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Setting files

Plugins

git-svn-id: http://mc-server.googlecode.com/svn/trunk@5 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth 2011-10-03 19:39:53 +00:00
parent aafef187ef
commit 7e010e7f8f
16 changed files with 2803 additions and 0 deletions

21
Lua-LICENSE.txt Normal file
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Copyright (C) 1994-2008 Lua.org, PUC-Rio.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
OR OTHER DEALINGS IN THE SOFTWARE.

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Plugins/ChatLog.lua Normal file
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local ChatLogPlugin = {}
ChatLogPlugin.__index = ChatLogPlugin
function ChatLogPlugin:new()
local t = {}
setmetatable(t, ChatLogPlugin)
local w = Lua__cPlugin:new()
tolua.setpeer(w, t)
w:tolua__set_instance(w)
return w
end
function ChatLogPlugin:OnDisable()
Log( self:GetName() .. " v." .. self:GetVersion() .. " is shutting down..." )
end
function ChatLogPlugin:Initialize()
self:SetName( "ChatLog" )
self:SetVersion( 1 )
PluginManager = cRoot:Get():GetPluginManager()
PluginManager:AddHook( self, cPluginManager.E_PLUGIN_CHAT )
self.Logger = cMCLogger:new_local("ChatLog"..GetTime()..".txt")
self.Logger:LogSimple("--- ChatLog started ---", 1);
Log( "Initialized " .. self:GetName() .. " v." .. self:GetVersion() )
return true
end
function ChatLogPlugin:OnChat( Message, Player )
Server = cRoot:Get():GetServer()
-- Lets get loggin'
self.Logger:LogSimple(Player:GetName() .. ": " .. Message, 1);
return false
end
Plugin = ChatLogPlugin:new()
cRoot:Get():GetPluginManager():AddPlugin( Plugin )

