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WaveNoise not used, removing.

This commit is contained in:
Alexander Harkness 2013-11-16 18:54:01 +00:00
parent 45aebbd5ab
commit 755fe9cb21

View File

@ -950,7 +950,6 @@ void cStructGenDualRidgeCaves::GenStructures(cChunkDesc & a_ChunkDesc)
for (int y = 1; y <= Top; ++y)
{
const float yy = (float)y / 10;
const float WaveNoise = 1;
float n1 = m_Noise1.CubicNoise3D(xx, yy, zz);
float n2 = m_Noise2.CubicNoise3D(xx, yy, zz);
float n3 = m_Noise1.CubicNoise3D(xx * 4, yy * 4, zz * 4) / 4;