1
0
Fork 0

Removed cGroup and cGroupManager.

This commit is contained in:
Mattes D 2014-08-21 15:29:54 +02:00
parent 936604ca95
commit 8acc883187
10 changed files with 9 additions and 396 deletions

View File

@ -67,7 +67,6 @@ $cfile "../Root.h"
$cfile "../Cuboid.h"
$cfile "../BoundingBox.h"
$cfile "../Tracer.h"
$cfile "../Group.h"
$cfile "../BlockArea.h"
$cfile "../Generating/ChunkDesc.h"
$cfile "../CraftingRecipes.h"

View File

@ -33,8 +33,6 @@ SET (SRCS
FastRandom.cpp
FurnaceRecipe.cpp
Globals.cpp
Group.cpp
GroupManager.cpp
Inventory.cpp
Item.cpp
ItemGrid.cpp
@ -98,8 +96,6 @@ SET (HDRS
ForEachChunkProvider.h
FurnaceRecipe.h
Globals.h
Group.h
GroupManager.h
Inventory.h
Item.h
ItemGrid.h

View File

@ -10,8 +10,6 @@
#include "../Bindings/PluginManager.h"
#include "../BlockEntities/BlockEntity.h"
#include "../BlockEntities/EnderChestEntity.h"
#include "../GroupManager.h"
#include "../Group.h"
#include "../Root.h"
#include "../OSSupport/Timer.h"
#include "../Chunk.h"

View File

@ -1,41 +0,0 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Group.h"
void cGroup::AddCommand( const AString & a_Command)
{
m_Commands[ a_Command ] = true;
}
void cGroup::AddPermission( const AString & a_Permission)
{
m_Permissions[ a_Permission ] = true;
}
void cGroup::InheritFrom( cGroup* a_Group)
{
m_Inherits.remove( a_Group);
m_Inherits.push_back( a_Group);
}
void cGroup::ClearPermission()
{
m_Permissions.clear();
}

View File

@ -1,44 +0,0 @@
#pragma once
// tolua_begin
class cGroup
{
public:
// tolua_end
cGroup() {}
~cGroup() {}
// tolua_begin
void SetName( const AString & a_Name) { m_Name = a_Name; }
const AString & GetName() const { return m_Name; }
void SetColor( const AString & a_Color) { m_Color = a_Color; }
void AddCommand( const AString & a_Command);
void AddPermission( const AString & a_Permission);
void InheritFrom( cGroup* a_Group);
// tolua_end
typedef std::map< AString, bool > PermissionMap;
const PermissionMap & GetPermissions() const { return m_Permissions; }
void ClearPermission(void);
typedef std::map< AString, bool > CommandMap;
const CommandMap & GetCommands() const { return m_Commands; }
const AString & GetColor() const { return m_Color; } // tolua_export
typedef std::list< cGroup* > GroupList;
const GroupList & GetInherits() const { return m_Inherits; }
private:
AString m_Name;
AString m_Color;
PermissionMap m_Permissions;
CommandMap m_Commands;
GroupList m_Inherits;
}; // tolua_export

