cMojangAPI: Fixed MakeUUID___() bindings.
ToLua would generate a shadow return value for the input strings.
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@ -2414,6 +2414,62 @@ static int tolua_cMojangAPI_GetUUIDsFromPlayerNames(lua_State * L)
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static int tolua_cMojangAPI_MakeUUIDDashed(lua_State * L)
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{
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// Function signature: cMojangAPI:MakeUUIDDashed(UUID) -> string
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// Check params:
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cLuaState S(L);
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if (
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!S.CheckParamUserTable(1, "cMojangAPI") ||
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!S.CheckParamString(2) ||
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!S.CheckParamEnd(3)
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)
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{
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return 0;
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}
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// Get the params:
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AString UUID;
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S.GetStackValue(2, UUID);
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// Push the result:
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S.Push(cRoot::Get()->GetMojangAPI().MakeUUIDDashed(UUID));
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return 1;
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}
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static int tolua_cMojangAPI_MakeUUIDShort(lua_State * L)
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{
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// Function signature: cMojangAPI:MakeUUIDShort(UUID) -> string
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// Check params:
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cLuaState S(L);
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if (
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!S.CheckParamUserTable(1, "cMojangAPI") ||
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!S.CheckParamString(2) ||
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!S.CheckParamEnd(3)
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)
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{
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return 0;
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}
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// Get the params:
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AString UUID;
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S.GetStackValue(2, UUID);
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// Push the result:
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S.Push(cRoot::Get()->GetMojangAPI().MakeUUIDShort(UUID));
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return 1;
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}
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static int Lua_ItemGrid_GetSlotCoords(lua_State * L)
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{
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tolua_Error tolua_err;
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@ -3355,6 +3411,8 @@ void ManualBindings::Bind(lua_State * tolua_S)
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tolua_function(tolua_S, "GetPlayerNameFromUUID", tolua_cMojangAPI_GetPlayerNameFromUUID);
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tolua_function(tolua_S, "GetUUIDFromPlayerName", tolua_cMojangAPI_GetUUIDFromPlayerName);
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tolua_function(tolua_S, "GetUUIDsFromPlayerNames", tolua_cMojangAPI_GetUUIDsFromPlayerNames);
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tolua_function(tolua_S, "MakeUUIDDashed", tolua_cMojangAPI_MakeUUIDDashed);
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tolua_function(tolua_S, "MakeUUIDShort", tolua_cMojangAPI_MakeUUIDShort);
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tolua_endmodule(tolua_S);
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tolua_beginmodule(tolua_S, "cItemGrid");
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@ -38,8 +38,6 @@ public:
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Returns true if all was successful, false on failure. */
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static bool SecureRequest(const AString & a_ServerName, const AString & a_Request, AString & a_Response);
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// tolua_begin
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/** Normalizes the given UUID to its short form (32 bytes, no dashes, lowercase).
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Logs a warning and returns empty string if not a UUID.
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Note: only checks the string's length, not the actual content. */
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@ -50,8 +48,6 @@ public:
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Note: only checks the string's length, not the actual content. */
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static AString MakeUUIDDashed(const AString & a_UUID);
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// tolua_end
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/** Converts a player name into a UUID.
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The UUID will be empty on error.
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If a_UseOnlyCached is true, the function only consults the cached values.
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