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Plugins/Core.lua Normal file
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---- Some settings -----
SHOW_PLUGIN_NAMES = true -- If true, plugin name will be shown before commands
-- This is overwritten in the Initialize() function
------------------------
local BannedPlayersIni = {}
local WhiteListIni = {}
CorePlugin = {}
CorePlugin.__index = CorePlugin
function CorePlugin:new()
local t = {}
setmetatable(t, CorePlugin)
local w = Lua__cPlugin:new()
tolua.setpeer(w, t)
w:tolua__set_instance(w)
return w
end
function CorePlugin:OnDisable()
LOG( self:GetName() .. " v." .. self:GetVersion() .. " is shutting down..." )
end
function CorePlugin:Initialize()
self:SetName( "Core" )
self:SetVersion( 6 )
PluginManager = cRoot:Get():GetPluginManager()
PluginManager:AddHook( self, cPluginManager.E_PLUGIN_PLAYER_JOIN )
PluginManager:AddHook( self, cPluginManager.E_PLUGIN_LOGIN )
PluginManager:AddHook( self, cPluginManager.E_PLUGIN_BLOCK_PLACE )
PluginManager:AddHook( self, cPluginManager.E_PLUGIN_KILLED )
self:AddCommand("/help", " - [Page] Show this message", "core.help")
self:AddCommand("/pluginlist", " - Show list of plugins", "core.pluginlist")
self:AddCommand("/tp", " - [Player] - Teleport yourself to a player", "core.teleport")
self:AddCommand("/item", " - [ItemID/Name] <Amount> - Spawn an item for yourself", "core.item")
self:AddCommand("/list", " - Shows list of connected players", "core.playerlist")
self:AddCommand("/motd", " - Show message of the day", "core.motd")
self:AddCommand("/reload", " - Reload all plugins", "core.reload")
self:AddCommand("/time", " - [Day/Night] - Sets the time of day", "core.time")
self:AddCommand("/spawn", " - Return to the spawn", "core.spawn")
self:AddCommand("/kick", " - [Player] - Kick a player", "core.kick")
self:AddCommand("/ban", " - [Player] - Ban a player", "core.ban")
self:AddCommand("/unban", " - [Player] - Unban a player", "core.unban")
self:AddCommand("/top", " - Teleport yourself to the top most block", "core.top")
self:BindCommand( "/help", "core.help", HandleHelpCommand )
self:BindCommand( "/pluginlist","core.pluginlist", HandlePluginListCommand )
self:BindCommand( "/tp", "core.teleport", HandleTPCommand )
self:BindCommand( "/item", "core.item", HandleItemCommand )
self:BindCommand( "/i", "core.item", HandleItemCommand )
self:BindCommand( "/list", "core.playerlist", HandlePlayerListCommand )
self:BindCommand( "/who", "core.playerlist", HandlePlayerListCommand )
self:BindCommand( "/playerlist","core.playerlist", HandlePlayerListCommand )
self:BindCommand( "/motd", "core.motd", HandleMOTDCommand )
self:BindCommand( "/reload", "core.reload", HandleReloadCommand )
self:BindCommand( "/time", "core.time", HandleTimeCommand )
self:BindCommand( "/spawn", "core.spawn", HandleSpawnCommand )
self:BindCommand( "/home", "core.spawn", HandleSpawnCommand )
self:BindCommand( "/kick", "core.kick", HandleKickCommand )
self:BindCommand( "/ban", "core.ban", HandleBanCommand )
self:BindCommand( "/unban", "core.unban", HandleUnbanCommand )
self:BindCommand( "/top", "core.top", HandleTopCommand )
local IniFile = cIniFile("settings.ini")
if ( IniFile:ReadFile() == true ) then
SHOW_PLUGIN_NAMES = IniFile:GetValueB("HelpPlugin", "ShowPluginNames", true )
end
itemsINI = cIniFile("items.ini")
if ( itemsINI:ReadFile() == true ) then
LOGINFO("Core: loaded " .. itemsINI:GetNumValues('Items') .. " item names.")
HAVE_ITEM_NAMES = true
end
-- Load whitelist, and add default values and stuff
WhiteListIni = cIniFile("whitelist.ini")
if ( WhiteListIni:ReadFile() == true ) then
if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false) == true ) then
if( WhiteListIni:GetNumValues("WhiteList") > 0 ) then
LOGINFO("Core: loaded " .. WhiteListIni:GetNumValues('WhiteList') .. " whitelisted players.")
else
LOGWARN("WARNING: WhiteList is on, but there are no people in the whitelist!")
end
end
else
WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false )
WhiteListIni:SetValue("WhiteList", "", "") -- So it adds an empty header
WhiteListIni:DeleteValue("WhiteList", "") -- And remove the value
WhiteListIni:KeyComment("WhiteList", "PlayerName=1")
if( WhiteListIni:WriteFile() == false ) then
LOGWARN("WARNING: Could not write to whitelist.ini")
end
end
-- Load banned players, and add default values and stuff
BannedPlayersIni = cIniFile("banned.ini")
if ( BannedPlayersIni:ReadFile() == true ) then
if( BannedPlayersIni:GetNumValues("Banned") > 0 ) then
LOGINFO("Core: loaded " .. BannedPlayersIni:GetNumValues("Banned") .. " banned players.")
end
else
BannedPlayersIni:SetValue("Banned", "", "") -- So it adds an empty header
BannedPlayersIni:DeleteValue("Banned", "") -- And remove the value
BannedPlayersIni:KeyComment("Banned", "PlayerName=1")
if( BannedPlayersIni:WriteFile() == false ) then
LOGWARN("WARNING: Could not write to banned.ini")
end
end
LOG( "Initialized " .. self:GetName() .. " v." .. self:GetVersion() )
return true
end
function HandleTopCommand( Split, Player )
local World = cRoot:Get():GetWorld()
local PlayerPos = Player:GetPosition()
local Height = World:GetHeight( math.floor(PlayerPos.x), math.floor(PlayerPos.z) )
Player:TeleportTo( PlayerPos.x, Height+1, PlayerPos.z )
Player:SendMessage("Teleported to the top block")
return true
end
function HandleKickCommand( Split, Player )
if( #Split < 2 ) then
Player:SendMessage( cChatColor.Green .. "Usage: /kick [Player] <Reason>" )
return true
end
local World = cRoot:Get():GetWorld()
local OtherPlayer = World:GetPlayer( Split[2] )
if( OtherPlayer == nil ) then
Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] )
return true
end
local Reason = "You have been kicked"
if( #Split > 2 ) then
Reason = table.concat(Split, " ", 3)
end
local Server = cRoot:Get():GetServer()
LOGINFO( Player:GetName() .. " is kicking " .. OtherPlayer:GetName() .. " ( "..Reason..") " )
Server:SendMessage( "Kicking " .. OtherPlayer:GetName() )
local ClientHandle = OtherPlayer:GetClientHandle()
ClientHandle:Kick( Reason )
return true
end
function HandleBanCommand( Split, Player )
if( #Split < 2 ) then
Player:SendMessage( cChatColor.Green .. "Usage: /ban [Player] <Reason>" )
return true
end
local World = cRoot:Get():GetWorld()
local OtherPlayer = World:GetPlayer( Split[2] )
if( OtherPlayer == nil ) then
Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] )
return true
end
local Reason = "You have been banned"
if( #Split > 2 ) then
Reason = table.concat(Split, " ", 3)
end
local Server = cRoot:Get():GetServer()
LOGINFO( Player:GetName() .. " is banning " .. OtherPlayer:GetName() .. " ( "..Reason..") " )
Server:SendMessage( "Banning " .. OtherPlayer:GetName() )
local ClientHandle = OtherPlayer:GetClientHandle()
ClientHandle:Kick( Reason )
BannedPlayersIni:SetValueB("Banned", OtherPlayer:GetName(), true)
BannedPlayersIni:WriteFile()
return true
end
function HandleUnbanCommand( Split, Player )
if( #Split < 2 ) then
Player:SendMessage( cChatColor.Green .. "Usage: /unban [Player]" )
return true
end
if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then
Player:SendMessage( cChatColor.Green .. Split[2] .. " is not banned!" )
return true
end
BannedPlayersIni:SetValueB("Banned", Split[2], false, false)
BannedPlayersIni:WriteFile()
local Server = cRoot:Get():GetServer()
