Fixed arrow collection animation
* Fixed piston extension non-solidness
This commit is contained in:
parent
372dbbb994
commit
74b6b398e7
@ -365,7 +365,6 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
|
||||
a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
|
||||
a_Info[E_BLOCK_MELON_STEM ].m_IsSolid = false;
|
||||
a_Info[E_BLOCK_NETHER_PORTAL ].m_IsSolid = false;
|
||||
a_Info[E_BLOCK_PISTON_EXTENSION ].m_IsSolid = false;
|
||||
a_Info[E_BLOCK_POTATOES ].m_IsSolid = false;
|
||||
a_Info[E_BLOCK_POWERED_RAIL ].m_IsSolid = false;
|
||||
a_Info[E_BLOCK_RAIL ].m_IsSolid = false;
|
||||
|
@ -106,14 +106,7 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
|
||||
a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
|
||||
|
||||
// Broadcast successful hit sound
|
||||
m_World->BroadcastSoundEffect(
|
||||
"random.successful_hit",
|
||||
(int)std::floor(GetPosX() * 8.0),
|
||||
(int)std::floor(GetPosY() * 8.0),
|
||||
(int)std::floor(GetPosZ() * 8.0),
|
||||
0.5f,
|
||||
0.75f + ((float)((GetUniqueID() * 23) % 32)) / 64.0f
|
||||
);
|
||||
GetWorld()->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
|
||||
|
||||
Destroy();
|
||||
}
|
||||
@ -137,20 +130,9 @@ void cArrowEntity::CollectedBy(cPlayer * a_Dest)
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: BroadcastCollectPickup needs a cPickup, which we don't have
|
||||
// m_World->BroadcastCollectPickup(*this, *a_Dest);
|
||||
|
||||
GetWorld()->BroadcastCollectEntity(*this, *a_Dest);
|
||||
GetWorld()->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
|
||||
m_bIsCollected = true;
|
||||
|
||||
cFastRandom Random;
|
||||
m_World->BroadcastSoundEffect(
|
||||
"random.pop",
|
||||
(int)std::floor(GetPosX() * 8.0),
|
||||
(int)std::floor(GetPosY() * 8),
|
||||
(int)std::floor(GetPosZ() * 8),
|
||||
0.2F,
|
||||
((Random.NextFloat(1.0F) - Random.NextFloat(1.0F)) * 0.7F + 1.0F) * 2.0F
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -224,7 +224,7 @@ bool cPickup::CollectedBy(cPlayer * a_Dest)
|
||||
}
|
||||
|
||||
m_Item.m_ItemCount -= NumAdded;
|
||||
m_World->BroadcastCollectPickup(*this, *a_Dest);
|
||||
m_World->BroadcastCollectEntity(*this, *a_Dest);
|
||||
// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
|
||||
m_World->BroadcastSoundEffect("random.pop",(int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
|
||||
if (m_Item.m_ItemCount <= 0)
|
||||
|
@ -1886,15 +1886,6 @@ void cWorld::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_
|
||||
|
||||
|
||||
|
||||
void cWorld::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude)
|
||||
{
|
||||
m_ChunkMap->BroadcastCollectEntity(a_Pickup, a_Player, a_Exclude);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWorld::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
|
||||
{
|
||||
m_ChunkMap->BroadcastDestroyEntity(a_Entity, a_Exclude);
|
||||
|
@ -207,7 +207,6 @@ public:
|
||||
|
||||
void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
|
||||
|
Loading…
Reference in New Issue
Block a user