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Exported the beacon.

This commit is contained in:
Howaner 2014-07-30 22:19:51 +02:00
parent 89b1bbdc5f
commit 81e095adda
11 changed files with 107 additions and 17 deletions

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@ -47,6 +47,7 @@ $cfile "../Inventory.h"
$cfile "../Enchantments.h" $cfile "../Enchantments.h"
$cfile "../Item.h" $cfile "../Item.h"
$cfile "../ItemGrid.h" $cfile "../ItemGrid.h"
$cfile "../BlockEntities/BeaconEntity.h"
$cfile "../BlockEntities/BlockEntity.h" $cfile "../BlockEntities/BlockEntity.h"
$cfile "../BlockEntities/BlockEntityWithItems.h" $cfile "../BlockEntities/BlockEntityWithItems.h"
$cfile "../BlockEntities/ChestEntity.h" $cfile "../BlockEntities/ChestEntity.h"

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@ -53,6 +53,7 @@ set(BINDING_DEPENDENCIES
../Bindings/WebPlugin.h ../Bindings/WebPlugin.h
../BiomeDef.h ../BiomeDef.h
../BlockArea.h ../BlockArea.h
../BlockEntities/BeaconEntity.h
../BlockEntities/BlockEntity.h ../BlockEntities/BlockEntity.h
../BlockEntities/BlockEntityWithItems.h ../BlockEntities/BlockEntityWithItems.h
../BlockEntities/ChestEntity.h ../BlockEntities/ChestEntity.h

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@ -16,6 +16,7 @@
#include "../WebAdmin.h" #include "../WebAdmin.h"
#include "../ClientHandle.h" #include "../ClientHandle.h"
#include "../BlockArea.h" #include "../BlockArea.h"
#include "../BlockEntities/BeaconEntity.h"
#include "../BlockEntities/ChestEntity.h" #include "../BlockEntities/ChestEntity.h"
#include "../BlockEntities/CommandBlockEntity.h" #include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/DispenserEntity.h" #include "../BlockEntities/DispenserEntity.h"
@ -2996,6 +2997,7 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_beginmodule(tolua_S, "cWorld"); tolua_beginmodule(tolua_S, "cWorld");
tolua_function(tolua_S, "ChunkStay", tolua_cWorld_ChunkStay); tolua_function(tolua_S, "ChunkStay", tolua_cWorld_ChunkStay);
tolua_function(tolua_S, "DoWithBlockEntityAt", tolua_DoWithXYZ<cWorld, cBlockEntity, &cWorld::DoWithBlockEntityAt>); tolua_function(tolua_S, "DoWithBlockEntityAt", tolua_DoWithXYZ<cWorld, cBlockEntity, &cWorld::DoWithBlockEntityAt>);
tolua_function(tolua_S, "DoWithBeaconAt", tolua_DoWithXYZ<cWorld, cBeaconEntity, &cWorld::DoWithBeaconAt>);
tolua_function(tolua_S, "DoWithChestAt", tolua_DoWithXYZ<cWorld, cChestEntity, &cWorld::DoWithChestAt>); tolua_function(tolua_S, "DoWithChestAt", tolua_DoWithXYZ<cWorld, cChestEntity, &cWorld::DoWithChestAt>);
tolua_function(tolua_S, "DoWithDispenserAt", tolua_DoWithXYZ<cWorld, cDispenserEntity, &cWorld::DoWithDispenserAt>); tolua_function(tolua_S, "DoWithDispenserAt", tolua_DoWithXYZ<cWorld, cDispenserEntity, &cWorld::DoWithDispenserAt>);
tolua_function(tolua_S, "DoWithDropSpenserAt", tolua_DoWithXYZ<cWorld, cDropSpenserEntity, &cWorld::DoWithDropSpenserAt>); tolua_function(tolua_S, "DoWithDropSpenserAt", tolua_DoWithXYZ<cWorld, cDropSpenserEntity, &cWorld::DoWithDropSpenserAt>);

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@ -121,10 +121,8 @@ bool cBeaconEntity::IsValidPotion(cEntityEffect::eType a_Potion, char a_BeaconLe
bool cBeaconEntity::SelectPrimaryPotion(cEntityEffect::eType a_Potion) bool cBeaconEntity::SelectPrimaryPotion(cEntityEffect::eType a_Potion)
{ {
LOG("SelectPrimaryPotion!");
if (!IsValidPotion(a_Potion, m_BeaconLevel)) if (!IsValidPotion(a_Potion, m_BeaconLevel))
{ {
LOG("FALLSE!");
return false; return false;
} }