LOGINFO( Player:GetName() .. " is unbanning " .. Split[2] )
Server:SendMessage( "Unbanning " .. Split[2] )
return true
end
function HandleMOTDCommand( Split, Player )
ShowMOTDTo( Player )
return true
end
function ShowMOTDTo( Player )
Player:SendMessage( cChatColor.Gold .. "Welcome to the MCServer test server!" );
Player:SendMessage( cChatColor.Gold .. "http://mcserver.ae-c.net/" );
Player:SendMessage( cChatColor.Gold .. "Type /help for all commands" );
end
function HandleSpawnCommand( Split, Player )
World = cRoot:Get():GetWorld()
Player:TeleportTo( World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ() )
LOGINFO( Player:GetName() .. " returned to spawn." )
return true
end
function HandleTimeCommand( Split, Player )
if( #Split ~= 2 ) then
Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night]" )
return true;
end
local Server = cRoot:Get():GetServer()
if( string.upper( Split[2] ) == "DAY") then
cRoot:Get():GetWorld():SetWorldTime( 0 )
Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Day.")
elseif( string.upper( Split[2] ) == "NIGHT") then
cRoot:Get():GetWorld():SetWorldTime( 12000 + 1000 )
Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Night.")
else
Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night]" )
end
return true
end
function HandleReloadCommand( Split, Player )
Server = cRoot:Get():GetServer()
Server:SendMessage( cChatColor.Green .. "Reloading all plugins." )
cRoot:Get():GetPluginManager():ReloadPlugins()
return true
end
function HandlePlayerListCommand( Split, Player )
local World = cRoot:Get():GetWorld()
local PlayerList = World:GetAllPlayers()
local Message = cChatColor.Green .. "Connected players: (".. cChatColor.White.. #PlayerList .. cChatColor.Green .. ")"
Player:SendMessage( Message )
local PlayerTable = {}
for i, TempPlayer in ipairs( PlayerList ) do
local PlayerName = TempPlayer:GetName()
table.insert(PlayerTable, PlayerName )
end
Player:SendMessage( table.concat(PlayerTable, " ") )
return true
end
function HandleHelpCommand( Split, Player )
local PluginManager = cRoot:Get():GetPluginManager()
local LinesPerPage = 9
local CurrentPage = 1
local CurrentLine = 0
if( #Split == 2 ) then
CurrentPage = tonumber(Split[2])
end
local Pages = {}
local PluginList = PluginManager:GetAllPlugins()
for i, Plugin in ipairs( PluginList ) do
local Commands = Plugin:GetCommands()
for i, v in ipairs( Commands ) do
if( Player:HasPermission( v.Permission ) ) then
local PageNum = math.floor( CurrentLine/LinesPerPage )+1
if( Pages[ PageNum ] == nil ) then Pages[ PageNum ] = {} end -- Create page
if( Pages[ PageNum ].ShownName ~= Plugin:GetName() and SHOW_PLUGIN_NAMES == true ) then
if( CurrentLine == LinesPerPage * PageNum -1 ) then -- Don't add if it's the last line of the page, it looks silly
-- Add it to the next page instead
CurrentLine = CurrentLine+1
PageNum = math.floor( CurrentLine/LinesPerPage )+1
if( Pages[ PageNum ] == nil ) then Pages[ PageNum ] = {} end -- Create page
table.insert( Pages[ PageNum ], cChatColor.Gold .. Plugin:GetName() )
else
Pages[ PageNum ].ShownName = Plugin:GetName()
table.insert( Pages[ PageNum ], cChatColor.Gold .. Plugin:GetName() )
end
CurrentLine = CurrentLine+1
PageNum = math.floor( CurrentLine/LinesPerPage )+1
if( Pages[ PageNum ] == nil ) then Pages[ PageNum ] = {} end -- Create page
end
local Message = cChatColor.Blue .. v.Command .. v.Description;
table.insert( Pages[ PageNum ], Message )
CurrentLine = CurrentLine+1
end
end
end
Player:SendMessage( cChatColor.Purple .. "- All commands - " .. cChatColor.Gold .. "[Page " .. (CurrentPage) .."/"..#Pages.."]" )
if( Pages[CurrentPage] ~= nil ) then
for i, v in ipairs(Pages[CurrentPage]) do
Player:SendMessage( v )
end
end
return true
end
function HandlePluginListCommand( Split, Player )
local PluginManager = cRoot:Get():GetPluginManager()
local PluginList = PluginManager:GetAllPlugins()
local PluginTable = {}
for i, Plugin in ipairs( PluginList ) do
table.insert(PluginTable, Plugin:GetName() )
end
Player:SendMessage( cChatColor.Green .. "Loaded plugins:" )
Player:SendMessage( cChatColor.Gold .. table.concat(PluginTable, cChatColor.Gold.." ") )
return true
end
function HandleItemCommand( Split, Player )
if( #Split ~= 2 and #Split ~=3 ) then
Player:SendMessage( cChatColor.Green .. "Usage: /item [ItemID/Name] <Amount>" )
return true
end
foundItem = false
ItemID = tonumber( Split[2] )
if( ItemID == nil or not isValidItem( ItemID ) ) then
-- nothing
else
foundItem = true
end
if not foundItem then
if ( HAVE_ITEM_NAMES == true ) then
itemValue = itemsINI:GetValueI('Items', ''..Split[2]..'', 0)
if itemValue ~= 0 then
ItemID = itemValue
if( ItemID == nil or not isValidItem( tonumber(itemValue) ) ) then
-- nothing
else
foundItem = true
end
end
end
end
if not foundItem then
Player:SendMessage( cChatColor.Green .. "Invalid Item ID / Name !" )
return true
end
local Amount = 1
if( #Split == 3 ) then
Amount = tonumber( Split[3] )
if( Amount == nil or Amount < 1 or Amount > 512 ) then
Player:SendMessage( cChatColor.Green .. "Invalid Amount !" )
return true
end
end
local NewItem = cItem( ItemID, Amount )
if( Player:GetInventory():AddItem( NewItem ) == true ) then
Player:SendMessage( cChatColor.Green .. "There you go !" )
LOG("Gave " .. Player:GetName() .. " " .. Amount .. " times " .. ItemID )
else
Player:SendMessage( cChatColor.Green .. "Not enough space in inventory !" )
end
return true
end
function HandleTPCommand( Split, Player )
if( #Split ~= 2 ) then
Player:SendMessage( cChatColor.Green .. "Usage: /tp [PlayerName]" )
return true
end
local World = cRoot:Get():GetWorld()
local OtherPlayer = World:GetPlayer( Split[2] )
if( OtherPlayer == nil ) then
Player:SendMessage( cChatColor.Green .. "Can't find player " .. Split[2] )
elseif( OtherPlayer == Player ) then
Player:SendMessage( cChatColor.Green .. "Already there :)" )
else
Player:TeleportTo( OtherPlayer )
Player:SendMessage( cChatColor.Green .. "You teleported to "..OtherPlayer:GetName().."!" )
OtherPlayer:SendMessage( cChatColor.Green .. Player:GetName().." teleported to you!" )
end
return true
end
function CorePlugin:OnPlayerJoin( Player )
ShowMOTDTo( Player )
return false
end
function CorePlugin:OnBlockPlace( Block, Player )
-- dont check if the direction is in the air
if Block.m_Direction ~= -1 then
local X = Block.m_PosX
local Y = Block.m_PosY
local Z = Block.m_PosZ
X, Y, Z = AddDirection( X, Y, Z, Block.m_Direction )
if( Y >= 128 or Y < 0 ) then
return true
end
local collision = false
local World = cRoot:Get():GetWorld()
local PlayerList = World:GetAllPlayers()
-- check if a player occupies the placement location
for i, Player in ipairs( PlayerList ) do
-- drop the decimals, we only care about the full block X,Y,Z
local PlayerX = math.floor(Player:GetPosX(), 0)
local PlayerY = math.floor(Player:GetPosY(), 0)
local PlayerZ = math.floor(Player:GetPosZ(), 0)
local BlockX = Block.m_PosX
local BlockY = Block.m_PosY
local BlockZ = Block.m_PosZ
-- player height is 2 blocks, so we check the position and then offset it up one
-- so they can't place a block on there face
if Block.m_Direction == 0 then if PlayerY == BlockY-2 and PlayerX == BlockX and PlayerZ == BlockZ then collision = true end end
if Block.m_Direction == 1 then if PlayerY == BlockY+1 and PlayerX == BlockX and PlayerZ == BlockZ then collision = true end end
