cPlayer should override IsOnGround()
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9b9ce6fa3b
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7813cd2022
@ -444,8 +444,8 @@ public:
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/** Set the invulnerable ticks from the entity */
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void SetInvulnerableTicks(int a_InvulnerableTicks) { m_InvulnerableTicks = a_InvulnerableTicks; }
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/** Returns whether the player is on ground or not */
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bool IsOnGround(void) const { return m_bOnGround; }
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/** Returns whether the entity is on ground or not */
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virtual bool IsOnGround(void) const { return m_bOnGround; }
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// tolua_end
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@ -121,7 +121,7 @@ public:
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inline void SetStance( const double a_Stance) { m_Stance = a_Stance; }
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double GetEyeHeight(void) const; // tolua_export
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Vector3d GetEyePosition(void) const; // tolua_export
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inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export
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virtual bool IsOnGround(void) const override {return m_bTouchGround; }
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inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc.
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inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export
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inline const cInventory & GetInventory(void) const { return m_Inventory; }
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