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Improve explosion visuals (#4511)

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Mat 2020-03-21 01:42:16 +02:00 committed by GitHub
parent 0a1cfda02c
commit 61a6a18b79
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@ -1407,7 +1407,11 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo
// TODO: Implement block hardiness
cVector3iArray BlocksAffected;
m_ChunkMap->DoExplosionAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected);
BroadcastSoundEffect("entity.generic.explode", Vector3d(a_BlockX, a_BlockY, a_BlockZ), 1.0f, 0.6f);
auto & Random = GetRandomProvider();
auto SoundPitchMultiplier = 1.0f + (Random.RandReal(1.0f) - Random.RandReal(1.0f)) * 0.2f;
BroadcastSoundEffect("entity.generic.explode", Vector3d(a_BlockX, a_BlockY, a_BlockZ), 4.0f, SoundPitchMultiplier * 0.7f);
{
cCSLock Lock(m_CSPlayers);
@ -1423,6 +1427,18 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo
}
}
auto Position = Vector3d(a_BlockX, a_BlockY - 0.5f, a_BlockZ);
auto ParticleFormula = a_ExplosionSize * 0.33f;
auto Spread = ParticleFormula * 0.5f;
auto ParticleCount = std::min((ParticleFormula * 125), 600.0);
BroadcastParticleEffect("largesmoke", Position, Vector3f{}, static_cast<float>(Spread), static_cast<int>(ParticleCount));
Spread = ParticleFormula * 0.35f;
ParticleCount = std::min((ParticleFormula * 550), 1800.0);
BroadcastParticleEffect("explode", Position, Vector3f{}, static_cast<float>(Spread), static_cast<int>(ParticleCount));
cPluginManager::Get()->CallHookExploded(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData);
}