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Added initial adventure mode support

Added missing Emerald crafting recipe
You get more fall damage when jumping
Torch no longer protects players from fall damage
Fixed Ender Chest drops

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1070 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
luksor111@gmail.com 2012-11-27 19:55:23 +00:00
parent 65cf4ad33d
commit 8ca150b700
8 changed files with 46 additions and 7 deletions

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@ -277,6 +277,7 @@ IronIngot, 9 = IronBlock, *
GoldIngot, 9 = GoldBlock, * GoldIngot, 9 = GoldBlock, *
Diamond, 9 = DiamondBlock, * Diamond, 9 = DiamondBlock, *
LapisLazuli, 9 = LapisBlock, * LapisLazuli, 9 = LapisBlock, *
Emerald, 9 = EmeraldBlock, *
Painting = Stick, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Wool, 2:2 Painting = Stick, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Wool, 2:2
ItemFrame = Stick, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Leather, 2:2 ItemFrame = Stick, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Leather, 2:2

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@ -1794,6 +1794,10 @@
RelativePath="..\source\blocks\BlockDoor.h" RelativePath="..\source\blocks\BlockDoor.h"
> >
</File> </File>
<File
RelativePath="..\source\Blocks\BlockEnderchest.h"
>
</File>
<File <File
RelativePath="..\source\blocks\BlockEntity.h" RelativePath="..\source\blocks\BlockEntity.h"
> >

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@ -0,0 +1,28 @@
#pragma once
#include "BlockHandler.h"
class cBlockEnderchestHandler :
public cBlockHandler
{
public:
cBlockEnderchestHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
//todo: Drop Ender Chest if using silk touch pickaxe
a_Pickups.push_back(cItem(E_BLOCK_OBSIDIAN, 8, 0));
}
} ;

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@ -47,6 +47,7 @@
#include "BlockMycelium.h" #include "BlockMycelium.h"
#include "BlockRail.h" #include "BlockRail.h"
#include "BlockGlass.h" #include "BlockGlass.h"
#include "BlockEnderchest.h"
@ -100,6 +101,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_DOUBLE_STONE_SLAB: return new cBlockSlabHandler (a_BlockType); case E_BLOCK_DOUBLE_STONE_SLAB: return new cBlockSlabHandler (a_BlockType);
case E_BLOCK_DOUBLE_WOODEN_SLAB: return new cBlockSlabHandler (a_BlockType); case E_BLOCK_DOUBLE_WOODEN_SLAB: return new cBlockSlabHandler (a_BlockType);
case E_BLOCK_EMERALD_ORE: return new cBlockOreHandler (a_BlockType); case E_BLOCK_EMERALD_ORE: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_ENDER_CHEST: return new cBlockEnderchestHandler (a_BlockType);
case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler; case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler;
case E_BLOCK_FIRE: return new cBlockFireHandler (a_BlockType); case E_BLOCK_FIRE: return new cBlockFireHandler (a_BlockType);
case E_BLOCK_FURNACE: return new cBlockFurnaceHandler (a_BlockType); case E_BLOCK_FURNACE: return new cBlockFurnaceHandler (a_BlockType);

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@ -2,8 +2,6 @@
#pragma once #pragma once
#include "BlockHandler.h" #include "BlockHandler.h"
#include "../MersenneTwister.h"
#include "../World.h"

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@ -354,9 +354,10 @@ inline bool BlockRequiresSpecialTool(BLOCKTYPE a_BlockType)
//tolua_begin //tolua_begin
enum eGameMode enum eGameMode
{ {
eGameMode_NotSet = -1, eGameMode_NotSet = -1,
eGameMode_Survival = 0, eGameMode_Survival = 0,
eGameMode_Creative = 1 eGameMode_Creative = 1,
eGameMode_Adventure = 2
}; };

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@ -96,6 +96,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
a_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z a_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z
); );
} }
m_LastJumpHeight = (float)(m_Pos.y);
m_LastGroundHeight = (float)(m_Pos.y); m_LastGroundHeight = (float)(m_Pos.y);
m_Stance = m_Pos.y + 1.62; m_Stance = m_Pos.y + 1.62;
} }
@ -273,6 +274,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
if (!m_bTouchGround) if (!m_bTouchGround)
{ {
if(m_Pos.y > m_LastJumpHeight) m_LastJumpHeight = m_Pos.y;
cWorld* World = GetWorld(); cWorld* World = GetWorld();
char BlockID = World->GetBlock( float2int(m_Pos.x), float2int(m_Pos.y), float2int(m_Pos.z) ); char BlockID = World->GetBlock( float2int(m_Pos.x), float2int(m_Pos.y), float2int(m_Pos.z) );
if( BlockID != E_BLOCK_AIR ) if( BlockID != E_BLOCK_AIR )
@ -280,7 +282,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
// LOGD("TouchGround set to true by server"); // LOGD("TouchGround set to true by server");
m_bTouchGround = true; m_bTouchGround = true;
} }
if( BlockID == E_BLOCK_WATER || BlockID == E_BLOCK_STATIONARY_WATER || BlockID == E_BLOCK_LADDER || BlockID == E_BLOCK_TORCH ) if( BlockID == E_BLOCK_WATER || BlockID == E_BLOCK_STATIONARY_WATER || BlockID == E_BLOCK_LADDER || BlockID == E_BLOCK_VINES )
{ {
// LOGD("Water / Ladder / Torch"); // LOGD("Water / Ladder / Torch");
m_LastGroundHeight = (float)m_Pos.y; m_LastGroundHeight = (float)m_Pos.y;
@ -291,6 +293,8 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
{ {
float Dist = (float)(m_LastGroundHeight - m_Pos.y); float Dist = (float)(m_LastGroundHeight - m_Pos.y);
int Damage = (int)(Dist - 3.f); int Damage = (int)(Dist - 3.f);
if(m_LastJumpHeight > m_LastGroundHeight) Damage++;
m_LastJumpHeight = m_Pos.y;
if (Damage > 0) if (Damage > 0)
{ {
TakeDamage(Damage, 0); TakeDamage(Damage, 0);
@ -493,7 +497,7 @@ void cPlayer::SetLastBlockActionCnt( int a_LastBlockActionCnt )
void cPlayer::SetGameMode(eGameMode a_GameMode) void cPlayer::SetGameMode(eGameMode a_GameMode)
{ {
if ((a_GameMode >= 2) || (a_GameMode < 0)) if ((a_GameMode >= 3) || (a_GameMode < 0))
{ {
LOGWARNING("%s: Setting invalid gamemode: %d", GetName().c_str(), a_GameMode); LOGWARNING("%s: Setting invalid gamemode: %d", GetName().c_str(), a_GameMode);
return; return;

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@ -145,6 +145,7 @@ protected:
float m_FoodExhaustionLevel; float m_FoodExhaustionLevel;
char m_FoodTickTimer; char m_FoodTickTimer;
float m_LastJumpHeight;
float m_LastGroundHeight; float m_LastGroundHeight;
bool m_bTouchGround; bool m_bTouchGround;
double m_Stance; double m_Stance;