1
0
Fork 0

Add cancelling to WeatherChanging event.

This commit is contained in:
Howaner 2014-03-02 21:04:01 +01:00
parent 5e427ee825
commit 1d67345989
2 changed files with 43 additions and 13 deletions

View File

@ -307,25 +307,52 @@ void cWorld::CastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ)
int cWorld::GetDefaultWeatherInterval(eWeather a_Weather)
{
switch (a_Weather)
{
case eWeather_Sunny:
{
return 14400 + (m_TickRand.randInt() % 4800); // 12 - 16 minutes
}
case eWeather_Rain:
{
return 9600 + (m_TickRand.randInt() % 7200); // 8 - 14 minutes
}
case eWeather_ThunderStorm:
{
return 2400 + (m_TickRand.randInt() % 4800); // 2 - 6 minutes
}
default:
{
LOGWARNING("Missing default weather interval for weather %d.", a_Weather);
return 1200;
}
} // switch (Weather)
}
void cWorld::SetWeather(eWeather a_NewWeather)
{
// Do the plugins agree? Do they want a different weather?
cRoot::Get()->GetPluginManager()->CallHookWeatherChanging(*this, a_NewWeather);
if (cRoot::Get()->GetPluginManager()->CallHookWeatherChanging(*this, a_NewWeather))
{
m_WeatherInterval = GetDefaultWeatherInterval(m_Weather);
return;
}
// Set new period for the selected weather:
switch (a_NewWeather)
m_WeatherInterval = GetDefaultWeatherInterval(a_NewWeather);
// The weather can't be found:
if (m_WeatherInterval == 1200)
{
case eWeather_Sunny: m_WeatherInterval = 14400 + (m_TickRand.randInt() % 4800); break; // 12 - 16 minutes
case eWeather_Rain: m_WeatherInterval = 9600 + (m_TickRand.randInt() % 7200); break; // 8 - 14 minutes
case eWeather_ThunderStorm: m_WeatherInterval = 2400 + (m_TickRand.randInt() % 4800); break; // 2 - 6 minutes
default:
{
LOGWARNING("Requested unknown weather %d, setting sunny for a minute instead.", a_NewWeather);
a_NewWeather = eWeather_Sunny;
m_WeatherInterval = 1200;
break;
}
} // switch (NewWeather)
return;
}
m_Weather = a_NewWeather;
BroadcastWeather(m_Weather);

View File

@ -139,6 +139,9 @@ public:
BroadcastTimeUpdate();
}
/** Returns the default weather interval for the specific weather type */
int GetDefaultWeatherInterval(eWeather a_Weather);
/** Returns the current game mode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable */
eGameMode GetGameMode(void) const { return m_GameMode; }