if Block.m_Direction == 2 then if PlayerY == BlockY and PlayerX == BlockX and PlayerZ == BlockZ-1 then collision = true end end
if Block.m_Direction == 2 then if PlayerY+1 == BlockY and PlayerX == BlockX and PlayerZ == BlockZ-1 then collision = true end end
if Block.m_Direction == 3 then if PlayerY == BlockY and PlayerX == BlockX and PlayerZ == BlockZ+1 then collision = true end end
if Block.m_Direction == 3 then if PlayerY+1 == BlockY and PlayerX == BlockX and PlayerZ == BlockZ+1 then collision = true end end
if Block.m_Direction == 4 then if PlayerY == BlockY and PlayerX == BlockX-1 and PlayerZ == BlockZ then collision = true end end
if Block.m_Direction == 4 then if PlayerY+1 == BlockY and PlayerX == BlockX-1 and PlayerZ == BlockZ then collision = true end end
if Block.m_Direction == 5 then if PlayerY == BlockY and PlayerX == BlockX+1 and PlayerZ == BlockZ then collision = true end end
if Block.m_Direction == 5 then if PlayerY+1 == BlockY and PlayerX == BlockX+1 and PlayerZ == BlockZ then collision = true end end
end
if collision then
return true
else
return false
end
end
return false
end
function CorePlugin:OnKilled( Killed, Killer )
if( Killer == nil ) then
local KilledPlayer = tolua.cast( Killed, "cPlayer")
if( not KilledPlayer:IsA("cPlayer") or KilledPlayer == nil ) then
return false
end
local Server = cRoot:Get():GetServer()
Server:SendMessage( cChatColor.Red .. KilledPlayer:GetName() .. " died" )
else
local KilledPlayer = tolua.cast( Killed, "cPlayer")
if( not KilledPlayer:IsA("cPlayer") or KilledPlayer == nil ) then
return false
end
local KillerPlayer = tolua.cast( Killer, "cPlayer")
if( not KillerPlayer:IsA("cPlayer") or KillerPlayer == nil ) then
return false
end
local Server = cRoot:Get():GetServer()
Server:SendMessage( cChatColor.Red .. KilledPlayer:GetName() .. " was killed by " .. KillerPlayer:GetName() .. "!" )
end
return false
end
function CorePlugin:OnLogin( PacketData )
if( PacketData.m_Username ~= "" ) then
if( BannedPlayersIni:GetValueB("Banned", PacketData.m_Username, false) == true ) then
local Server = cRoot:Get():GetServer()
Server:SendMessage( PacketData.m_Username .. " tried to join, but is banned!" )
LOGINFO( PacketData.m_Username .. " tried to join, but is banned!")
return true -- Player is banned, return true to deny access
end
if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false ) == true ) then
if( WhiteListIni:GetValueB("WhiteList", PacketData.m_Username, false ) == false ) then -- not on whitelist
local Server = cRoot:Get():GetServer()
Server:SendMessage( PacketData.m_Username .. " tried to join, but is not on the whitelist." )
LOGINFO( PacketData.m_Username .. " tried to join, but is not on the whitelist." )
return true -- Deny access to the server
end
end
end
return false
end
Plugin = CorePlugin:new()
cRoot:Get():GetPluginManager():AddPlugin( Plugin )
------------------------------------------------
-- Now some webadmin stuffs! --
------------------------------------------------
local PlayerListWeb = {}
PlayerListWeb.__index = PlayerListWeb
function PlayerListWeb:new()
local t = {}
setmetatable(t, PlayerListWeb)
local w = Lua__cWebPlugin:new()
tolua.setpeer(w, t)
w:tolua__set_instance(w)
return w
end
function PlayerListWeb:HandleRequest( Request )
local World = cRoot:Get():GetWorld()
local Content = ""
Content = Content .. "<br>Connected Players: <b>" .. World:GetNumPlayers() .. "</b><br>"
Content = Content .. "<ul>"
local PlayerList = World:GetAllPlayers()
for i, Player in ipairs( PlayerList ) do
Content = Content .. "<li>" .. Player:GetName()
end
Content = Content .. "</ul>"
return Content
end
WebPlugin = PlayerListWeb:new()
WebPlugin:SetName("PlayerList")
------------------------------------------------
-- Reload web plugin --
------------------------------------------------
local ReloadWeb = {}
ReloadWeb.__index = ReloadWeb
function ReloadWeb:new()
local t = {}
setmetatable(t, ReloadWeb)
local w = Lua__cWebPlugin:new()
tolua.setpeer(w, t)
w:tolua__set_instance(w)
return w
end
function ReloadWeb:HandleRequest( Request )
local World = cRoot:Get():GetWorld()
local Content = ""
if( Request.Params:get("reload") ~= "" ) then
Content = Content .. "<head><meta http-equiv=\"refresh\" content=\"1;././\"></head>"
Content = Content .. "<br>Reloading plugins...<br>"
cRoot:Get():GetPluginManager():ReloadPlugins()
else
Content = Content .. "<br>Click the reload button to reload all plugins!<br>"
Content = Content .. "<form method=GET>"
Content = Content .. "<input type=\"submit\" name=\"reload\" value=\"Reload!\">"
Content = Content .. "</form>"
end
return Content
end
WebPlugin = ReloadWeb:new()
WebPlugin:SetName("Reload")
------------------------------------------------
-- Whitelist web plugin --
------------------------------------------------
local WhiteListWeb = {}
WhiteListWeb.__index = WhiteListWeb
function WhiteListWeb:new()
local t = {}
setmetatable(t, WhiteListWeb)
local w = Lua__cWebPlugin:new()
tolua.setpeer(w, t)
w:tolua__set_instance(w)
return w
end
local function HTMLDeleteButton( name )
return "<form method=GET><input type=\"hidden\" name=\"whitelist-delete\" value=\"".. name .."\"><input type=\"submit\" value=\"Remove from whitelist\"></form>"
end
function WhiteListWeb:HandleRequest( Request )
local World = cRoot:Get():GetWorld()
local UpdateMessage = ""
if( Request.Params:get("whitelist-add") ~= "" ) then
local PlayerName = Request.Params:get("whitelist-add")
if( WhiteListIni:GetValueB("WhiteList", PlayerName, false) == true ) then
UpdateMessage = "<b>".. PlayerName.."</b> is already on the whitelist"
else
WhiteListIni:SetValueB("WhiteList", PlayerName, true )
UpdateMessage = "Added <b>" .. PlayerName .. "</b> to whitelist."
WhiteListIni:WriteFile()
end
elseif( Request.Params:get("whitelist-delete") ~= "" ) then
local PlayerName = Request.Params:get("whitelist-delete")
WhiteListIni:DeleteValue( "WhiteList", PlayerName )
UpdateMessage = "Removed <b>" .. PlayerName .. "</b> from whitelist."
WhiteListIni:WriteFile()
elseif( Request.Params:get("whitelist-reload") ~= "" ) then
WhiteListIni:Erase() -- Empty entire loaded ini first, otherwise weird shit goes down
WhiteListIni:ReadFile()
UpdateMessage = "Loaded from disk"
end
local Content = ""
Content = Content .. "<h4>Whitelisted players</h4>"
Content = Content .. "<table>"
local KeyNum = WhiteListIni:FindKey("WhiteList")
local NumValues = WhiteListIni:GetNumValues(KeyNum)
for Num = 0, NumValues-1 do
if( WhiteListIni:GetValue(KeyNum, Num, "0") == "1" ) then
local PlayerName = WhiteListIni:GetValueName(KeyNum, Num )
Content = Content .. "<tr><td>" .. PlayerName .. "</td><td>" .. HTMLDeleteButton( PlayerName ) .. "</td></tr>"
end
end
Content = Content .. "</table>"
Content = Content .. "<br><h4>Add player to whitelist</h4>"
Content = Content .. "<form method=\"GET\">"
Content = Content .. "<input type=\"text\" name=\"whitelist-add\"><input type=\"submit\" value=\"Add player\">"
Content = Content .. "</form>"
Content = Content .. "<form method=\"GET\">"
Content = Content .. "<input type=\"submit\" name=\"whitelist-reload\" value=\"Reload from disk\">"
Content = Content .. "</form>"
Content = Content .. "<br>"..UpdateMessage
return Content
end
WebPlugin = WhiteListWeb:new()
WebPlugin:SetName("WhiteList")

