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Entity.cpp: On portal check, use if-else for current dimension

If current dimension corresponds with the portal (nether portal in the nether) send to the overworld, else send to the portal dimension. No need to switch on the dimension and exclude potential others.
This commit is contained in:
archshift 2014-08-02 21:44:02 -07:00
parent a44fbf2338
commit 7915c4ca7c
1 changed files with 58 additions and 64 deletions

View File

@ -1068,42 +1068,38 @@ bool cEntity::DetectPortal()
}
m_PortalCooldownData.m_TicksDelayed = 0;
switch (GetWorld()->GetDimension())
if (GetWorld()->GetDimension() == dimNether)
{
case dimNether:
if (GetWorld()->GetLinkedOverworldName().empty())
{
if (GetWorld()->GetLinkedOverworldName().empty())
{
return false;
}
m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn
if (IsPlayer())
{
((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld); // Send a respawn packet before world is loaded/generated so the client isn't left in limbo
}
return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false);
return false;
}
case dimOverworld:
m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn
if (IsPlayer())
{
if (GetWorld()->GetNetherWorldName().empty())
{
return false;
}
m_PortalCooldownData.m_ShouldPreventTeleportation = true;
if (IsPlayer())
{
((cPlayer *)this)->AwardAchievement(achEnterPortal);
((cPlayer *)this)->GetClientHandle()->SendRespawn(dimNether);
}
return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetNetherWorldName(), dimNether, GetWorld()->GetName()), false);
((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld); // Send a respawn packet before world is loaded/generated so the client isn't left in limbo
}
default: return false;
return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false);
}
else
{
if (GetWorld()->GetNetherWorldName().empty())
{
return false;
}
m_PortalCooldownData.m_ShouldPreventTeleportation = true;
if (IsPlayer())
{
((cPlayer *)this)->AwardAchievement(achEnterPortal);
((cPlayer *)this)->GetClientHandle()->SendRespawn(dimNether);
}
return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetNetherWorldName(), dimNether, GetWorld()->GetName()), false);
}
}
case E_BLOCK_END_PORTAL:
@ -1113,45 +1109,43 @@ bool cEntity::DetectPortal()
return false;
}
switch (GetWorld()->GetDimension())
if (GetWorld()->GetDimension() == dimEnd)
{
case dimEnd:
if (GetWorld()->GetLinkedOverworldName().empty())
{
if (GetWorld()->GetLinkedOverworldName().empty())
{
return false;
}
m_PortalCooldownData.m_ShouldPreventTeleportation = true;
if (IsPlayer())
{
cPlayer * Player = (cPlayer *)this;
Player->TeleportToCoords(Player->GetLastBedPos().x, Player->GetLastBedPos().y, Player->GetLastBedPos().z);
Player->GetClientHandle()->SendRespawn(dimOverworld);
}
return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false);
return false;
}
case dimOverworld:
m_PortalCooldownData.m_ShouldPreventTeleportation = true;
if (IsPlayer())
{
if (GetWorld()->GetEndWorldName().empty())
{
return false;
}
m_PortalCooldownData.m_ShouldPreventTeleportation = true;
if (IsPlayer())
{
((cPlayer *)this)->AwardAchievement(achEnterTheEnd);
((cPlayer *)this)->GetClientHandle()->SendRespawn(dimEnd);
}
return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetEndWorldName(), dimEnd, GetWorld()->GetName()), false);
cPlayer * Player = (cPlayer *)this;
Player->TeleportToCoords(Player->GetLastBedPos().x, Player->GetLastBedPos().y, Player->GetLastBedPos().z);
Player->GetClientHandle()->SendRespawn(dimOverworld);
}
default: return false;
return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false);
}
else
{
if (GetWorld()->GetEndWorldName().empty())
{
return false;
}
m_PortalCooldownData.m_ShouldPreventTeleportation = true;
if (IsPlayer())
{
((cPlayer *)this)->AwardAchievement(achEnterTheEnd);
((cPlayer *)this)->GetClientHandle()->SendRespawn(dimEnd);
}
return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetEndWorldName(), dimEnd, GetWorld()->GetName()), false);
}
}
default: break;
}