Swapped m_Player and m_EndermanPos
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@ -14,8 +14,8 @@ class cPlayerLookCheck :
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{
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{
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public:
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public:
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cPlayerLookCheck(Vector3d a_EndermanPos) :
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cPlayerLookCheck(Vector3d a_EndermanPos) :
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m_EndermanPos(a_EndermanPos),
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m_Player(NULL),
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m_Player(NULL)
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m_EndermanPos(a_EndermanPos)
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{
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{
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}
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}
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