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Plugins/Fire.lua Normal file
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@ -0,0 +1,149 @@
local FirePlugin = {}
FirePlugin.__index = FirePlugin
FireBlocks = {}
function FirePlugin:new()
local t = {}
setmetatable(t, FirePlugin)
local w = Lua__cPlugin:new()
tolua.setpeer(w, t)
w:tolua__set_instance(w)
return w
end
function IsForeverBurnable( BlockID )
if( BlockID == E_BLOCK_BLOODSTONE ) then
return true
end
return false
end
function IsBurnable( BlockID )
if( BlockID == E_BLOCK_LEAVES or BlockID == E_BLOCK_LOG ) then
return true
end
return false
end
function FindBurnableAround( X, Y, Z )
World = cRoot:Get():GetWorld()
ListBurnables = {}
if( IsBurnable( World:GetBlock(X-1, Y, Z) ) ) then
table.insert( ListBurnables, { ["x"] = X-1, ["y"] = Y, ["z"] = Z } )
end
if( IsBurnable( World:GetBlock(X+1, Y, Z) ) ) then
table.insert( ListBurnables, { ["x"] = X+1, ["y"] = Y, ["z"] = Z } )
end
if( IsBurnable( World:GetBlock(X, Y-1, Z) ) ) then
table.insert( ListBurnables, { ["x"] = X, ["y"] = Y-1, ["z"] = Z } )
end
if( IsBurnable( World:GetBlock(X, Y+1, Z) ) ) then
table.insert( ListBurnables, { ["x"] = X, ["y"] = Y+1, ["z"] = Z } )
end
if( IsBurnable( World:GetBlock(X, Y, Z-1) ) ) then
table.insert( ListBurnables, { ["x"] = X, ["y"] = Y, ["z"] = Z-1 } )
end
if( IsBurnable( World:GetBlock(X, Y, Z+1) ) ) then
table.insert( ListBurnables, { ["x"] = X, ["y"] = Y, ["z"] = Z+1 } )
end
return ListBurnables
end
function FirePlugin:OnDisable()
Log( self:GetName() .. " v." .. self:GetVersion() .. " is shutting down..." )
end
function FirePlugin:Initialize()
self:SetName( "Fire" )
self:SetVersion( 1 )
PluginManager = cRoot:Get():GetPluginManager()
PluginManager:AddHook( self, cPluginManager.E_PLUGIN_TICK )
PluginManager:AddHook( self, cPluginManager.E_PLUGIN_BLOCK_PLACE )
PluginManager:AddHook( self, cPluginManager.E_PLUGIN_BLOCK_DIG )
Log( "Initialized " .. self:GetName() .. " v." .. self:GetVersion() )
return true
end
function FirePlugin:OnBlockPlace( PacketData, Player )
if( PacketData.m_ItemType == E_BLOCK_FIRE or PacketData.m_ItemType == E_ITEM_FLINT_AND_STEEL ) then
if( PacketData.m_Direction > -1 ) then
local X = PacketData.m_PosX
local Y = PacketData.m_PosY
local Z = PacketData.m_PosZ
X, Y, Z = AddDirection( X, Y, Z, PacketData.m_Direction )
--Since flint and steel doesn't do anything on the server side yet
if( PacketData.m_ItemType == E_ITEM_FLINT_AND_STEEL ) then
local World = cRoot:Get():GetWorld()
World:SetBlock( X, Y, Z, E_BLOCK_FIRE, 0 )
end
if( not IsForeverBurnable( World:GetBlock( X, Y-1, Z ) ) ) then
table.insert( FireBlocks, { ["x"] = X, ["y"] = Y, ["z"] = Z } )
end
end
end
return false -- dont forbid placing the fire
end
-- To put out fires! :D
function FirePlugin:OnBlockDig( PacketData, Player )
if( PacketData.m_Direction < 0 ) then
return false
end
local X = PacketData.m_PosX
local Y = PacketData.m_PosY
local Z = PacketData.m_PosZ
X, Y, Z = AddDirection( X, Y, Z, PacketData.m_Direction )
local World = cRoot:Get():GetWorld()
if( World:GetBlock( X, Y, Z ) == E_BLOCK_FIRE ) then
World:SetBlock( X, Y, Z, E_BLOCK_AIR, 0 )
end
return false
end
NumTicks = 0
function FirePlugin:Tick( DeltaTime )
if( NumTicks < 10 ) then -- Only spread every 10 ticks, to make sure it doesnt happen too fast
NumTicks = NumTicks + 1
return
end
NumTicks = 0
World = cRoot:Get():GetWorld()
NewTable = {}
for key,val in pairs(FireBlocks) do
X = val["x"]
Y = val["y"]
Z = val["z"]
Burnables = FindBurnableAround(X, Y, Z)
if( math.random(10) > 5 ) then
table.insert( NewTable, val )
elseif( #Burnables > 0 ) then
ToBurn = Burnables[ math.random( #Burnables ) ]
World:SetBlock( ToBurn["x"], ToBurn["y"], ToBurn["z"], E_BLOCK_FIRE, 0 )
table.insert( NewTable, ToBurn )
table.insert( NewTable, val )
else
World:SetBlock( X, Y, Z, 0, 0 )
end
end
FireBlocks = NewTable
end
Plugin = FirePlugin:new()
cRoot:Get():GetPluginManager():AddPlugin( Plugin )

