
<Filter>cRoot</Filter> <Filter>cRoot</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\Source\cMonster.h">
<Filter>cEntity\cPawn\cMonster</Filter>
</ClInclude>
<ClInclude Include="..\Source\cPawn.h"> <ClInclude Include="..\Source\cPawn.h">
<Filter>cEntity\cPawn</Filter> <Filter>cEntity\cPawn</Filter>
</ClInclude> </ClInclude>
@ -1002,6 +1083,51 @@
<ClInclude Include="..\source\packets\cPacket_Ping.h"> <ClInclude Include="..\source\packets\cPacket_Ping.h">
<Filter>Packets\cPacket_Ping</Filter> <Filter>Packets\cPacket_Ping</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\source\cCavespider.h">
<Filter>cEntity\cPawn\cMonster\cCavespider</Filter>
</ClInclude>
<ClInclude Include="..\source\cCow.h">
<Filter>cEntity\cPawn\cMonster\cCow</Filter>
</ClInclude>
<ClInclude Include="..\source\cCreeper.h">
<Filter>cEntity\cPawn\cMonster\cCreeper</Filter>
</ClInclude>
<ClInclude Include="..\source\cEnderman.h">
<Filter>cEntity\cPawn\cMonster\cEnderman</Filter>
</ClInclude>
<ClInclude Include="..\source\cGhast.h">
<Filter>cEntity\cPawn\cMonster\cGhast</Filter>
</ClInclude>
<ClInclude Include="..\Source\cMonster.h">
<Filter>cEntity\cPawn\cMonster</Filter>
</ClInclude>
<ClInclude Include="..\source\cPig.h">
<Filter>cEntity\cPawn\cMonster\cPig</Filter>
</ClInclude>
<ClInclude Include="..\source\cSheep.h">
<Filter>cEntity\cPawn\cMonster\cSheep</Filter>
</ClInclude>
<ClInclude Include="..\source\cSilverfish.h">
<Filter>cEntity\cPawn\cMonster\cSilverfish</Filter>
</ClInclude>
<ClInclude Include="..\source\cSkeleton.h">
<Filter>cEntity\cPawn\cMonster\cSkeleton</Filter>
</ClInclude>
<ClInclude Include="..\source\cSlime.h">
<Filter>cEntity\cPawn\cMonster\cSlime</Filter>
</ClInclude>
<ClInclude Include="..\source\cSquid.h">
<Filter>cEntity\cPawn\cMonster\cSquid</Filter>
</ClInclude>
<ClInclude Include="..\source\cWolf.h">
<Filter>cEntity\cPawn\cMonster\cWolf</Filter>
</ClInclude>
<ClInclude Include="..\source\cZombie.h">
<Filter>cEntity\cPawn\cMonster\cZombie</Filter>
</ClInclude>
<ClInclude Include="..\source\cZombiepigman.h">
<Filter>cEntity\cPawn\cMonster\cZombiepigman</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\source\AllToLua.pkg"> <None Include="..\source\AllToLua.pkg">

View File

@ -330,26 +330,9 @@ void cWorld::Tick(float a_Dt)
m_SpawnMonsterTime = m_Time; m_SpawnMonsterTime = m_Time;
if( m_pState->m_Players.size() > 0 ) if( m_pState->m_Players.size() > 0 )
{ {
cMonster *Monster = 0;
cChicken *Chicken; //srand ( time(NULL) ); // Only seed random ONCE! Is already done in the cWorld constructor
cCow *Cow;
cPig *Pig;
cSheep *Sheep;
cSquid *Squid;
cWolf *Wolf;
cSpider *Spider;
cZombie *Zombie;
cEnderman *Enderman;
cCreeper *Creeper;
cGhast *Ghast;
cCavespider *Cavespider;
cZombiepigman *Zombiepigman;
cSkeleton *Skeleton;
cSlime *Slime;
cSilverfish *Silverfish;
srand ( time(NULL) ); //added mob code
int dayRand = rand() % 6; //added mob code int dayRand = rand() % 6; //added mob code
int nightRand = rand() % 10; //added mob code int nightRand = rand() % 10; //added mob code
@ -363,95 +346,51 @@ void cWorld::Tick(float a_Dt)
SpawnPos += Vector3d( (double)(rand()%64)-32, (double)(rand()%64)-32, (double)(rand()%64)-32 ); SpawnPos += Vector3d( (double)(rand()%64)-32, (double)(rand()%64)-32, (double)(rand()%64)-32 );
char Height = GetHeight( (int)SpawnPos.x, (int)SpawnPos.z ); char Height = GetHeight( (int)SpawnPos.x, (int)SpawnPos.z );
//cMonster* Monster = new cChicken();
if(m_WorldTime >= 12000 + 1000) { if(m_WorldTime >= 12000 + 1000) {
if (nightRand == 0) { //random percent to spawn for night if (nightRand == 0) //random percent to spawn for night
Spider = new cSpider(); Monster = new cSpider();
Spider->Initialize(); else if (nightRand == 1)