View File

@ -1,227 +0,0 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "GroupManager.h"
#include "Group.h"
#include "inifile/iniFile.h"
#include "ChatColor.h"
#include "Root.h"
typedef std::map< AString, cGroup* > GroupMap;
struct cGroupManager::sGroupManagerState
{
GroupMap Groups;
};
cGroupManager::~cGroupManager()
{
for (GroupMap::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr)
{
delete itr->second;
itr->second = NULL;
}
m_pState->Groups.clear();
delete m_pState;
m_pState = NULL;
}
cGroupManager::cGroupManager()
: m_pState( new sGroupManagerState)
{
LOGD("-- Loading Groups --");
if (!LoadGroups())
{
LOGWARNING("ERROR: Groups could not load!");
}
if (!CheckUsers())
{
LOGWARNING("ERROR: User file could not be found!");
}
LOGD("-- Groups Successfully Loaded --");
}
void cGroupManager::GenerateDefaultUsersIni(cIniFile & a_IniFile)
{
LOGWARN("Regenerating users.ini, all users will be reset");
a_IniFile.AddHeaderComment(" This file stores the players' groups.");
a_IniFile.AddHeaderComment(" The format is:");
a_IniFile.AddHeaderComment(" [PlayerName]");
a_IniFile.AddHeaderComment(" Groups = GroupName1, GroupName2, ...");
a_IniFile.WriteFile("users.ini");
}
bool cGroupManager::CheckUsers()
{
cIniFile IniFile;
if (!IniFile.ReadFile("users.ini"))
{
GenerateDefaultUsersIni(IniFile);
return true;
}
int NumKeys = IniFile.GetNumKeys();
for (int i = 0; i < NumKeys; i++)
{
AString Player = IniFile.GetKeyName(i);
AString Groups = IniFile.GetValue(Player, "Groups", "");
if (Groups.empty())
{
continue;
}
AStringVector Split = StringSplitAndTrim(Groups, ",");
for (AStringVector::const_iterator itr = Split.begin(), end = Split.end(); itr != end; ++itr)
{
if (!ExistsGroup(*itr))
{
LOGWARNING("The group %s for player %s was not found!", Split[i].c_str(), Player.c_str());
}
} // for itr - Split[]
} // for i - ini file keys
// Always return true for now, just but we can handle writefile fails later.
return true;
}
bool cGroupManager::LoadGroups()
{
cIniFile IniFile;
if (!IniFile.ReadFile("groups.ini"))
{
LOGWARNING("Regenerating groups.ini, all groups will be reset");
IniFile.AddHeaderComment(" This is the MCServer permissions manager groups file");
IniFile.AddHeaderComment(" It stores all defined groups such as Administrators, Players, or Moderators");
IniFile.SetValue("Owner", "Permissions", "*", true);
IniFile.SetValue("Owner", "Color", "2", true);
IniFile.SetValue("Moderator", "Permissions", "core.time, core.item, core.tpa, core.tpaccept, core.ban, core.unban, core.save-all, core.toggledownfall");
IniFile.SetValue("Moderator", "Color", "2", true);
IniFile.SetValue("Moderator", "Inherits", "Player", true);
IniFile.SetValue("Player", "Permissions", "core.portal", true);
IniFile.SetValue("Player", "Color", "f", true);
IniFile.SetValue("Player", "Inherits", "Default", true);
IniFile.SetValue("Default", "Permissions", "core.help, core.plugins, core.spawn, core.worlds, core.back, core.motd, core.build, core.locate, core.viewdistance", true);
IniFile.SetValue("Default", "Color", "f", true);
IniFile.WriteFile("groups.ini");
}
int NumKeys = IniFile.GetNumKeys();
for (int i = 0; i < NumKeys; i++)
{
AString KeyName = IniFile.GetKeyName(i);
cGroup * Group = GetGroup(KeyName.c_str());
Group->ClearPermission(); // Needed in case the groups are reloaded.
LOGD("Loading group %s", KeyName.c_str());
Group->SetName(KeyName);
AString Color = IniFile.GetValue(KeyName, "Color", "-");
if ((Color != "-") && (Color.length() >= 1))
{
Group->SetColor(AString(cChatColor::Delimiter) + Color[0]);
}
else
{
Group->SetColor(cChatColor::White);
}
AString Commands = IniFile.GetValue(KeyName, "Commands", "");
if (!Commands.empty())
{
AStringVector Split = StringSplitAndTrim(Commands, ",");
for (size_t i = 0; i < Split.size(); i++)
{
Group->AddCommand(Split[i]);
}
}
AString Permissions = IniFile.GetValue(KeyName, "Permissions", "");
if (!Permissions.empty())
{
AStringVector Split = StringSplitAndTrim(Permissions, ",");
for (size_t i = 0; i < Split.size(); i++)
{
Group->AddPermission(Split[i]);
}
}
AString Groups = IniFile.GetValue(KeyName, "Inherits", "");
if (!Groups.empty())
{
AStringVector Split = StringSplitAndTrim(Groups, ",");
for (size_t i = 0; i < Split.size(); i++)
{
Group->InheritFrom(GetGroup(Split[i].c_str()));
}
}
}
// Always return true, we can handle writefile fails later.
return true;
}
bool cGroupManager::ExistsGroup( const AString & a_Name)
{
GroupMap::iterator itr = m_pState->Groups.find( a_Name);
return ( itr != m_pState->Groups.end());
}
cGroup* cGroupManager::GetGroup( const AString & a_Name)
{
GroupMap::iterator itr = m_pState->Groups.find( a_Name);
if (itr != m_pState->Groups.end())
{
return itr->second;
}
cGroup* Group = new cGroup();
m_pState->Groups[a_Name] = Group;
return Group;
}

View File

@ -1,36 +0,0 @@
#pragma once
class cGroup;
class cGroupManager
{
public:
bool ExistsGroup(const AString & a_Name);
cGroup * GetGroup(const AString & a_Name);
bool LoadGroups();
bool CheckUsers();
/** Writes the default header to the specified ini file, and saves it as "users.ini". */
static void GenerateDefaultUsersIni(cIniFile & a_IniFile);
private:
friend class cRoot;
cGroupManager();
~cGroupManager();
struct sGroupManagerState;
sGroupManagerState * m_pState;
} ;