169
Plugins/MagicCarpet.lua Normal file
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-- Location object
cLocation = {}
function cLocation:new( x, y, z )
local object = { x = x, y = y, z = z }
setmetatable(object, { __index = cLocation })
return object
end
-- Offsets
cFibers = { }
function cFibers:new()
local object = {
cLocation:new( 2, -1, 2 ),
cLocation:new( 2, -1, 1 ),
cLocation:new( 2, -1, 0 ),
cLocation:new( 2, -1, -1 ),
cLocation:new( 2, -1, -2 ),
cLocation:new( 1, -1, 2 ),
cLocation:new( 1, -1, 1 ),
cLocation:new( 1, -1, 0 ),
cLocation:new( 1, -1, -1 ),
cLocation:new( 1, -1, -2 ),
cLocation:new( 0, -1, 2 ),
cLocation:new( 0, -1, 1 ),
cLocation:new( 0, -1, 0 ),
cLocation:new( 0, -1, -1 ),
cLocation:new( 0, -1, -2 ),
cLocation:new( -1, -1, 2 ),
cLocation:new( -1, -1, 1 ),
cLocation:new( -1, -1, 0 ),
cLocation:new( -1, -1, -1 ),
cLocation:new( -1, -1, -2 ),
cLocation:new( -2, -1, 2 ),
cLocation:new( -2, -1, 1 ),
cLocation:new( -2, -1, 0 ),
cLocation:new( -2, -1, -1 ),
cLocation:new( -2, -1, -2 ),
imadeit = false,
}
setmetatable(object, { __index = cFibers })
return object;
end
-- Carpet object
cCarpet = {}
function cCarpet:new()
local object = { Location = cLocation:new(0,0,0),
Fibers = cFibers:new(),
}
setmetatable(object, { __index = cCarpet })
return object
end
function cCarpet:remove()
local World = cRoot:Get():GetWorld()
for i, fib in ipairs( self.Fibers ) do
local x = self.Location.x + fib.x
local y = self.Location.y + fib.y
local z = self.Location.z + fib.z
local BlockID = World:GetBlock( x, y, z )
if( fib.imadeit == true and BlockID == E_BLOCK_GLASS ) then
World:SetBlock( x, y, z, 0, 0 )
fib.imadeit = false
end
end
end
function cCarpet:draw()
local World = cRoot:Get():GetWorld()
for i, fib in ipairs( self.Fibers ) do
local x = self.Location.x + fib.x
local y = self.Location.y + fib.y
local z = self.Location.z + fib.z
local BlockID = World:GetBlock( x, y, z )
if( BlockID == 0 ) then
fib.imadeit = true
World:SetBlock( x, y, z, E_BLOCK_GLASS, 0 )
else
fib.imadeit = false
end
end
end
function cCarpet:moveTo( NewPos )
local x = math.floor( NewPos.x )
local y = math.floor( NewPos.y )
local z = math.floor( NewPos.z )
if( self.Location.x ~= x or self.Location.y ~= y or self.Location.z ~= z ) then
self:remove()
self.Location = cLocation:new( x, y, z )
self:draw()
end
end
MagicCarpetPlugin = {}
MagicCarpetPlugin.__index = MagicCarpetPlugin
function MagicCarpetPlugin:new()
local t = {}
setmetatable(t, MagicCarpetPlugin)
local w = Lua__cPlugin:new()
tolua.setpeer(w, t)
w:tolua__set_instance(w)
return w
end
function MagicCarpetPlugin:Initialize()
self:SetName( "MagicCarpet" )
self:SetVersion( 1 )
PluginManager = cRoot:Get():GetPluginManager()
PluginManager:AddHook( self, cPluginManager.E_PLUGIN_PLAYER_MOVE)
PluginManager:AddHook( self, cPluginManager.E_PLUGIN_DISCONNECT)
self:AddCommand("/mc", " - Spawns a magical carpet!", "magiccarpet")
self:BindCommand( "/mc", "magiccarpet", HandleCarpetCommand )
self.Carpets = {}
Log( "Initialized " .. self:GetName() .. " v." .. self:GetVersion() )
return true
end
function MagicCarpetPlugin:OnDisable()
Log( self:GetName() .. " v." .. self:GetVersion() .. " is shutting down..." )
for i, Carpet in pairs( self.Carpets ) do
Carpet:remove()
end
end
function HandleCarpetCommand( Split, Player )
Carpet = self.Carpets[ Player ]
if( Carpet == nil ) then
self.Carpets[ Player ] = cCarpet:new()
Player:SendMessage("You're on a magic carpet!" )
else
Carpet:remove()
self.Carpets[ Player ] = nil
Player:SendMessage("The carpet vanished!" )
end
return true
end
function MagicCarpetPlugin:OnDisconnect( Reason, Player )
local Carpet = self.Carpets[ Player ]
if( Carpet ~= nil ) then
Carpet:remove()
end
self.Carpets[ Player ] = nil
end
function MagicCarpetPlugin:OnPlayerMove( Player )
local Carpet = self.Carpets[ Player ]
if( Carpet == nil ) then
return
end
if( Player:GetPitch() == 90 ) then
Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY()-1, Player:GetPosZ() ) )
else
Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() ) )
end
end
Plugin = MagicCarpetPlugin:new()
cRoot:Get():GetPluginManager():AddPlugin( Plugin )

21
clean.bat Normal file
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del *.ncb
del *.ilk
del *.lib
del *.exp
del *.map
del *.pdb
del MCServer.exe
del MCServer_debug.exe
del log.txt
del *.bsc
del applog.txt
del *.suo /AH
del *.user
del debug\*.* /Q
del release\*.* /Q
rd release /Q
rd debug /Q
cd VC2010
call clean.bat
cd ..

64
furnace.txt Normal file
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#**************************
# Default Furnace Recipes #
#*************************#
#
#
#******************************************************#
# Basic Notation Help
#******************************************************#
#
# **** Item Definition ****
# An Item is defined by an Item ID, an amount (and health)
# The health is optional, and if not specified it's
# assumed to be 0
#
# -Cactus Green:
# 351 : 1 ( : 2 )
# ItemID : Amount ( : Health )
#
#
# **** Recipe and result ****
#
# 4:1@10000=1:1 -> Produces 1 smooth stone from
# 1 cobblestone in 10 second
#
# 4 : 1 @ 10000 = 1 : 1
# ItemID : Amount @ milliseconds = ItemID : Amount
#
# **** Burnable Materials / Fuel ****
#
# !17:1=15000 -> 1 Wood burns for 15000 milliseconds
# (15 s)
#
# ! 17 : 1 = 15000
# Fuel ItemID : Amount = milliseconds
#
#******************************************************#
#--------------------------
# Let's get cookin' :D
4:1 @10000=1:1 #-> 1 Cobblestone -> 1 Rock
15:1 @10000=265:1 #-> 1 Iron Ore -> 1 Iron Ingot
14:1 @10000=266:1 #-> 1 Gold Ore -> 1 Gold Ingot
12:1 @10000=20:1 #-> 1 Sand -> 1 Glass
319:1@10000=320:1 #-> 1 Raw Pork -> 1 Cooked Pork
337:1@10000=336:1 #-> 1 Clay -> 1 Clay Brick
349:1@10000=350:1 #-> 1 Raw Fish -> 1 Cooked Fish
17:1 @10000=263:1 #-> 1 Wood -> 1 Charcoal
81:1 @10000=351:1:2 #-> 1 Cactus -> 1 Dye
#--------------------------
# Burn baby! Buuurn!
!263:1 = 80000 #-> 1 Charcoal -> 80 sec
!5:1 = 15000 #-> 1 Planks -> 15 sec
!280:1 = 5000 #-> 1 Stick -> 5 sec
!85:1 = 15000 #-> 1 Fence -> 15 sec
!53:1 = 15000 #-> 1 Wooden Stairs -> 15 sec
!58:1 = 15000 #-> 1 Crafting Table -> 15 sec
!47:1 = 15000 #-> 1 Bookshelf -> 15 sec
!54:1 = 15000 #-> 1 Chest -> 15 sec
!84:1 = 15000 #-> 1 Jukebox -> 15 sec
!327:1 = 1000000 #-> 1 Lava Bucket -> 1000 sec
!17:1 = 15000 #-> 1 Wood -> 15 sec

17
groups.ini Normal file
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[Admins]
Permissions=*
Color=c
[Mods]
Color=5
Inherits=Vips
Permissions=core.time,core.item
[Vips]
Permissions=core.teleport
Color=2
Inherits=Default
[Default]
Permissions=core.help,core.playerlist,core.pluginlist,core.spawn
Color=7

213
items.ini Normal file
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[Items]
rock=1
stone=1
grass=2
dirt=3
cobblestone=4
cobble=4
wood=5
sapling=6
adminium=7
bedrock=7
water=8
stillwater=9
swater=9
lava=10
stilllava=11
slava=11
sand=12
gravel=13
goldore=14
ironore=15
coalore=16
tree=17
log=17
leaves=18
sponge=19
glass=20
cloth=35
flower=37
rose=38
brownmushroom=39
redmushroom=40
gold=41
goldblock=41
iron=42
ironblock=42
doublestair=43
stair=44
step=44
brickblock=45
brickwall=45
tnt=46
bookshelf=47
bookcase=47
mossycobblestone=48
mossy=48
obsidian=49
torch=50
fire=51
mobspawner=52
woodstairs=53
chest=54
redstonedust=55
redstonewire=55
diamondore=56
diamondblock=57
workbench=58
crop=59
crops=59
soil=60
furnace=61
litfurnace=62
signblock=63
wooddoorblock=64
ladder=65
rails=66
rail=66
track=66
tracks=66
cobblestonestairs=67
stairs=67
signblocktop=68
wallsign=68
lever=69
rockplate=70
stoneplate=70
irondoorblock=71
woodplate=72
redstoneore=73
redstoneorealt=74
redstonetorchoff=75
redstonetorchon=76
button=77
snow=78
ice=79
snowblock=80
cactus=81
clayblock=82
reedblock=83
jukebox=84
fence=85
pumpkin=86
netherstone=87
slowsand=88
lightstone=89
portal=90
jackolantern=91
jacko=91
ironshovel=256
ironspade=256
ironpickaxe=257
ironpick=257
ironaxe=258
flintandsteel=259
lighter=259
apple=260
bow=261
arrow=262
coal=263
diamond=264
ironbar=265
goldbar=266
ironsword=267
woodsword=268
woodshovel=269
woodspade=269
woodpickaxe=270
woodpick=270
woodaxe=271
stonesword=272
stoneshovel=273
stonespade=273
stonepickaxe=274
stonepick=274
stoneaxe=275
diamondsword=276
diamondshovel=277
diamondspade=277
diamondpickaxe=278
diamondpick=278
diamondaxe=279
stick=280
bowl=281
bowlwithsoup=282
soupbowl=282
soup=282
goldsword=283
goldshovel=284
goldspade=284
goldpickaxe=285
goldpick=285
goldaxe=286
string=287
feather=288
gunpowder=289
woodhoe=290
stonehoe=291
ironhoe=292
diamondhoe=293
goldhoe=294
seeds=295
wheat=296
bread=297
leatherhelmet=298
leatherchestplate=299
leatherpants=300
leatherboots=301
chainmailhelmet=302
chainmailchestplate=303
chainmailpants=304
chainmailboots=305
ironhelmet=306
ironchestplate=307
ironpants=308
ironboots=309
diamondhelmet=310
diamondchestplate=311
diamondpants=312
diamondboots=313
goldhelmet=314
goldchestplate=315
goldpants=316
goldboots=317
flint=318
meat=319
pork=319
cookedmeat=320
cookedpork=320
painting=321
paintings=321
goldenapple=322
sign=323
wooddoor=324
bucket=325
waterbucket=326
lavabucket=327
minecart=328
saddle=329
irondoor=330
redstonedust=331
snowball=332
boat=333
leather=334
milkbucket=335
brick=336
clay=337
reed=338
paper=339
book=340
slimeorb=341
storageminecart=342
poweredminecart=343
egg=344
compass=345
fishingrod=346
watch=347
lightstonedust=348
lightdust=348
rawfish=349
fish=349
cookedfish=350
goldrecord=2256
greenrecord=2257

