Merge remote-tracking branch 'origin/Beacons'
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commit
5f3df1445f
115
src/BlockEntities/BeaconEntity.cpp
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115
src/BlockEntities/BeaconEntity.cpp
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@ -0,0 +1,115 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "BeaconEntity.h"
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#include "../BlockArea.h"
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cBeaconEntity::cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
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super(E_BLOCK_BEACON, a_BlockX, a_BlockY, a_BlockZ, a_World)
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{
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}
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int cBeaconEntity::GetPyramidLevel()
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{
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cBlockArea Area;
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int MinY = GetPosY() - 4;
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if (MinY < 0)
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{
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MinY = 0;
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}
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int MaxY = GetPosY() - 1;
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if (MaxY < 0)
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{
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MaxY = 0;
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}
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Area.Read(
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m_World,
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GetPosX() - 4,
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GetPosX() + 4,
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MinY,
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MaxY,
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GetPosZ() - 4,
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GetPosZ() + 4,
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cBlockArea::baTypes
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);
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int Layer = 1;
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int MiddleXZ = 4;
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for (int Y = Area.GetSizeY() - 1; Y > 0; Y--)
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{
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for (int X = MiddleXZ - Layer; X <= (MiddleXZ + Layer); X++)
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{
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for (int Z = MiddleXZ - Layer; Z <= (MiddleXZ + Layer); Z++)
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{
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if (!IsMineralBlock(Area.GetRelBlockType(X, Y, Z)))
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{
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return Layer - 1;
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}
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}
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}
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Layer++;
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}
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return Layer - 1;
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}
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bool cBeaconEntity::IsMineralBlock(BLOCKTYPE a_BlockType)
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{
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switch(a_BlockType)
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{
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case E_BLOCK_DIAMOND_BLOCK:
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case E_BLOCK_GOLD_BLOCK:
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case E_BLOCK_IRON_BLOCK:
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case E_BLOCK_EMERALD_BLOCK:
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{
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return true;
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}
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}
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return false;
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}
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bool cBeaconEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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return false;
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}
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void cBeaconEntity::SaveToJson(Json::Value& a_Value)
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{
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}
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void cBeaconEntity::SendTo(cClientHandle & a_Client)
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{
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}
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void cBeaconEntity::UsedBy(cPlayer * a_Player)
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{
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}
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40
src/BlockEntities/BeaconEntity.h
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40
src/BlockEntities/BeaconEntity.h
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#pragma once
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#include "BlockEntity.h"
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namespace Json
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{
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class Value;
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}
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class cBeaconEntity :
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public cBlockEntity
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{
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typedef cBlockEntity super;
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public:
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// The initial constructor
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cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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// Returns the amount of layers the pyramid below the beacon has.
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int GetPyramidLevel(void);
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// Returns true if the block is a diamond block, an golden block, an iron block or an emerald block.
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bool IsMineralBlock(BLOCKTYPE a_BlockType);
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// cBlockEntity overrides:
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virtual void SaveToJson(Json::Value& a_Value ) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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virtual void UsedBy(cPlayer * a_Player) override;
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virtual bool Tick(float a_Dt, cChunk & /* a_Chunk */) override;
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} ;
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// Implements the cBlockEntity class that is the common ancestor for all block entities
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#include "Globals.h"
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#include "BeaconEntity.h"
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#include "BlockEntity.h"
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#include "ChestEntity.h"
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#include "CommandBlockEntity.h"
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@ -26,6 +27,7 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE
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{
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switch (a_BlockType)
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{
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case E_BLOCK_BEACON: return new cBeaconEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
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case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
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case E_BLOCK_COMMAND_BLOCK: return new cCommandBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_World);
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case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
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@ -1299,6 +1299,7 @@ void cChunk::CreateBlockEntities(void)
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BLOCKTYPE BlockType = cChunkDef::GetBlock(m_BlockTypes, x, y, z);
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switch (BlockType)
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{
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case E_BLOCK_BEACON:
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case E_BLOCK_CHEST:
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case E_BLOCK_COMMAND_BLOCK:
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case E_BLOCK_DISPENSER:
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@ -1429,6 +1430,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType,
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// If the new block is a block entity, create the entity object:
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switch (a_BlockType)
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{
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case E_BLOCK_BEACON:
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case E_BLOCK_CHEST:
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case E_BLOCK_COMMAND_BLOCK:
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case E_BLOCK_DISPENSER:
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