diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index d414c3178..c0ddd1770 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -633,6 +633,10 @@ void cClientHandle::HandlePluginMessage(const AString & a_Channel, const AString // Client <-> Server branding exchange SendPluginMessage("MC|Brand", "MCServer"); } + else if (a_Channel == "MC|ItemName") + { + HandleAnvilItemName(a_Message.c_str(), a_Message.size()); + } else if (a_Channel == "REGISTER") { if (HasPluginChannel(a_Channel)) @@ -774,6 +778,34 @@ void cClientHandle::HandleCommandBlockMessage(const char * a_Data, size_t a_Leng +void cClientHandle::HandleAnvilItemName(const char * a_Data, unsigned int a_Length) +{ + if (a_Length < 1) + { + return; + } + + if ((m_Player->GetWindow() == NULL) || (m_Player->GetWindow()->GetWindowType() != cWindow::wtAnvil)) + { + return; + } + + cByteBuffer Buffer(a_Length); + Buffer.Write(a_Data, a_Length); + + AString Name; + Buffer.ReadAll(Name); + + if (Name.length() <= 30) + { + ((cAnvilWindow&)*m_Player->GetWindow()).SetRepairedItemName(Name); + } +} + + + + + void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, char a_Status) { LOGD("HandleLeftClick: {%i, %i, %i}; Face: %i; Stat: %i", diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 9fd17ac00..4dc6ab074 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -385,6 +385,9 @@ private: /** Handles the "MC|AdvCdm" plugin message */ void HandleCommandBlockMessage(const char * a_Data, size_t a_Length); + + /** Handles the "MC|ItemName" plugin message */ + void HandleAnvilItemName(const char * a_Data, size_t a_Length); // cSocketThreads::cCallback overrides: virtual void DataReceived (const char * a_Data, size_t a_Size) override; // Data is received from the client diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index eac8257ec..2941982a7 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -600,8 +600,7 @@ cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player) cSlotAreaAnvil::cSlotAreaAnvil(cAnvilWindow & a_ParentWindow) : cSlotAreaTemporary(3, a_ParentWindow), - m_MaximumCost(0), - m_RepairedItemName("") + m_MaximumCost(0) { } @@ -705,7 +704,8 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) } int NameChangeExp = 0; - if (m_RepairedItemName.empty()) + const AString & RepairedItemName = ((cAnvilWindow*)&m_ParentWindow)->GetRepairedItemName(); + if (RepairedItemName.empty()) { // Remove custom name if (!Input.m_CustomName.empty()) @@ -715,7 +715,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) Input.m_CustomName = ""; } } - else if (m_RepairedItemName != Input.m_CustomName) + else if (RepairedItemName != Input.m_CustomName) { // Change custom name NameChangeExp = (Input.IsDamageable()) ? 4 : (Input.m_ItemCount * 5); @@ -726,7 +726,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) RepairCost += NameChangeExp / 2; } - Input.m_CustomName = m_RepairedItemName; + Input.m_CustomName = RepairedItemName; } // TODO: Add enchantment exp cost. diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index a316480c6..01dcb88ab 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -280,8 +280,6 @@ protected: /** The maximum cost of repairing/renaming in the anvil. */ int m_MaximumCost; - - AString m_RepairedItemName; } ; diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index eb105f8ab..d6adbef8f 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -808,7 +808,8 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : // cAnvilWindow: cAnvilWindow::cAnvilWindow() : - cWindow(wtAnvil, "Repair") + cWindow(wtAnvil, "Repair"), + m_RepairedItemName("") { m_SlotAreas.push_back(new cSlotAreaAnvil(*this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); diff --git a/src/UI/Window.h b/src/UI/Window.h index c08b36f9b..8f6f80a41 100644 --- a/src/UI/Window.h +++ b/src/UI/Window.h @@ -237,6 +237,15 @@ class cAnvilWindow : typedef cWindow super; public: cAnvilWindow(); + + /** Gets the repaired item name. */ + AString GetRepairedItemName(void) const { return m_RepairedItemName; } + + /** Set the repaired item name. */ + void SetRepairedItemName(const AString & a_Name) { m_RepairedItemName = a_Name; } + +protected: + AString m_RepairedItemName; } ;