1108
makefile Normal file

File diff suppressed because it is too large Load Diff

11
monsters.ini Normal file
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[Spider]
AttackRange=5.0
AttackRate=1
AttackDamage=1.0
SightDistance=25.0
[Chicken]
AttackRange=5.0
AttackRate=1
AttackDamage=1.0
SightDistance=25.0

280
recipes.txt Normal file
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#***************************
# Default Crafting Recipes #
#**************************#
# #
# Coded by: FakeTruth #
# Written by: Aelux #
# #
#**************************#
#
#
#
#******************************************************#
# Basic Notation Help
#******************************************************#
#
# 1x1,1:1:17:1@5:4 -> Produces 4 Planks
#
#
# --How does the above notation work?
#
# Ans- Think about the crafting table as coordiantes
# on a graph where you have an "X" axis and a
# "Y" axis. The "X" is the horizantle axis and
# the "Y" is the vertical axis.
#
# Syntax- <width>x<height>,x:y:<ItemID>:<Amount>@<ResultingItemID>:<Amount>
#
#
#
#--------------------Basic EXAMPLE---------------------#---------------Grid Abstraction EXAMPLE------------------#
#
# Example- 3x3,2:3:280:8@5:2 # Example- 1x1,1:1:280:8@5:2
#
# Recipe- w=3,h=3,x=2,y=3,Item=Stick,Amount=8 # Recipe- w=1,h=1,x=1,y=1,Item=Stick,Amount=8
# Result- 2 Wood Planks (2 of ItemID 5) Result- 2 Wood Planks (2 of ItemID 5)
# #
# Table grid is set to 3 by 3 (O = empty,+ = full) Table grid is set to 1 by 1 (O = empty,+ = full)
# ----- # ---
# OOO +
# OOO #
# O+O --How does the above example compare to the Basic
# # example?
# --How does the above example work?
# # Ans- This means, you can place a stack of 8 sticks
# Ans- This means, if you place a stack of 8 sticks ANYwhere a 1x1 grid can fit. Obviously since a 1x1
# at that exact location on the Work Bench, # grid is a single slot, it can be abstracted to fill
# which is a 3x3 grid, you will recieve 2 Wood any single slot on any size grid.
# Planks PER 8 sticks. #
# There are 9 positions for the 1x1 grid in the
# # work bench (3x3) and 4 positions within the
# inventory grid (2x2).
#******************************************************#********************************************************
#
# B a s i c C r a f t s
#
#
1x1,1:1:17:1@5:4 #-> 4 Planks
1x2,*:*:5:1@280:4 #-> 4 Sticks
2x2,*:*:5:1@58:1 #-> Crafting bench
3x3,2:2:5:-1@54:1 #-> Chest
3x3,2:2:4:-1@61:1 #-> Furnace
1x2,1:1:263:1,1:2:280:1@50:4 #-> Torch
#******************************************************#
#
# F o o d
#
#
3x1,*:3:296:1@297:1 #-> Bread
3x2,1:2:5:1,3:2:5:1,2:3:5:1@281:4 #-> Bowl
1x3,1:1:49:1,1:2:48:1,1:3:281:1@282:1 #-> Mushroom Stew
3x3,2:2:41:-1,2:2:260:1@322:1 #-> Golden Apple
#******************************************************#
#
# U t i l i t i e s
#
#
3x2,1:2:265:1,2:3:265:1@325:1 #-> Bucket
1x2,1:1:265:1,1:2:318:1@259:1 #-> Lighter
3x3,1:3:280:1,2:2:280:1,3:1:280:1,3:2:287:1,3:3:287:1@346:1 #-> Fishing Rod
3x3,1:2:265:1,2:1:265:1,2:2:331:1,3:2:265:1,2:3:265:1@345:1 #-> Compass
3x3,1:2:266:1,2:1:266:1,2:2:331:1,3:2:266:1,2:3:266:1@345:1 #-> Watch
3x3,1:*:287:1,2:1:280:1,3:2:280:1,2:3:280:1@261:1 #-> Bow
1x3,1:1:318:1,1:2:280:1,1:3:288:1@262:4 #-> Arrow
2x3,*:*:5:1@64:1 #-> Wooden Door
3x3,*:1:280:-1@85:2 #-> Fence
3x3,1:*:280:1,3:*:280:1,2:2:280:1@65:1 #-> Ladder
3x2,*:*:5:1,2:3:280:1@323:1 #-> Sign
#******************************************************#
#
# T r a v e l U t i l i t i e s
#
#
3x3,1:*:265:1,3:*:265:1,2:2:280:1@66:16 #-> Rails
3x2,1:2:265:1,3:2:265:1,*:3:265:1@328:1 #-> Minecart
1x2,1:1:61:1,1:2:328:1@343:1 #-> Powered Minecart
1x2,1:1:54:1,1:2:328:1@342:1 #-> Storage Minecart
3x2,1:2:5:1,3:2:5:1,*:3:5:1@333:1 #-> Boat
#******************************************************#
#
# C o n t r o l U t i l i t i e s
#
#
1x2,1:1:331:1,1:2:280:1@76:1 #-> Redstone Torch
1x2,1:1:280:1,1:2:4:1@69:1 #-> Lever
2x1,*:*:5:1@72:1 #-> Wooden Preassure Plate
2x1,*:*:4:1@70:1 #-> Stone Preassure Plate
1x2,1:1:1:1,1:2:1:1@77:1 #-> Button
2x3,*:*:265:1@71:1 #-> Iron Door
#******************************************************#
#
# M a t e r i a l B l o c k s
#
#
3x3,*:*:265:1@42:1 #-> Iron
3x3,*:*:266:1@41:1 #-> Gold
3x3,*:*:264:1@57:1 #-> Diamond
2x2,*:*:287:1@35:1 #-> Cloth
2x2,*:*:337:1@82:1 #-> Clay
2x2,*:*:336:1@45:1 #-> Brick
2x2,*:*:341:1@80:1 #-> Snow
#******************************************************#
#
# S p e c i a l B l o c k s
#
#
3x1,*:*:1:1@44:3 #-> Stone Step
3x3,*:3:5:1,1:1:5:1,1:2:5:1,2:2:5:1@53:4 #-> Wood Stairs
3x3,*:3:4:1,1:1:4:1,1:2:4:1,2:2:4:1@67:4 #-> Cobblestone Stairs
3x3,1:1:289:1,3:1:289:1,2:2:289:1,1:3:289:1,3:3:289:1,2:1:12:1,1:2:12:1,3:2:12:1,2:3:12:1@46:1 #-> TNT
3x3,2:2:5:-1,2:2:264:1@84:1 #-> Jukebox
3x3,*:*:348:1@89:1 #-> Light Stone
#******************************************************#
#
# B l o c k T o I n g o t
#
#
1x1,1:1:42:1@265:9 #-> Iron
1x1,1:1:41:1@266:9 #-> Gold
1x1,1:1:57:1@264:9 #-> Diamond
#******************************************************#
#
# S h o v e l
#
#
1x3,1:1:5:1,1:2:280:1,1:3:280:1@269:1 #-> Wooden
1x3,1:1:4:1,1:2:280:1,1:3:280:1@273:1 #-> Stone
1x3,1:1:266:1,1:2:280:1,1:3:280:1@284:1 #-> Gold
1x3,1:1:265:1,1:2:280:1,1:3:280:1@256:1 #-> Iron
1x3,1:1:264:1,1:2:280:1,1:3:280:1@277:1 #-> Diamond
#******************************************************#
#
# P i c k a x e
#
#
3x3,*:1:5:1,2:2:280:1,2:3:280:1@270:1 #-> Wooden
3x3,*:1:4:1,2:2:280:1,2:3:280:1@274:1 #-> Stone
3x3,*:1:266:1,2:2:280:1,2:3:280:1@285:1 #-> Gold
3x3,*:1:265:1,2:2:280:1,2:3:280:1@257:1 #-> Iron
3x3,*:1:264:1,2:2:280:1,2:3:280:1@278:1 #-> Diamond
#******************************************************#
#
# A x e
#
#
2x2,2:2:5:-1,2:2:280:1,2:3:280:1@271:1 #-> Wooden (L)
2x2,1:2:5:-1,1:2:280:1,1:3:280:1@271:1 #-> Wooden (R)
2x2,2:2:4:-1,2:2:280:1,2:3:280:1@275:1 #-> Stone (L)
2x2,1:2:4:-1,1:2:280:1,1:3:280:1@275:1 #-> Stone (R)
2x2,2:2:256:-1,2:2:280:1,2:3:280:1@258:1#-> Iron (L)
2x2,1:2:256:-1,1:2:280:1,1:3:280:1@258:1#-> Iron (R)
2x2,2:2:264:-1,2:2:280:1,2:3:280:1@279:1#-> Diamond (L)
2x2,1:2:264:-1,1:2:280:1,1:3:280:1@279:1#-> Diamond (R)
#******************************************************#
#
# S w o r d
#
#
1x2,*:*:5:1,1:3:280:1@268:1 #-> Wooden
1x2,*:*:4:1,1:3:280:1@272:1 #-> Stone
1x2,*:*:266:1,1:3:280:1@283:1 #-> Gold
1x2,*:*:265:1,1:3:280:1@267:1 #-> Iron
1x2,*:*:264:1,1:3:280:1@276:1 #-> Diamond
#******************************************************#
#
# H o e
#
#
2x1,*:*:5:1,2:2:280:1,2:3:280:1@290:1 #-> Wooden (L)
2x1,*:*:5:1,1:2:280:1,1:3:280:1@290:1 #-> Wooden (R)
2x1,*:*:4:1,2:2:280:1,2:3:280:1@291:1 #-> Stone (L)
2x1,*:*:4:1,1:2:280:1,1:3:280:1@291:1 #-> Stone (R)
2x1,*:*:266:1,2:2:280:1,2:3:280:1@294:1 #-> Gold (L)
2x1,*:*:266:1,1:2:280:1,1:3:280:1@294:1 #-> Gold (R)
2x1,*:*:265:1,2:2:280:1,2:3:280:1@292:1 #-> Iron (L)
2x1,*:*:265:1,1:2:280:1,1:3:280:1@292:1 #-> Iron (R)
2x1,*:*:264:1,2:2:280:1,2:3:280:1@293:1 #-> Diamond (L)
2x1,*:*:264:1,1:2:280:1,1:3:280:1@293:1 #-> Diamond (R)
#******************************************************#
#
# L e a t h e r A r m o r
#
#
3x2,2:2:334:-1@298:1 #-> Helmet
3x3,2:1:334:-1@299:1 #-> Chest Piece
3x3,1:*:334:1,3:*:334:1,2:1:334:1@300:1 #-> Leggings
3x2,2:*:334:-1@301:1 #-> Boots
#*******************************************************#
#
# G o l d A r m o r
#
#
3x2,2:2:266:-1@314:1 #-> Helmet
3x3,2:1:266:-1@315:1 #-> Chest Piece
3x3,1:*:266:1,3:*:266:1,2:1:266:1@316:1 #-> Leggings
3x2,2:*:266:-1@317:1 #-> Boots
#*******************************************************#
#
# I r o n A r m o r
#
#
3x2,2:2:265:-1@306:1 #-> Helmet
3x3,2:1:265:-1@307:1 #-> Chest Piece
3x3,1:*:265:1,3:*:265:1,2:1:265:1@308:1 #-> Leggings
3x2,2:*:265:-1@309:1 #-> Boots
#*******************************************************#
#
# D i a m o n d A r m o r
#
#
3x2,2:2:264:-1@310:1 #-> Helmet
3x3,2:1:264:-1@311:1 #-> Chest Piece
3x3,1:*:264:1,3:*:264:1,2:1:264:1@312:1 #-> Leggings
3x2,2:*:264:-1@313:1 #-> Boots
#*******************************************************#
#
# D e c o r a t i v e
#
#
3x1,*:3:338:1@339:3 #-> Paper
1x3,2:*:338:1@340:1 #-> Book
3x3,*:1:5:1,*:2:349:1,*:3:5:1@47:1 #-> Book Shelf
3x3,2:2:280:-1,2:2:35:1@321:1 #-> Painting
1x2,1:1:86:1,1:2:50:1@91:1 #-> Jack-O-Lantern
#*******************************************************#

24
settings.ini Normal file
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@ -0,0 +1,24 @@
[Server]
Port=25565
ServerID=-
[Plugins]
Plugin=Core
Plugin=Fire
Plugin=MagicCarpet
[HelpPlugin]
ShowPluginNames=1
[Physics]
Water=0
[Monsters]
AnimalsOn=1
AnimalSpawnInterval=5
Types=Chicken,Spider
[Authentication]
Server=www.minecraft.net
Address=/game/checkserver.jsp?user=%USERNAME%&serverId=%SERVERID%
Authenticate=0

8
terrain.ini Normal file
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[Terrain]
HeightFreq1=0.100000
HeightFreq2=1.000000
HeightFreq3=2.000000
HeightAmp1=1.000000
HeightAmp2=0.500000
HeightAmp3=0.500000

8
users.ini Normal file
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[FakeTruth]
Groups=Admins
[Duralex]
Groups=Admins
[Player]
Groups=Admins

6
webadmin.ini Normal file
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[WebAdmin]
Enabled=1
Port=8080
[User:admin]
Password=admin