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@ -1,3 +1,10 @@
// BeaconEntity.h
// Declares the cBeaconEntity class representing a single beacon in the world
#pragma once #pragma once
@ -16,14 +23,26 @@ namespace Json
// tolua_begin
class cBeaconEntity : class cBeaconEntity :
public cBlockEntityWithItems public cBlockEntityWithItems
{ {
typedef cBlockEntityWithItems super; typedef cBlockEntityWithItems super;
public: public:
// tolua_end
cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
bool LoadFromJson(const Json::Value & a_Value);
// cBlockEntity overrides:
virtual void SaveToJson(Json::Value& a_Value) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void UsedBy(cPlayer * a_Player) override;
// tolua_begin
/** Is the beacon active? */ /** Is the beacon active? */
bool IsActive(void) const { return m_IsActive; } bool IsActive(void) const { return m_IsActive; }
@ -45,33 +64,26 @@ public:
/** Is the beacon blocked by non-transparent blocks that are higher than the beacon? */ /** Is the beacon blocked by non-transparent blocks that are higher than the beacon? */
bool IsBeaconBlocked(void); bool IsBeaconBlocked(void);
/** Returns true if the block is a diamond block, a golden block, an iron block or an emerald block. */
static bool IsMineralBlock(BLOCKTYPE a_BlockType);
/** Returns true if the potion can be used. */
static bool IsValidPotion(cEntityEffect::eType a_Potion, char a_BeaconLevel);
/** Update the beacon. */ /** Update the beacon. */
void UpdateBeacon(void); void UpdateBeacon(void);
/** Give the near-players the effects. */ /** Give the near-players the effects. */
void GiveEffects(void); void GiveEffects(void);
bool LoadFromJson(const Json::Value & a_Value); /** Returns true if the block is a diamond block, a golden block, an iron block or an emerald block. */
static bool IsMineralBlock(BLOCKTYPE a_BlockType);
// cBlockEntity overrides:
virtual void SaveToJson(Json::Value& a_Value) override; /** Returns true if the potion can be used. */
virtual void SendTo(cClientHandle & a_Client) override; static bool IsValidPotion(cEntityEffect::eType a_Potion, char a_BeaconLevel);
virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void UsedBy(cPlayer * a_Player) override; // tolua_end
protected: protected:
bool m_IsActive; bool m_IsActive;
char m_BeaconLevel; char m_BeaconLevel;
cEntityEffect::eType m_PrimaryPotion, m_SecondaryPotion; cEntityEffect::eType m_PrimaryPotion, m_SecondaryPotion;
} ; // tolua_export
} ;

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@ -11,6 +11,7 @@
#include "Server.h" #include "Server.h"
#include "zlib/zlib.h" #include "zlib/zlib.h"
#include "Defines.h" #include "Defines.h"
#include "BlockEntities/BeaconEntity.h"
#include "BlockEntities/ChestEntity.h" #include "BlockEntities/ChestEntity.h"
#include "BlockEntities/DispenserEntity.h" #include "BlockEntities/DispenserEntity.h"
#include "BlockEntities/DropperEntity.h" #include "BlockEntities/DropperEntity.h"
@ -2126,6 +2127,38 @@ bool cChunk::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBloc
bool cChunk::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback)
{
// The blockentity list is locked by the parent chunkmap's CS
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
{
++itr2;
if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
{
continue;
}
if ((*itr)->GetBlockType() != E_BLOCK_BEACON)
{
// There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
return false;
}
// The correct block entity is here
if (a_Callback.Item((cBeaconEntity *)*itr))
{
return false;
}
return true;
} // for itr - m_BlockEntitites[]
// Not found:
return false;
}
bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback) bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback)
{ {
// The blockentity list is locked by the parent chunkmap's CS // The blockentity list is locked by the parent chunkmap's CS

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@ -28,6 +28,7 @@ class cServer;
class MTRand; class MTRand;
class cPlayer; class cPlayer;
class cChunkMap; class cChunkMap;
class cBeaconEntity;
class cChestEntity; class cChestEntity;
class cDispenserEntity; class cDispenserEntity;
class cFurnaceEntity; class cFurnaceEntity;
@ -45,6 +46,7 @@ class cMobSpawner;
typedef std::list<cClientHandle *> cClientHandleList; typedef std::list<cClientHandle *> cClientHandleList;
typedef cItemCallback<cEntity> cEntityCallback; typedef cItemCallback<cEntity> cEntityCallback;
typedef cItemCallback<cBeaconEntity> cBeaconCallback;
typedef cItemCallback<cChestEntity> cChestCallback; typedef cItemCallback<cChestEntity> cChestCallback;
typedef cItemCallback<cDispenserEntity> cDispenserCallback; typedef cItemCallback<cDispenserEntity> cDispenserCallback;
typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
@ -236,6 +238,9 @@ public:
/** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */ /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Lua-acessible bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Lua-acessible
/** Calls the callback for the beacon at the specified coords; returns false if there's no beacon at those coords, true if found */
bool DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback); // Lua-acessible
/** Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found */ /** Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found */
bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible

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@ -2116,6 +2116,24 @@ bool cChunkMap::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cB
bool cChunkMap::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback)
{
int ChunkX, ChunkZ;
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
return Chunk->DoWithBeaconAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
}
bool cChunkMap::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback) bool cChunkMap::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback)
{ {
int ChunkX, ChunkZ; int ChunkX, ChunkZ;

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@ -19,6 +19,7 @@ class MTRand;
class cChunkStay; class cChunkStay;
class cChunk; class cChunk;
class cPlayer; class cPlayer;
class cBeaconEntity;
class cChestEntity; class cChestEntity;
class cDispenserEntity; class cDispenserEntity;
class cDropperEntity; class cDropperEntity;
@ -40,6 +41,7 @@ typedef std::list<cClientHandle *> cClientHandleList;
typedef cChunk * cChunkPtr; typedef cChunk * cChunkPtr;
typedef cItemCallback<cEntity> cEntityCallback; typedef cItemCallback<cEntity> cEntityCallback;
typedef cItemCallback<cBlockEntity> cBlockEntityCallback; typedef cItemCallback<cBlockEntity> cBlockEntityCallback;
typedef cItemCallback<cBeaconEntity> cBeaconCallback;
typedef cItemCallback<cChestEntity> cChestCallback; typedef cItemCallback<cChestEntity> cChestCallback;
typedef cItemCallback<cDispenserEntity> cDispenserCallback; typedef cItemCallback<cDispenserEntity> cDispenserCallback;
typedef cItemCallback<cDropperEntity> cDropperCallback; typedef cItemCallback<cDropperEntity> cDropperCallback;
@ -234,6 +236,9 @@ public:
/** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */ /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Lua-acessible bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Lua-acessible
/** Calls the callback for the beacon at the specified coords; returns false if there's no beacon at those coords, true if found */
bool DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback); // Lua-acessible
/** Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found */ /** Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found */
bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible

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@ -25,6 +25,7 @@
#include "Entities/TNTEntity.h" #include "Entities/TNTEntity.h"
#include "BlockEntities/CommandBlockEntity.h" #include "BlockEntities/CommandBlockEntity.h"
#include "BlockEntities/BeaconEntity.h"
// Simulators: // Simulators:
#include "Simulator/SimulatorManager.h" #include "Simulator/SimulatorManager.h"
@ -1232,6 +1233,15 @@ bool cWorld::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBloc
bool cWorld::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback& a_Callback)
{
return m_ChunkMap->DoWithBeaconAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
}
bool cWorld::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback) bool cWorld::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback)
{ {
return m_ChunkMap->DoWithChestAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); return m_ChunkMap->DoWithChestAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);

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@ -41,6 +41,7 @@ class cEntity;
class cBlockEntity; class cBlockEntity;
class cWorldGenerator; // The generator that actually generates the chunks for a single world class cWorldGenerator; // The generator that actually generates the chunks for a single world
class cChunkGenerator; // The thread responsible for generating chunks class cChunkGenerator; // The thread responsible for generating chunks
class cBeaconEntity;
class cChestEntity; class cChestEntity;
class cDispenserEntity; class cDispenserEntity;
class cFlowerPotEntity; class cFlowerPotEntity;
@ -59,6 +60,7 @@ typedef std::vector<cSetChunkDataPtr> cSetChunkDataPtrs;
typedef cItemCallback<cPlayer> cPlayerListCallback; typedef cItemCallback<cPlayer> cPlayerListCallback;
typedef cItemCallback<cEntity> cEntityCallback; typedef cItemCallback<cEntity> cEntityCallback;
typedef cItemCallback<cBeaconEntity> cBeaconCallback;
typedef cItemCallback<cChestEntity> cChestCallback; typedef cItemCallback<cChestEntity> cChestCallback;
typedef cItemCallback<cDispenserEntity> cDispenserCallback; typedef cItemCallback<cDispenserEntity> cDispenserCallback;
typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
@ -523,6 +525,9 @@ public:
/** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */ /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
virtual bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) override; // Exported in ManualBindings.cpp virtual bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) override; // Exported in ManualBindings.cpp
/** Calls the callback for the beacon at the specified coords; returns false if there's no beacon at those coords, true if found */
bool DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback); // Exported in ManualBindings.cpp
/** Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found */ /** Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found */
bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp