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cMapDecorator: Implemented random rotations

This commit is contained in:
andrew 2014-02-19 20:57:14 +02:00
parent 4a1ac57408
commit 58a708825f
2 changed files with 18 additions and 13 deletions

View File

@ -9,6 +9,7 @@
#include "World.h" #include "World.h"
#include "Chunk.h" #include "Chunk.h"
#include "Entities/Player.h" #include "Entities/Player.h"
#include "FastRandom.h"
@ -52,14 +53,14 @@ T Clamp(T a_X, T a_Min, T a_Max)
void cMapDecorator::Update(void) void cMapDecorator::Update(void)
{ {
ASSERT(m_Map != NULL);
unsigned int PixelWidth = m_Map->GetPixelWidth();
int InsideWidth = (m_Map->GetWidth() / 2) - 1;
int InsideHeight = (m_Map->GetHeight() / 2) - 1;
if (m_Player != NULL) if (m_Player != NULL)
{ {
ASSERT(m_Map != NULL);
unsigned int PixelWidth = m_Map->GetPixelWidth();
int InsideWidth = (m_Map->GetWidth() / 2) - 1;
int InsideHeight = (m_Map->GetHeight() / 2) - 1;
int PixelX = (m_Player->GetPosX() - m_Map->GetCenterX()) / PixelWidth; int PixelX = (m_Player->GetPosX() - m_Map->GetCenterX()) / PixelWidth;
int PixelZ = (m_Player->GetPosZ() - m_Map->GetCenterZ()) / PixelWidth; int PixelZ = (m_Player->GetPosZ() - m_Map->GetCenterZ()) / PixelWidth;
@ -67,18 +68,22 @@ void cMapDecorator::Update(void)
m_PixelX = (2 * PixelX) + 1; m_PixelX = (2 * PixelX) + 1;
m_PixelZ = (2 * PixelZ) + 1; m_PixelZ = (2 * PixelZ) + 1;
// 1px border
if ((PixelX > -InsideWidth) && (PixelX <= InsideWidth) && (PixelZ > -InsideHeight) && (PixelZ <= InsideHeight)) if ((PixelX > -InsideWidth) && (PixelX <= InsideWidth) && (PixelZ > -InsideHeight) && (PixelZ <= InsideHeight))
{ {
double Yaw = m_Player->GetYaw(); double Yaw = m_Player->GetYaw();
m_Rot = (Yaw * 16) / 360;
if (m_Map->GetDimension() == dimNether) if (m_Map->GetDimension() == dimNether)
{ {
cFastRandom Random;
Int64 WorldAge = m_Player->GetWorld()->GetWorldAge(); Int64 WorldAge = m_Player->GetWorld()->GetWorldAge();
// TODO 2014-02-18 xdot: Random rotations // TODO 2014-02-19 xdot: Refine
m_Rot = Random.NextInt(16, WorldAge);
}
else
{
m_Rot = (Yaw * 16) / 360;
} }
m_Type = E_TYPE_PLAYER; m_Type = E_TYPE_PLAYER;

View File

@ -51,7 +51,7 @@ public:
/** Constructs a map decorator that tracks a player. */ /** Constructs a map decorator that tracks a player. */
cMapDecorator(cMap * a_Map, cPlayer * a_Player); cMapDecorator(cMap * a_Map, cPlayer * a_Player);
/** Updates the pixel coordinates of the decorator. */ /** Updates the decorator. */
void Update(void); void Update(void);
unsigned int GetPixelX(void) const { return m_PixelX; } unsigned int GetPixelX(void) const { return m_PixelX; }
@ -123,7 +123,7 @@ public:
/** Construct an empty map. */ /** Construct an empty map. */
cMap(unsigned int a_ID, cWorld * a_World); cMap(unsigned int a_ID, cWorld * a_World);
/** Constructs an empty map at the specified coordinates. */ /** Construct an empty map at the specified coordinates. */
cMap(unsigned int a_ID, int a_CenterX, int a_CenterZ, cWorld * a_World, unsigned int a_Scale = 3); cMap(unsigned int a_ID, int a_CenterX, int a_CenterZ, cWorld * a_World, unsigned int a_Scale = 3);
/** Send this map to the specified client. WARNING: Slow */ /** Send this map to the specified client. WARNING: Slow */
@ -135,7 +135,7 @@ public:
/** Update a circular region around the specified player. */ /** Update a circular region around the specified player. */
void UpdateRadius(cPlayer & a_Player, unsigned int a_Radius); void UpdateRadius(cPlayer & a_Player, unsigned int a_Radius);
/** Send next update packet and remove invalid decorators */ /** Send next update packet to the specified player and remove invalid decorators/clients. */
void UpdateClient(cPlayer * a_Player); void UpdateClient(cPlayer * a_Player);
// tolua_begin // tolua_begin