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Merge pull request #746 from Howaner/Slabs

Add Trapdoor Functions to cWorld and fix Trapdoor Redstone Bugs
This commit is contained in:
Mattes D 2014-03-03 20:52:08 +01:00
commit 71ae689eb7
4 changed files with 96 additions and 19 deletions

View File

@ -36,8 +36,10 @@ public:
{
// Flip the ON bit on/off using the XOR bitwise operation
NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x04);
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
cWorld * World = (cWorld *) &a_WorldInterface;
World->BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
}
virtual bool GetPlacementBlockTypeMeta(

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@ -937,17 +937,15 @@ void cIncrementalRedstoneSimulator::HandleTrapdoor(int a_BlockX, int a_BlockY, i
{
if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, true))
{
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x4);
m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0);
m_World.SetTrapdoorOpen(a_BlockX, a_BlockY, a_BlockZ, true);
SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true);
}
}
}
else
{
if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, false))
{
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0xB); // Take into account that the fourth bit is needed for trapdoors too
m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0);
m_World.SetTrapdoorOpen(a_BlockX, a_BlockY, a_BlockZ, false);
SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false);
}
}

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@ -307,25 +307,52 @@ void cWorld::CastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ)
int cWorld::GetDefaultWeatherInterval(eWeather a_Weather)
{
switch (a_Weather)
{
case eWeather_Sunny:
{
return 14400 + (m_TickRand.randInt() % 4800); // 12 - 16 minutes
}
case eWeather_Rain:
{
return 9600 + (m_TickRand.randInt() % 7200); // 8 - 14 minutes
}
case eWeather_ThunderStorm:
{
return 2400 + (m_TickRand.randInt() % 4800); // 2 - 6 minutes
}
default:
{
LOGWARNING("Missing default weather interval for weather %d.", a_Weather);
return 1200;
}
} // switch (Weather)
}
void cWorld::SetWeather(eWeather a_NewWeather)
{
// Do the plugins agree? Do they want a different weather?
cRoot::Get()->GetPluginManager()->CallHookWeatherChanging(*this, a_NewWeather);
if (cRoot::Get()->GetPluginManager()->CallHookWeatherChanging(*this, a_NewWeather))
{
m_WeatherInterval = GetDefaultWeatherInterval(m_Weather);
return;
}
// Set new period for the selected weather:
switch (a_NewWeather)
m_WeatherInterval = GetDefaultWeatherInterval(a_NewWeather);
// The weather can't be found:
if (m_WeatherInterval == 1200)
{
case eWeather_Sunny: m_WeatherInterval = 14400 + (m_TickRand.randInt() % 4800); break; // 12 - 16 minutes
case eWeather_Rain: m_WeatherInterval = 9600 + (m_TickRand.randInt() % 7200); break; // 8 - 14 minutes
case eWeather_ThunderStorm: m_WeatherInterval = 2400 + (m_TickRand.randInt() % 4800); break; // 2 - 6 minutes
default:
{
LOGWARNING("Requested unknown weather %d, setting sunny for a minute instead.", a_NewWeather);
a_NewWeather = eWeather_Sunny;
m_WeatherInterval = 1200;
break;
}
} // switch (NewWeather)
return;
}
m_Weather = a_NewWeather;
BroadcastWeather(m_Weather);
@ -2647,6 +2674,47 @@ bool cWorld::SetCommandBlockCommand(int a_BlockX, int a_BlockY, int a_BlockZ, co
bool cWorld::IsTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ)
{
BLOCKTYPE Block;
NIBBLETYPE Meta;
GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta);
if (Block != E_BLOCK_TRAPDOOR)
{
return false;
}
return (Meta & 0x4) > 0;
}
bool cWorld::SetTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open)
{
BLOCKTYPE Block;
NIBBLETYPE Meta;
GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta);
if (Block != E_BLOCK_TRAPDOOR)
{
return false;
}
bool IsOpen = (Meta & 0x4) > 0;
if (a_Open != IsOpen)
{
SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta ^ 0x4);
BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0);
return true;
}
return false;
}
void cWorld::RegenerateChunk(int a_ChunkX, int a_ChunkZ)
{
m_ChunkMap->MarkChunkRegenerating(a_ChunkX, a_ChunkZ);

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@ -139,6 +139,9 @@ public:
BroadcastTimeUpdate();
}
/** Returns the default weather interval for the specific weather type */
int GetDefaultWeatherInterval(eWeather a_Weather);
/** Returns the current game mode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable */
eGameMode GetGameMode(void) const { return m_GameMode; }
@ -342,6 +345,12 @@ public:
/** Sets the command block command. Returns true if command changed. */
bool SetCommandBlockCommand(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Command); // tolua_export
/** Is the trapdoor open? Returns false if there is no trapdoor at the specified coords. */
bool IsTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
/** Set the state of a trapdoor. Returns true if the trapdoor was update, false if there was no trapdoor at those coords. */
bool SetTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open); // tolua_export
/** Regenerate the given chunk: */
void RegenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export