View File

@ -6,7 +6,6 @@
#include "World.h"
#include "WebAdmin.h"
#include "FurnaceRecipe.h"
#include "GroupManager.h"
#include "CraftingRecipes.h"
#include "Bindings/PluginManager.h"
#include "MonsterConfig.h"
@ -46,7 +45,6 @@ cRoot::cRoot(void) :
m_InputThread(NULL),
m_Server(NULL),
m_MonsterConfig(NULL),
m_GroupManager(NULL),
m_CraftingRecipes(NULL),
m_FurnaceRecipe(NULL),
m_WebAdmin(NULL),
@ -157,7 +155,6 @@ void cRoot::Start(void)
LOGD("Loading settings...");
m_RankManager.Initialize(m_MojangAPI);
m_GroupManager = new cGroupManager();
m_CraftingRecipes = new cCraftingRecipes;
m_FurnaceRecipe = new cFurnaceRecipe();
@ -236,8 +233,6 @@ void cRoot::Start(void)
LOGD("Unloading recipes...");
delete m_FurnaceRecipe; m_FurnaceRecipe = NULL;
delete m_CraftingRecipes; m_CraftingRecipes = NULL;
LOGD("Forgetting groups...");
delete m_GroupManager; m_GroupManager = NULL;
LOGD("Unloading worlds...");
UnloadWorlds();
@ -546,17 +541,6 @@ void cRoot::SaveAllChunks(void)
void cRoot::ReloadGroups(void)
{
LOG("Reload groups ...");
m_GroupManager->LoadGroups();
m_GroupManager->CheckUsers();
}
void cRoot::BroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)

View File

@ -14,7 +14,6 @@
// fwd:
class cThread;
class cMonsterConfig;
class cGroupManager;
class cCraftingRecipes;
class cFurnaceRecipe;
class cWebAdmin;
@ -79,7 +78,6 @@ public:
cMonsterConfig * GetMonsterConfig(void) { return m_MonsterConfig; }
cGroupManager * GetGroupManager (void) { return m_GroupManager; } // tolua_export
cCraftingRecipes * GetCraftingRecipes(void) { return m_CraftingRecipes; } // tolua_export
cFurnaceRecipe * GetFurnaceRecipe (void) { return m_FurnaceRecipe; } // Exported in ManualBindings.cpp with quite a different signature
@ -124,9 +122,6 @@ public:
/// Saves all chunks in all worlds
void SaveAllChunks(void); // tolua_export
/// Reloads all the groups
void ReloadGroups(void); // tolua_export
/// Calls the callback for each player in all worlds
bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
@ -189,7 +184,6 @@ private:
cServer * m_Server;
cMonsterConfig * m_MonsterConfig;
cGroupManager * m_GroupManager;
cCraftingRecipes * m_CraftingRecipes;
cFurnaceRecipe * m_FurnaceRecipe;
cWebAdmin * m_WebAdmin;

View File

@ -11,7 +11,6 @@
#include "World.h"
#include "ChunkDef.h"
#include "Bindings/PluginManager.h"
#include "GroupManager.h"
#include "ChatColor.h"
#include "Entities/Player.h"
#include "Inventory.h"
@ -469,25 +468,17 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
PrintHelp(split, a_Output);
return;
}
if (split[0] == "reload")
{
cPluginManager::Get()->ReloadPlugins();
cRoot::Get()->ReloadGroups();
return;
}
if (split[0] == "reloadplugins")
else if (split[0] == "reload")
{
cPluginManager::Get()->ReloadPlugins();
return;
}
if (split[0] == "reloadgroups")
else if (split[0] == "reloadplugins")
{
cRoot::Get()->ReloadGroups();
a_Output.Out("Groups reloaded!");
a_Output.Finished();
cPluginManager::Get()->ReloadPlugins();
return;
}
if (split[0] == "load")
else if (split[0] == "load")
{
if (split.size() > 1)
{
@ -502,8 +493,7 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
return;
}
}
if (split[0] == "unload")
else if (split[0] == "unload")
{
if (split.size() > 1)
{
@ -519,21 +509,21 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
}
// There is currently no way a plugin can do these (and probably won't ever be):
if (split[0].compare("chunkstats") == 0)
else if (split[0].compare("chunkstats") == 0)
{
cRoot::Get()->LogChunkStats(a_Output);
a_Output.Finished();
return;
}
#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
if (split[0].compare("dumpmem") == 0)
else if (split[0].compare("dumpmem") == 0)
{
LeakFinderXmlOutput Output("memdump.xml");
DumpUsedMemory(&Output);
return;
}
if (split[0].compare("killmem") == 0)
else if (split[0].compare("killmem") == 0)
{
for (;;)
{
@ -542,7 +532,7 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
}
#endif
if (cPluginManager::Get()->ExecuteConsoleCommand(split, a_Output))
else if (cPluginManager::Get()->ExecuteConsoleCommand(split, a_Output))
{
a_Output.Finished();
return;