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Made constants in cChunkDef enums, compilation fixes for gcc.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@974 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-10-18 10:42:47 +00:00
parent 84da8a2353
commit 7aa87d1818
2 changed files with 14 additions and 10 deletions

View File

@ -106,17 +106,20 @@ enum EMCSBiome
class cChunkDef class cChunkDef
{ {
public: public:
static const int Width = 16; enum
static const int Height = 256; {
static const int NumBlocks = Width * Height * Width; Width = 16,
static const int BlockDataSize = NumBlocks * 2 + (NumBlocks / 2); // 2.5 * numblocks Height = 256,
NumBlocks = Width * Height * Width,
BlockDataSize = NumBlocks * 2 + (NumBlocks / 2), // 2.5 * numblocks
// Offsets to individual components in the joined blockdata array // Offsets to individual components in the joined blockdata array
static const int MetaOffset = NumBlocks; MetaOffset = NumBlocks,
static const int LightOffset = MetaOffset + NumBlocks / 2; LightOffset = MetaOffset + NumBlocks / 2,
static const int SkyLightOffset = LightOffset + NumBlocks / 2; SkyLightOffset = LightOffset + NumBlocks / 2,
static const unsigned int INDEX_OUT_OF_RANGE = 0xffffffff; INDEX_OUT_OF_RANGE = 0xffffffff,
} ;
/// The type used for any heightmap operations and storage; idx = x + Width * z /// The type used for any heightmap operations and storage; idx = x + Width * z
typedef HEIGHTTYPE HeightMap[Width * Width]; typedef HEIGHTTYPE HeightMap[Width * Width];

View File

@ -42,7 +42,8 @@ void cFloodyFluidSimulator::SimulateBlock(int a_BlockX, int a_BlockY, int a_Bloc
cBlockArea Area; cBlockArea Area;
int MinBlockY = std::max(0, a_BlockY - 1); int MinBlockY = std::max(0, a_BlockY - 1);
int MaxBlockY = std::min(cChunkDef::Height, a_BlockY + 1); int ChunkHeight = cChunkDef::Height; // Stupid compilers wouldn't let me use std::min(cChunkDef::Height, ...)
int MaxBlockY = std::min(ChunkHeight, a_BlockY + 1);
if (!Area.Read(m_World, a_BlockX - 1, a_BlockX + 1, MinBlockY, MaxBlockY, a_BlockZ - 1, a_BlockZ + 1)) if (!Area.Read(m_World, a_BlockX - 1, a_BlockX + 1, MinBlockY, MaxBlockY, a_BlockZ - 1, a_BlockZ + 1))
{ {
// Cannot read the immediate neighborhood, probably too close to an unloaded chunk. Bail out. // Cannot read the immediate neighborhood, probably too close to an unloaded chunk. Bail out.