WaveNoise not used, removing.
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@ -950,7 +950,6 @@ void cStructGenDualRidgeCaves::GenStructures(cChunkDesc & a_ChunkDesc)
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for (int y = 1; y <= Top; ++y)
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{
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const float yy = (float)y / 10;
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const float WaveNoise = 1;
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float n1 = m_Noise1.CubicNoise3D(xx, yy, zz);
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float n2 = m_Noise2.CubicNoise3D(xx, yy, zz);
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float n3 = m_Noise1.CubicNoise3D(xx * 4, yy * 4, zz * 4) / 4;
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