Add MC|ItemName plugin message.
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3c102870f6
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@ -633,6 +633,10 @@ void cClientHandle::HandlePluginMessage(const AString & a_Channel, const AString
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// Client <-> Server branding exchange
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SendPluginMessage("MC|Brand", "MCServer");
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}
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else if (a_Channel == "MC|ItemName")
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{
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HandleAnvilItemName(a_Message.c_str(), a_Message.size());
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}
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else if (a_Channel == "REGISTER")
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{
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if (HasPluginChannel(a_Channel))
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@ -774,6 +778,34 @@ void cClientHandle::HandleCommandBlockMessage(const char * a_Data, size_t a_Leng
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void cClientHandle::HandleAnvilItemName(const char * a_Data, unsigned int a_Length)
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{
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if (a_Length < 1)
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{
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return;
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}
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if ((m_Player->GetWindow() == NULL) || (m_Player->GetWindow()->GetWindowType() != cWindow::wtAnvil))
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{
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return;
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}
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cByteBuffer Buffer(a_Length);
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Buffer.Write(a_Data, a_Length);
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AString Name;
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Buffer.ReadAll(Name);
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if (Name.length() <= 30)
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{
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((cAnvilWindow&)*m_Player->GetWindow()).SetRepairedItemName(Name);
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}
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}
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void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, char a_Status)
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{
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LOGD("HandleLeftClick: {%i, %i, %i}; Face: %i; Stat: %i",
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@ -386,6 +386,9 @@ private:
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/** Handles the "MC|AdvCdm" plugin message */
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void HandleCommandBlockMessage(const char * a_Data, size_t a_Length);
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/** Handles the "MC|ItemName" plugin message */
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void HandleAnvilItemName(const char * a_Data, size_t a_Length);
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// cSocketThreads::cCallback overrides:
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virtual void DataReceived (const char * a_Data, size_t a_Size) override; // Data is received from the client
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virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client
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@ -600,8 +600,7 @@ cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player)
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cSlotAreaAnvil::cSlotAreaAnvil(cAnvilWindow & a_ParentWindow) :
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cSlotAreaTemporary(3, a_ParentWindow),
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m_MaximumCost(0),
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m_RepairedItemName("")
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m_MaximumCost(0)
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{
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}
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@ -705,7 +704,8 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
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}
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int NameChangeExp = 0;
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if (m_RepairedItemName.empty())
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const AString & RepairedItemName = ((cAnvilWindow*)&m_ParentWindow)->GetRepairedItemName();
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if (RepairedItemName.empty())
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{
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// Remove custom name
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if (!Input.m_CustomName.empty())
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@ -715,7 +715,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
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Input.m_CustomName = "";
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}
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}
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else if (m_RepairedItemName != Input.m_CustomName)
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else if (RepairedItemName != Input.m_CustomName)
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{
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// Change custom name
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NameChangeExp = (Input.IsDamageable()) ? 4 : (Input.m_ItemCount * 5);
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@ -726,7 +726,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
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RepairCost += NameChangeExp / 2;
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}
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Input.m_CustomName = m_RepairedItemName;
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Input.m_CustomName = RepairedItemName;
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}
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// TODO: Add enchantment exp cost.
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@ -280,8 +280,6 @@ protected:
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/** The maximum cost of repairing/renaming in the anvil. */
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int m_MaximumCost;
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AString m_RepairedItemName;
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} ;
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@ -808,7 +808,8 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
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// cAnvilWindow:
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cAnvilWindow::cAnvilWindow() :
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cWindow(wtAnvil, "Repair")
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cWindow(wtAnvil, "Repair"),
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m_RepairedItemName("")
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{
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m_SlotAreas.push_back(new cSlotAreaAnvil(*this));
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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@ -237,6 +237,15 @@ class cAnvilWindow :
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typedef cWindow super;
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public:
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cAnvilWindow();
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/** Gets the repaired item name. */
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AString GetRepairedItemName(void) const { return m_RepairedItemName; }
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/** Set the repaired item name. */
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void SetRepairedItemName(const AString & a_Name) { m_RepairedItemName = a_Name; }
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protected:
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AString m_RepairedItemName;
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} ;
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