1
0
Fork 0

Refactored global block property arrays

This commit is contained in:
andrew 2014-03-01 17:04:17 +02:00
parent 80b0496bff
commit 5c5502be9e
2 changed files with 477 additions and 0 deletions

423
src/BlockInfo.cpp Normal file
View File

@ -0,0 +1,423 @@
#include "Globals.h"
#include "BlockInfo.h"
BlockInfo BlockInfo::ms_Info[256];
BlockInfo::BlockInfo()
: m_LightValue(0x00)
, m_SpreadLightFalloff(0x0f)
, m_Transparent(false)
, m_OneHitDig(false)
, m_PistonBreakable(false)
, m_IsSnowable(true)
, m_RequiresSpecialTool(false)
, m_IsSolid(true)
, m_FullyOccupiesVoxel(false)
{}
BlockInfo & BlockInfo::GetById(unsigned int a_ID)
{
ASSERT(a_ID < 256);
return ms_Info[a_ID];
}
void BlockInfo::Initialize(void)
{
// Emissive blocks
ms_Info[E_BLOCK_FIRE ].m_LightValue = 15;
ms_Info[E_BLOCK_GLOWSTONE ].m_LightValue = 15;
ms_Info[E_BLOCK_JACK_O_LANTERN ].m_LightValue = 15;
ms_Info[E_BLOCK_LAVA ].m_LightValue = 15;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_LightValue = 15;
ms_Info[E_BLOCK_END_PORTAL ].m_LightValue = 15;
ms_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_LightValue = 15;
ms_Info[E_BLOCK_TORCH ].m_LightValue = 14;
ms_Info[E_BLOCK_BURNING_FURNACE ].m_LightValue = 13;
ms_Info[E_BLOCK_NETHER_PORTAL ].m_LightValue = 11;
ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_LightValue = 9;
ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_LightValue = 9;
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_LightValue = 7;
ms_Info[E_BLOCK_BREWING_STAND ].m_LightValue = 1;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_LightValue = 1;
ms_Info[E_BLOCK_DRAGON_EGG ].m_LightValue = 1;
// Spread blocks
ms_Info[E_BLOCK_AIR ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_CAKE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_CHEST ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_COBWEB ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_CROPS ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_FENCE_GATE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_GLASS ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_GLASS_PANE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_GLOWSTONE ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_IRON_DOOR ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_LEAVES ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_TORCH ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_WALLSIGN ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_WOODEN_DOOR ].m_SpreadLightFalloff = 1;
// Light in water and lava dissapears faster:
ms_Info[E_BLOCK_LAVA ].m_SpreadLightFalloff = 3;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_SpreadLightFalloff = 3;
ms_Info[E_BLOCK_STATIONARY_WATER ].m_SpreadLightFalloff = 3;
ms_Info[E_BLOCK_WATER ].m_SpreadLightFalloff = 3;
// Transparent blocks
ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_Transparent = true;
ms_Info[E_BLOCK_AIR ].m_Transparent = true;
ms_Info[E_BLOCK_BIG_FLOWER ].m_Transparent = true;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_Transparent = true;
ms_Info[E_BLOCK_CARROTS ].m_Transparent = true;
ms_Info[E_BLOCK_CHEST ].m_Transparent = true;
ms_Info[E_BLOCK_COBWEB ].m_Transparent = true;
ms_Info[E_BLOCK_CROPS ].m_Transparent = true;
ms_Info[E_BLOCK_DANDELION ].m_Transparent = true;
ms_Info[E_BLOCK_DETECTOR_RAIL ].m_Transparent = true;
ms_Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true;
ms_Info[E_BLOCK_FENCE ].m_Transparent = true;
ms_Info[E_BLOCK_FENCE_GATE ].m_Transparent = true;
ms_Info[E_BLOCK_FIRE ].m_Transparent = true;
ms_Info[E_BLOCK_FLOWER ].m_Transparent = true;
ms_Info[E_BLOCK_FLOWER_POT ].m_Transparent = true;
ms_Info[E_BLOCK_GLASS ].m_Transparent = true;
ms_Info[E_BLOCK_GLASS_PANE ].m_Transparent = true;
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
ms_Info[E_BLOCK_ICE ].m_Transparent = true;
ms_Info[E_BLOCK_IRON_DOOR ].m_Transparent = true;
ms_Info[E_BLOCK_LAVA ].m_Transparent = true;
ms_Info[E_BLOCK_LEAVES ].m_Transparent = true;
ms_Info[E_BLOCK_LEVER ].m_Transparent = true;
ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
ms_Info[E_BLOCK_MELON_STEM ].m_Transparent = true;
ms_Info[E_BLOCK_NETHER_BRICK_FENCE ].m_Transparent = true;
ms_Info[E_BLOCK_NEW_LEAVES ].m_Transparent = true;
ms_Info[E_BLOCK_POTATOES ].m_Transparent = true;
ms_Info[E_BLOCK_POWERED_RAIL ].m_Transparent = true;
ms_Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true;
ms_Info[E_BLOCK_PUMPKIN_STEM ].m_Transparent = true;
ms_Info[E_BLOCK_RAIL ].m_Transparent = true;
ms_Info[E_BLOCK_RED_MUSHROOM ].m_Transparent = true;
ms_Info[E_BLOCK_SIGN_POST ].m_Transparent = true;
ms_Info[E_BLOCK_SNOW ].m_Transparent = true;
ms_Info[E_BLOCK_STAINED_GLASS ].m_Transparent = true;
ms_Info[E_BLOCK_STAINED_GLASS_PANE ].m_Transparent = true;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_Transparent = true;
ms_Info[E_BLOCK_STATIONARY_WATER ].m_Transparent = true;
ms_Info[E_BLOCK_STONE_BUTTON ].m_Transparent = true;
ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_Transparent = true;
ms_Info[E_BLOCK_TALL_GRASS ].m_Transparent = true;
ms_Info[E_BLOCK_TORCH ].m_Transparent = true;
ms_Info[E_BLOCK_VINES ].m_Transparent = true;
ms_Info[E_BLOCK_WALLSIGN ].m_Transparent = true;
ms_Info[E_BLOCK_WATER ].m_Transparent = true;
ms_Info[E_BLOCK_WOODEN_BUTTON ].m_Transparent = true;
ms_Info[E_BLOCK_WOODEN_DOOR ].m_Transparent = true;
ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_Transparent = true;
// TODO: Any other transparent blocks?
// One hit break blocks:
ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_OneHitDig = true;
ms_Info[E_BLOCK_BIG_FLOWER ].m_OneHitDig = true;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_OneHitDig = true;
ms_Info[E_BLOCK_CARROTS ].m_OneHitDig = true;
ms_Info[E_BLOCK_CROPS ].m_OneHitDig = true;
ms_Info[E_BLOCK_DANDELION ].m_OneHitDig = true;
ms_Info[E_BLOCK_FIRE ].m_OneHitDig = true;
ms_Info[E_BLOCK_FLOWER ].m_OneHitDig = true;
ms_Info[E_BLOCK_FLOWER_POT ].m_OneHitDig = true;
ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_OneHitDig = true;
ms_Info[E_BLOCK_MELON_STEM ].m_OneHitDig = true;
ms_Info[E_BLOCK_POTATOES ].m_OneHitDig = true;
ms_Info[E_BLOCK_PUMPKIN_STEM ].m_OneHitDig = true;
ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_OneHitDig = true;
ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_OneHitDig = true;
ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_OneHitDig = true;
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_OneHitDig = true;
ms_Info[E_BLOCK_REDSTONE_WIRE ].m_OneHitDig = true;
ms_Info[E_BLOCK_RED_MUSHROOM ].m_OneHitDig = true;
ms_Info[E_BLOCK_REEDS ].m_OneHitDig = true;
ms_Info[E_BLOCK_SAPLING ].m_OneHitDig = true;
ms_Info[E_BLOCK_TNT ].m_OneHitDig = true;
ms_Info[E_BLOCK_TALL_GRASS ].m_OneHitDig = true;
ms_Info[E_BLOCK_TORCH ].m_OneHitDig = true;
// Blocks that break when pushed by piston:
ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_PistonBreakable = true;
ms_Info[E_BLOCK_AIR ].m_PistonBreakable = true;
ms_Info[E_BLOCK_BED ].m_PistonBreakable = true;
ms_Info[E_BLOCK_BIG_FLOWER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_PistonBreakable = true;
ms_Info[E_BLOCK_COBWEB ].m_PistonBreakable = true;
ms_Info[E_BLOCK_CROPS ].m_PistonBreakable = true;
ms_Info[E_BLOCK_DANDELION ].m_PistonBreakable = true;
ms_Info[E_BLOCK_DEAD_BUSH ].m_PistonBreakable = true;
ms_Info[E_BLOCK_FIRE ].m_PistonBreakable = true;
ms_Info[E_BLOCK_FLOWER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_PistonBreakable = true;
ms_Info[E_BLOCK_IRON_DOOR ].m_PistonBreakable = true;
ms_Info[E_BLOCK_JACK_O_LANTERN ].m_PistonBreakable = true;
ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
ms_Info[E_BLOCK_LADDER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_LAVA ].m_PistonBreakable = true;
ms_Info[E_BLOCK_LEVER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_MELON ].m_PistonBreakable = true;
ms_Info[E_BLOCK_MELON_STEM ].m_PistonBreakable = true;
ms_Info[E_BLOCK_PUMPKIN ].m_PistonBreakable = true;
ms_Info[E_BLOCK_PUMPKIN_STEM ].m_PistonBreakable = true;
ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_PistonBreakable = true;
ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_PistonBreakable = true;
ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_PistonBreakable = true;
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_PistonBreakable = true;
ms_Info[E_BLOCK_REDSTONE_WIRE ].m_PistonBreakable = true;
ms_Info[E_BLOCK_RED_MUSHROOM ].m_PistonBreakable = true;
ms_Info[E_BLOCK_REEDS ].m_PistonBreakable = true;
ms_Info[E_BLOCK_SNOW ].m_PistonBreakable = true;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_PistonBreakable = true;
ms_Info[E_BLOCK_STATIONARY_WATER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_STONE_BUTTON ].m_PistonBreakable = true;
ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_PistonBreakable = true;
ms_Info[E_BLOCK_TALL_GRASS ].m_PistonBreakable = true;
ms_Info[E_BLOCK_TORCH ].m_PistonBreakable = true;
ms_Info[E_BLOCK_VINES ].m_PistonBreakable = true;
ms_Info[E_BLOCK_WATER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_WOODEN_BUTTON ].m_PistonBreakable = true;
ms_Info[E_BLOCK_WOODEN_DOOR ].m_PistonBreakable = true;
ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_PistonBreakable = true;
// Blocks that cannot be snowed over:
ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_IsSnowable = false;
ms_Info[E_BLOCK_AIR ].m_IsSnowable = false;
ms_Info[E_BLOCK_BIG_FLOWER ].m_IsSnowable = false;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSnowable = false;
ms_Info[E_BLOCK_CACTUS ].m_IsSnowable = false;
ms_Info[E_BLOCK_CHEST ].m_IsSnowable = false;
ms_Info[E_BLOCK_CROPS ].m_IsSnowable = false;
ms_Info[E_BLOCK_DANDELION ].m_IsSnowable = false;
ms_Info[E_BLOCK_FIRE ].m_IsSnowable = false;
ms_Info[E_BLOCK_FLOWER ].m_IsSnowable = false;
ms_Info[E_BLOCK_GLASS ].m_IsSnowable = false;
ms_Info[E_BLOCK_ICE ].m_IsSnowable = false;
ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_IsSnowable = false;
ms_Info[E_BLOCK_LAVA ].m_IsSnowable = false;
ms_Info[E_BLOCK_LILY_PAD ].m_IsSnowable = false;
ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_IsSnowable = false;
ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_IsSnowable = false;
ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSnowable = false;
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSnowable = false;
ms_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSnowable = false;
ms_Info[E_BLOCK_RED_MUSHROOM ].m_IsSnowable = false;
ms_Info[E_BLOCK_REEDS ].m_IsSnowable = false;
ms_Info[E_BLOCK_SAPLING ].m_IsSnowable = false;
ms_Info[E_BLOCK_SIGN_POST ].m_IsSnowable = false;
ms_Info[E_BLOCK_SNOW ].m_IsSnowable = false;
ms_Info[E_BLOCK_STAINED_GLASS ].m_IsSnowable = false;
ms_Info[E_BLOCK_STAINED_GLASS_PANE ].m_IsSnowable = false;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSnowable = false;
ms_Info[E_BLOCK_STATIONARY_WATER ].m_IsSnowable = false;
ms_Info[E_BLOCK_TALL_GRASS ].m_IsSnowable = false;
ms_Info[E_BLOCK_TNT ].m_IsSnowable = false;
ms_Info[E_BLOCK_TORCH ].m_IsSnowable = false;
ms_Info[E_BLOCK_VINES ].m_IsSnowable = false;
ms_Info[E_BLOCK_WALLSIGN ].m_IsSnowable = false;
ms_Info[E_BLOCK_WATER ].m_IsSnowable = false;
// Blocks that don't drop without a special tool:
ms_Info[E_BLOCK_BRICK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_CAULDRON ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COAL_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COBBLESTONE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COBBLESTONE_STAIRS ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COBWEB ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_DIAMOND_BLOCK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_DIAMOND_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_EMERALD_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_END_STONE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_GOLD_BLOCK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_GOLD_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_IRON_BLOCK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_IRON_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_LAPIS_BLOCK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_LAPIS_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_NETHERRACK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_NETHER_BRICK ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_OBSIDIAN ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_REDSTONE_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_SANDSTONE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_SANDSTONE_STAIRS ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_SNOW ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_STONE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_STONE_BRICKS ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_STONE_BRICK_STAIRS ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_STONE_SLAB ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_VINES ].m_RequiresSpecialTool = true;
// Nonsolid blocks:
ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false;
ms_Info[E_BLOCK_AIR ].m_IsSolid = false;
ms_Info[E_BLOCK_BIG_FLOWER ].m_IsSolid = false;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSolid = false;
ms_Info[E_BLOCK_CARROTS ].m_IsSolid = false;
ms_Info[E_BLOCK_COBWEB ].m_IsSolid = false;
ms_Info[E_BLOCK_CROPS ].m_IsSolid = false;
ms_Info[E_BLOCK_DANDELION ].m_IsSolid = false;
ms_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false;
ms_Info[E_BLOCK_END_PORTAL ].m_IsSolid = false;
ms_Info[E_BLOCK_FIRE ].m_IsSolid = false;
ms_Info[E_BLOCK_FLOWER ].m_IsSolid = false;
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
ms_Info[E_BLOCK_LAVA ].m_IsSolid = false;
ms_Info[E_BLOCK_LEVER ].m_IsSolid = false;
ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
ms_Info[E_BLOCK_MELON_STEM ].m_IsSolid = false;
ms_Info[E_BLOCK_NETHER_PORTAL ].m_IsSolid = false;
ms_Info[E_BLOCK_PISTON_EXTENSION ].m_IsSolid = false;
ms_Info[E_BLOCK_POTATOES ].m_IsSolid = false;
ms_Info[E_BLOCK_POWERED_RAIL ].m_IsSolid = false;
ms_Info[E_BLOCK_RAIL ].m_IsSolid = false;
ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSolid = false;
ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSolid = false;
ms_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSolid = false;
ms_Info[E_BLOCK_RED_MUSHROOM ].m_IsSolid = false;
ms_Info[E_BLOCK_REEDS ].m_IsSolid = false;
ms_Info[E_BLOCK_SAPLING ].m_IsSolid = false;
ms_Info[E_BLOCK_SIGN_POST ].m_IsSolid = false;
ms_Info[E_BLOCK_SNOW ].m_IsSolid = false;
ms_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSolid = false;
ms_Info[E_BLOCK_STATIONARY_WATER ].m_IsSolid = false;
ms_Info[E_BLOCK_STONE_BUTTON ].m_IsSolid = false;
ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_IsSolid = false;
ms_Info[E_BLOCK_TALL_GRASS ].m_IsSolid = false;
ms_Info[E_BLOCK_TORCH ].m_IsSolid = false;
ms_Info[E_BLOCK_TRIPWIRE ].m_IsSolid = false;
ms_Info[E_BLOCK_VINES ].m_IsSolid = false;
ms_Info[E_BLOCK_WALLSIGN ].m_IsSolid = false;
ms_Info[E_BLOCK_WATER ].m_IsSolid = false;
ms_Info[E_BLOCK_WOODEN_BUTTON ].m_IsSolid = false;
ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_IsSolid = false;
ms_Info[E_BLOCK_WOODEN_SLAB ].m_IsSolid = false;
// Torch placeable blocks:
ms_Info[E_BLOCK_NEW_LOG ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_BEDROCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_BLOCK_OF_COAL ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_BOOKCASE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_BRICK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_CLAY ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_COAL_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_COBBLESTONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_COMMAND_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_CRAFTING_TABLE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DIAMOND_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DIAMOND_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DIRT ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DISPENSER ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_DROPPER ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_EMERALD_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_EMERALD_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_END_STONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_FURNACE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_GLOWSTONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_GOLD_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_GOLD_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_GRASS ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_GRAVEL ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_HARDENED_CLAY ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_HAY_BALE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_IRON_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_IRON_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_JACK_O_LANTERN ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_JUKEBOX ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_LAPIS_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_LAPIS_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_LOG ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_MELON ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_MYCELIUM ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_NETHERRACK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_NETHER_BRICK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_NOTE_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_OBSIDIAN ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_PACKED_ICE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_PLANKS ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_PUMPKIN ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_QUARTZ_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_REDSTONE_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_SANDSTONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_SAND ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_SILVERFISH_EGG ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_SPONGE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_STAINED_CLAY ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_WOOL ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_STONE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_STONE_BRICKS ].m_FullyOccupiesVoxel = true;
}
// This is actually just some code that needs to run at program startup, so it is wrapped into a global var's constructor:
class cBlockInfoInitializer
{
public:
cBlockInfoInitializer(void)
{
BlockInfo::Initialize();
}
} BlockInfoInitializer;

54
src/BlockInfo.h Normal file
View File

@ -0,0 +1,54 @@
#pragma once
class BlockInfo
{
public:
BlockInfo();
/** (Re-)Initializes the internal BlockInfo structures. */
static void Initialize(void);
/** Returns the associated BlockInfo structure. */
static BlockInfo & GetById(unsigned int a_ID);
NIBBLETYPE m_LightValue;
NIBBLETYPE m_SpreadLightFalloff;
bool m_Transparent;
bool m_OneHitDig;
bool m_PistonBreakable;
bool m_IsSnowable;
bool m_RequiresSpecialTool;
bool m_IsSolid;
bool m_FullyOccupiesVoxel;
inline static NIBBLETYPE GetLightValue (unsigned int a_ID) { return GetById(a_ID).m_LightValue; }
inline static NIBBLETYPE GetSpreadLightFalloff(unsigned int a_ID) { return GetById(a_ID).m_SpreadLightFalloff; }
inline static bool IsTransparent (unsigned int a_ID) { return GetById(a_ID).m_Transparent; }
inline static bool IsOneHitDig (unsigned int a_ID) { return GetById(a_ID).m_OneHitDig; }
inline static bool IsPistoneBreakable (unsigned int a_ID) { return GetById(a_ID).m_PistonBreakable; }
inline static bool IsSnowable (unsigned int a_ID) { return GetById(a_ID).m_IsSnowable; }
inline static bool RequiresSpecialTool (unsigned int a_ID) { return GetById(a_ID).m_RequiresSpecialTool; }
inline static bool IsSolid (unsigned int a_ID) { return GetById(a_ID).m_IsSolid; }
inline static bool FullyOccupiesVoxel (unsigned int a_ID) { return GetById(a_ID).m_FullyOccupiesVoxel; }
protected:
// TODO xdot: Change to std::vector to support dynamic block IDs
static BlockInfo ms_Info[256];
};