diff --git a/src/Map.cpp b/src/Map.cpp index 4f8924af2..a194dbd96 100644 --- a/src/Map.cpp +++ b/src/Map.cpp @@ -9,6 +9,7 @@ #include "World.h" #include "Chunk.h" #include "Entities/Player.h" +#include "FastRandom.h" @@ -52,14 +53,14 @@ T Clamp(T a_X, T a_Min, T a_Max) void cMapDecorator::Update(void) { - ASSERT(m_Map != NULL); - unsigned int PixelWidth = m_Map->GetPixelWidth(); - - int InsideWidth = (m_Map->GetWidth() / 2) - 1; - int InsideHeight = (m_Map->GetHeight() / 2) - 1; - if (m_Player != NULL) { + ASSERT(m_Map != NULL); + unsigned int PixelWidth = m_Map->GetPixelWidth(); + + int InsideWidth = (m_Map->GetWidth() / 2) - 1; + int InsideHeight = (m_Map->GetHeight() / 2) - 1; + int PixelX = (m_Player->GetPosX() - m_Map->GetCenterX()) / PixelWidth; int PixelZ = (m_Player->GetPosZ() - m_Map->GetCenterZ()) / PixelWidth; @@ -67,18 +68,22 @@ void cMapDecorator::Update(void) m_PixelX = (2 * PixelX) + 1; m_PixelZ = (2 * PixelZ) + 1; - // 1px border if ((PixelX > -InsideWidth) && (PixelX <= InsideWidth) && (PixelZ > -InsideHeight) && (PixelZ <= InsideHeight)) { double Yaw = m_Player->GetYaw(); - m_Rot = (Yaw * 16) / 360; - if (m_Map->GetDimension() == dimNether) { + cFastRandom Random; + Int64 WorldAge = m_Player->GetWorld()->GetWorldAge(); - // TODO 2014-02-18 xdot: Random rotations + // TODO 2014-02-19 xdot: Refine + m_Rot = Random.NextInt(16, WorldAge); + } + else + { + m_Rot = (Yaw * 16) / 360; } m_Type = E_TYPE_PLAYER; diff --git a/src/Map.h b/src/Map.h index 1a330e1c2..3cf9977ab 100644 --- a/src/Map.h +++ b/src/Map.h @@ -51,7 +51,7 @@ public: /** Constructs a map decorator that tracks a player. */ cMapDecorator(cMap * a_Map, cPlayer * a_Player); - /** Updates the pixel coordinates of the decorator. */ + /** Updates the decorator. */ void Update(void); unsigned int GetPixelX(void) const { return m_PixelX; } @@ -123,7 +123,7 @@ public: /** Construct an empty map. */ cMap(unsigned int a_ID, cWorld * a_World); - /** Constructs an empty map at the specified coordinates. */ + /** Construct an empty map at the specified coordinates. */ cMap(unsigned int a_ID, int a_CenterX, int a_CenterZ, cWorld * a_World, unsigned int a_Scale = 3); /** Send this map to the specified client. WARNING: Slow */ @@ -135,7 +135,7 @@ public: /** Update a circular region around the specified player. */ void UpdateRadius(cPlayer & a_Player, unsigned int a_Radius); - /** Send next update packet and remove invalid decorators */ + /** Send next update packet to the specified player and remove invalid decorators/clients. */ void UpdateClient(cPlayer * a_Player); // tolua_begin