diff --git a/source/Generating/Caves.cpp b/source/Generating/Caves.cpp index 535ca4fb2..df45bb4c2 100644 --- a/source/Generating/Caves.cpp +++ b/source/Generating/Caves.cpp @@ -950,7 +950,6 @@ void cStructGenDualRidgeCaves::GenStructures(cChunkDesc & a_ChunkDesc) for (int y = 1; y <= Top; ++y) { const float yy = (float)y / 10; - const float WaveNoise = 1; float n1 = m_Noise1.CubicNoise3D(xx, yy, zz); float n2 = m_Noise2.CubicNoise3D(xx, yy, zz); float n3 = m_Noise1.CubicNoise3D(xx * 4, yy * 4, zz * 4) / 4;