Fixed formatting, made function static.
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5f3df1445f
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@ -17,7 +17,7 @@ cBeaconEntity::cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld *
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int cBeaconEntity::GetPyramidLevel()
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int cBeaconEntity::GetPyramidLevel(void)
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{
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{
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cBlockArea Area;
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cBlockArea Area;
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int MinY = GetPosY() - 4;
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int MinY = GetPosY() - 4;
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@ -33,12 +33,9 @@ int cBeaconEntity::GetPyramidLevel()
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Area.Read(
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Area.Read(
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m_World,
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m_World,
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GetPosX() - 4,
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GetPosX() - 4, GetPosX() + 4,
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GetPosX() + 4,
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MinY, MaxY,
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MinY,
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GetPosZ() - 4, GetPosZ() + 4,
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MaxY,
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GetPosZ() - 4,
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GetPosZ() + 4,
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cBlockArea::baTypes
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cBlockArea::baTypes
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);
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);
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@ -112,4 +109,8 @@ void cBeaconEntity::SendTo(cClientHandle & a_Client)
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void cBeaconEntity::UsedBy(cPlayer * a_Player)
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void cBeaconEntity::UsedBy(cPlayer * a_Player)
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{
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{
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}
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}
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@ -23,18 +23,22 @@ class cBeaconEntity :
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public:
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public:
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// The initial constructor
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/** The initial constructor */
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cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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// Returns the amount of layers the pyramid below the beacon has.
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/** Returns the amount of layers the pyramid below the beacon has. */
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int GetPyramidLevel(void);
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int GetPyramidLevel(void);
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// Returns true if the block is a diamond block, an golden block, an iron block or an emerald block.
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/** Returns true if the block is a diamond block, a golden block, an iron block or an emerald block. */
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bool IsMineralBlock(BLOCKTYPE a_BlockType);
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static bool IsMineralBlock(BLOCKTYPE a_BlockType);
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// cBlockEntity overrides:
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// cBlockEntity overrides:
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virtual void SaveToJson(Json::Value& a_Value ) override;
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virtual void SaveToJson(Json::Value& a_Value ) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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virtual void UsedBy(cPlayer * a_Player) override;
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virtual void UsedBy(cPlayer * a_Player) override;
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virtual bool Tick(float a_Dt, cChunk & /* a_Chunk */) override;
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virtual bool Tick(float a_Dt, cChunk & /* a_Chunk */) override;
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} ;
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} ;
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