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Added basic spawn eggs (patch contributed by Luksor)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@973 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-10-18 09:36:30 +00:00
parent dc7f91c2a1
commit 84da8a2353
3 changed files with 82 additions and 11 deletions

View File

@ -1970,6 +1970,10 @@
RelativePath="..\source\items\ItemSlab.h"
>
</File>
<File
RelativePath="..\source\Items\ItemSpawnEgg.h"
>
</File>
<File
RelativePath="..\source\items\ItemSugarcane.h"
>

View File

@ -27,6 +27,7 @@
#include "ItemFood.h"
#include "ItemSign.h"
#include "ItemBed.h"
#include "ItemSpawnEgg.h"
#include "../Blocks/BlockHandler.h"
@ -66,15 +67,18 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemID)
{
default: return new cItemHandler(a_ItemID);
// Single item per handler:
case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemID);
case E_ITEM_LEAVES: return new cItemLeavesHandler(a_ItemID);
case E_ITEM_SAPLING: return new cItemSaplingHandler(a_ItemID);
// Single item per handler, alphabetically sorted:
case E_ITEM_BED: return new cItemBedHandler(a_ItemID);
case E_ITEM_DYE: return new cItemDyeHandler(a_ItemID);
case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemID);
case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemID);
case E_ITEM_LEAVES: return new cItemLeavesHandler(a_ItemID);
case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemID);
case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemID);
case E_ITEM_SAPLING: return new cItemSaplingHandler(a_ItemID);
case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemID);
case E_ITEM_SIGN: return new cItemSignHandler(a_ItemID);
case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemID);
case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemID);
case E_ITEM_WOOL: return new cItemClothHandler(a_ItemID);
case E_ITEM_WOODEN_HOE:
@ -164,12 +168,6 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemID)
{
return new cItemFoodHandler(a_ItemID);
}
case E_ITEM_SIGN:
return new cItemSignHandler(a_ItemID);
case E_ITEM_BED:
return new cItemBedHandler(a_ItemID);
}
}

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@ -0,0 +1,69 @@
#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Player.h"
// Mobs:
#include "../Mobs/Chicken.h"
#include "../Mobs/Spider.h"
#include "../Mobs/Cow.h"
#include "../Mobs/Squid.h"
#include "../Mobs/Wolf.h"
#include "../Mobs/Slime.h"
#include "../Mobs/Skeleton.h"
#include "../Mobs/Silverfish.h"
#include "../Mobs/Pig.h"
#include "../Mobs/Sheep.h"
#include "../Mobs/Zombie.h"
#include "../Mobs/Enderman.h"
#include "../Mobs/Creeper.h"
#include "../Mobs/Cavespider.h"
#include "../Mobs/Ghast.h"
#include "../Mobs/Zombiepigman.h"
class cItemSpawnEggHandler : public cItemHandler
{
public:
cItemSpawnEggHandler(int a_ItemID) :
cItemHandler(a_ItemID)
{
}
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_X, int a_Y, int a_Z, char a_Dir) override
{
if (a_Dir < 0)
{
return false;
}
AddDirection(a_X, a_Y, a_Z, a_Dir);
if (a_Dir == BLOCK_FACE_BOTTOM)
{
a_Y--;
}
cMonster * Monster = NULL;
Monster = new cZombie();
Monster->Initialize(a_World);
Monster->TeleportTo(a_X + 0.5, a_Y, a_Z + 0.5);
a_World->BroadcastSpawn(*Monster);
a_Player->UseEquippedItem();
return true;
}
} ;