Enderman attacks a player if he's looking at him.
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@ -2,6 +2,66 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Enderman.h"
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#include "../Entities/Player.h"
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///////////////////////////////////////////////////////////////////////////
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// cPlayerLookCheck
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class cPlayerLookCheck :
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public cPlayerListCallback
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{
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public:
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cPlayerLookCheck(Vector3d a_EndermanPos) :
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m_EndermanPos(a_EndermanPos),
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m_Player(NULL)
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{
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}
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virtual bool Item(cPlayer * a_Player) override
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{
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// Don't check players who are in creative gamemode.
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if (a_Player->IsGameModeCreative())
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{
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return false;
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}
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Vector3d Direction = m_EndermanPos - a_Player->GetPosition();
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// Don't check players who are more then 64 blocks away.
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if (Direction.SqrLength() > 64)
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{
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return false;
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}
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// Don't check if the player has a pumpkin on his head.
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if (a_Player->GetEquippedHelmet().m_ItemType == E_BLOCK_PUMPKIN)
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{
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return false;
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}
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Direction.Normalize();
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Vector3d LookVector = a_Player->GetLookVector();
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LookVector.Normalize();
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if ((Direction - LookVector).SqrLength() > 0.02)
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{
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return false;
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}
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// TODO: Don't attack the player if there is a wall between the player and the enderman.
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m_Player = a_Player;
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return true;
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}
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cPlayer * GetPlayer(void) const {return m_Player;}
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bool HasFoundPlayer(void) const {return (m_Player != NULL);}
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protected:
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cPlayer * m_Player;
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Vector3d m_EndermanPos;
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} ;
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@ -32,3 +92,33 @@ void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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void cEnderman::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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if (m_Target != NULL)
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{
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return;
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}
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cPlayerLookCheck Callback(GetPosition());
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if (!m_World->ForEachPlayer(Callback))
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{
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return;
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}
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if (!Callback.HasFoundPlayer())
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{
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return;
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}
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m_bIsScreaming = true;
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m_Target = Callback.GetPlayer();
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m_World->BroadcastEntityMetadata(*this);
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}
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@ -18,6 +18,7 @@ public:
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CLASS_PROTODEF(cEnderman);
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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bool IsScreaming(void) const {return m_bIsScreaming; }
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BLOCKTYPE GetCarriedBlock(void) const {return CarriedBlock; }
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