Add "a_RelY < cChunkDef::Height" to BlockBigFlower
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@ -84,6 +84,7 @@ public:
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return (
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a_RelY > 0
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&& a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR
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&& a_RelY < cChunkDef::Height
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);
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}
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