Spider->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z ); Monster = new cZombie();
Spider->SpawnOn( 0 ); else if (nightRand == 2)
} else if (nightRand == 1) { Monster = new cEnderman();
Zombie = new cZombie(); else if (nightRand == 3)
Zombie->Initialize(); Monster = new cCreeper();
Zombie->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z ); else if (nightRand == 4)
Zombie->SpawnOn( 0 ); Monster = new cCavespider();
} else if (nightRand == 2) { else if (nightRand == 5)
Enderman = new cEnderman(); Monster = new cGhast();
Enderman->Initialize(); else if (nightRand == 6)
Enderman->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z ); Monster = new cZombiepigman();
Enderman->SpawnOn( 0 ); else if (nightRand == 7)
} else if (nightRand == 3) { Monster = new cSlime();
Creeper = new cCreeper(); else if (nightRand == 8)
Creeper->Initialize(); Monster = new cSilverfish();
Creeper->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z ); else if (nightRand == 9)
Creeper->SpawnOn( 0 ); Monster = new cSkeleton();
} else if (nightRand == 4) { //end random percent to spawn for night
Cavespider = new cCavespider();
Cavespider->Initialize();
Cavespider->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
Cavespider->SpawnOn( 0 );
} else if (nightRand == 5) {
Ghast = new cGhast();
Ghast->Initialize();
Ghast->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
Ghast->SpawnOn( 0 );
} else if (nightRand == 6) {
Zombiepigman = new cZombiepigman();
Zombiepigman->Initialize();
Zombiepigman->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
Zombiepigman->SpawnOn( 0 );
} else if (nightRand == 7) {
Slime = new cSlime();
Slime->Initialize();
Slime->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
Slime->SpawnOn( 0 );
} else if (nightRand == 8) {
Silverfish = new cSilverfish();
Silverfish->Initialize();
Silverfish->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
Silverfish->SpawnOn( 0 );
} else if (nightRand == 9) {
Skeleton = new cSkeleton();
Skeleton->Initialize();
Skeleton->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
Skeleton->SpawnOn( 0 );
} //end random percent to spawn for night
} else { } else {
if (dayRand == 0) { //random percent to spawn for day if (dayRand == 0) //random percent to spawn for day
Chicken = new cChicken(); Monster = new cChicken();
Chicken->Initialize(); else if (dayRand == 1)
Chicken->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z ); Monster = new cCow();
Chicken->SpawnOn( 0 ); else if (dayRand == 2)
} else if (dayRand == 1) { Monster = new cPig();
Cow = new cCow(); else if (dayRand == 3)
Cow->Initialize(); Monster = new cSheep();
Cow->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z ); else if (dayRand == 4)
Cow->SpawnOn( 0 ); Monster = new cSquid();
} else if (dayRand == 2) { else if (dayRand == 5)
Pig = new cPig(); Monster = new cWolf();
Pig->Initialize(); //end random percent to spawn for day
Pig->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z ); }
Pig->SpawnOn( 0 );
} else if (dayRand == 3) { if( Monster )
Sheep = new cSheep(); {
Sheep->Initialize(); Monster->Initialize();
Sheep->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z ); Monster->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
Sheep->SpawnOn( 0 ); Monster->SpawnOn( 0 );
} else if (dayRand == 4) {
Squid = new cSquid();
Squid->Initialize();
Squid->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
Squid->SpawnOn( 0 );
} else if (dayRand == 5) {
Wolf = new cWolf();
Wolf->Initialize();
Wolf->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
Wolf->SpawnOn( 0 );
} //end random percent to spawn for day
} }
//Monster->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
//Monster->SpawnOn( 0 );
} }
} }
} }