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Added IsOnGround() to cEntity

This commit is contained in:
Howaner 2015-02-06 21:40:20 +01:00
parent e7424adbf4
commit 9b9ce6fa3b
2 changed files with 9 additions and 6 deletions

View File

@ -443,6 +443,9 @@ public:
/** Set the invulnerable ticks from the entity */
void SetInvulnerableTicks(int a_InvulnerableTicks) { m_InvulnerableTicks = a_InvulnerableTicks; }
/** Returns whether the player is on ground or not */
bool IsOnGround(void) const { return m_bOnGround; }
// tolua_end

View File

@ -386,7 +386,7 @@ void cProtocol180::SendEntityLook(const cEntity & a_Entity)
Pkt.WriteVarInt(a_Entity.GetUniqueID());
Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteByteAngle(a_Entity.GetPitch());
Pkt.WriteBool(true); // TODO: IsOnGround() on entities
Pkt.WriteBool(a_Entity.IsOnGround());
}
@ -429,7 +429,7 @@ void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char
Pkt.WriteByte(a_RelX);
Pkt.WriteByte(a_RelY);
Pkt.WriteByte(a_RelZ);
Pkt.WriteBool(true); // TODO: IsOnGround() on entities
Pkt.WriteBool(a_Entity.IsOnGround());
}
@ -447,7 +447,7 @@ void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX,
Pkt.WriteByte(a_RelZ);
Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteByteAngle(a_Entity.GetPitch());
Pkt.WriteBool(true); // TODO: IsOnGround() on entities
Pkt.WriteBool(a_Entity.IsOnGround());
}
@ -947,7 +947,7 @@ void cProtocol180::SendPlayerMoveLook(void)
Pkt.WriteDouble(Player->GetPosX());
// The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
Pkt.WriteDouble(Player->GetStance() + 0.001);
Pkt.WriteDouble(Player->GetPosY() + 0.001);
Pkt.WriteDouble(Player->GetPosZ());
Pkt.WriteFloat((float)Player->GetYaw());
@ -976,7 +976,7 @@ void cProtocol180::SendPlayerSpawn(const cPlayer & a_Player)
Pkt.WriteVarInt(a_Player.GetUniqueID());
Pkt.WriteUUID(cMojangAPI::MakeUUIDShort(a_Player.GetUUID()));
Pkt.WriteFPInt(a_Player.GetPosX());
Pkt.WriteFPInt(a_Player.GetPosY());
Pkt.WriteFPInt(a_Player.GetPosY() + 0.001); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
Pkt.WriteFPInt(a_Player.GetPosZ());
Pkt.WriteByteAngle(a_Player.GetYaw());
Pkt.WriteByteAngle(a_Player.GetPitch());
@ -1305,7 +1305,7 @@ void cProtocol180::SendTeleportEntity(const cEntity & a_Entity)
Pkt.WriteFPInt(a_Entity.GetPosZ());
Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteByteAngle(a_Entity.GetPitch());
Pkt.WriteBool(true); // TODO: IsOnGrond() on entities
Pkt.WriteBool(a_Entity.IsOnGround());
}