Creepers explode when burned by flint and steel (#3865)
Fixed an issue where creepers didn't explode when they were burned with flint and steel
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@ -32,7 +32,7 @@ void cCreeper::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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return;
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}
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if ((GetTarget() == nullptr) || (!TargetIsInRange() && !m_BurnedWithFlintAndSteel))
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if (((GetTarget() == nullptr) || !TargetIsInRange()) && !m_BurnedWithFlintAndSteel)
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{
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if (m_bIsBlowing)
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{
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