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Implemented bed homes

+ Implemented bed home positions
* Fixed some inventory and health server/client mismatches after world
change
This commit is contained in:
Tiger Wang 2014-06-01 18:46:59 +01:00
parent 8bff3e5af2
commit 576f89c1d5
4 changed files with 42 additions and 16 deletions

View File

@ -133,6 +133,8 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit
a_Player->SetIsInBed(true); a_Player->SetIsInBed(true);
a_Player->SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
a_Player->SendMessageSuccess("Home position set successfully");
cTimeFastForwardTester Tester; cTimeFastForwardTester Tester;
if (a_WorldInterface.ForEachPlayer(Tester)) if (a_WorldInterface.ForEachPlayer(Tester))

View File

@ -1093,6 +1093,12 @@ void cEntity::DetectPortal()
File.WriteFile(OverworldName + "/world.ini"); File.WriteFile(OverworldName + "/world.ini");
MoveToWorld(OverworldName, cRoot::Get()->CreateAndInitializeWorld(OverworldName)); MoveToWorld(OverworldName, cRoot::Get()->CreateAndInitializeWorld(OverworldName));
if (IsPlayer())
{
cPlayer * Player = (cPlayer *)this;
Player->TeleportToCoords(Player->GetLastBedPos().x, Player->GetLastBedPos().y, Player->GetLastBedPos().z);
}
break; break;
} }
case dimOverworld: case dimOverworld:

View File

@ -82,13 +82,13 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
m_PlayerName = a_PlayerName; m_PlayerName = a_PlayerName;
if (!LoadFromDisk()) cWorld * World;
if (!LoadFromDisk(World))
{ {
m_Inventory.Clear(); m_Inventory.Clear();
cWorld * DefaultWorld = cRoot::Get()->GetDefaultWorld(); SetPosX(World->GetSpawnX());
SetPosX(DefaultWorld->GetSpawnX()); SetPosY(World->GetSpawnY());
SetPosY(DefaultWorld->GetSpawnY()); SetPosZ(World->GetSpawnZ());
SetPosZ(DefaultWorld->GetSpawnZ());
LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}", LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ() a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ()
@ -101,11 +101,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
if (m_GameMode == gmNotSet) if (m_GameMode == gmNotSet)
{ {
cWorld * World = cRoot::Get()->GetWorld(GetLoadedWorldName());
if (World == NULL)
{
World = cRoot::Get()->GetDefaultWorld();
}
if (World->IsGameModeCreative()) if (World->IsGameModeCreative())
{ {
m_CanFly = true; m_CanFly = true;
@ -955,7 +950,7 @@ void cPlayer::Respawn(void)
// Extinguish the fire: // Extinguish the fire:
StopBurning(); StopBurning();
TeleportToCoords(GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ()); TeleportToCoords(GetLastBedPos().x, GetLastBedPos().y, GetLastBedPos().z);
SetVisible(true); SetVisible(true);
} }
@ -1614,6 +1609,8 @@ bool cPlayer::MoveToWorld(const AString & a_WorldName, cWorld * a_World)
if (SendRespawn) if (SendRespawn)
{ {
GetClientHandle()->SendPlayerMoveLook(); GetClientHandle()->SendPlayerMoveLook();
GetClientHandle()->SendHealth();
GetClientHandle()->SendWholeInventory((cWindow &)GetInventory());
} }
return true; return true;
@ -1662,8 +1659,14 @@ void cPlayer::LoadPermissionsFromDisk()
bool cPlayer::LoadFromDisk() bool cPlayer::LoadFromDisk(cWorld * a_World)
{ {
a_World = cRoot::Get()->GetWorld(GetLoadedWorldName());
if (a_World == NULL)
{
a_World = cRoot::Get()->GetDefaultWorld();
}
LoadPermissionsFromDisk(); LoadPermissionsFromDisk();
// Log player permissions, cause it's what the cool kids do // Log player permissions, cause it's what the cool kids do
@ -1724,6 +1727,9 @@ bool cPlayer::LoadFromDisk()
m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt(); m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt();
m_CurrentXp = (short) root.get("xpCurrent", 0).asInt(); m_CurrentXp = (short) root.get("xpCurrent", 0).asInt();
m_IsFlying = root.get("isflying", 0).asBool(); m_IsFlying = root.get("isflying", 0).asBool();
m_LastBedPos.x = root.get("SpawnX", a_World->GetSpawnX()).asInt();
m_LastBedPos.y = root.get("SpawnY", a_World->GetSpawnY()).asInt();
m_LastBedPos.z = root.get("SpawnZ", a_World->GetSpawnZ()).asInt();
m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt(); m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
@ -1742,7 +1748,7 @@ bool cPlayer::LoadFromDisk()
StatSerializer.Load(); StatSerializer.Load();
LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"", LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
GetName().c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str() GetName().c_str(), GetPosX(), GetPosY(), GetPosZ(), GetLoadedWorldName().c_str()
); );
return true; return true;
@ -1784,6 +1790,9 @@ bool cPlayer::SaveToDisk()
root["foodExhaustion"] = m_FoodExhaustionLevel; root["foodExhaustion"] = m_FoodExhaustionLevel;
root["world"] = GetWorld()->GetName(); root["world"] = GetWorld()->GetName();
root["isflying"] = IsFlying(); root["isflying"] = IsFlying();
root["SpawnX"] = GetLastBedPos().x;
root["SpawnY"] = GetLastBedPos().y;
root["SpawnZ"] = GetLastBedPos().z;
if (m_GameMode == GetWorld()->GetGameMode()) if (m_GameMode == GetWorld()->GetGameMode())
{ {

View File

@ -331,7 +331,7 @@ public:
virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL) override; // tolua_export virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL) override; // tolua_export
bool SaveToDisk(void); bool SaveToDisk(void);
bool LoadFromDisk(void); bool LoadFromDisk(cWorld * a_World);
void LoadPermissionsFromDisk(void); // tolua_export void LoadPermissionsFromDisk(void); // tolua_export
const AString & GetLoadedWorldName() { return m_LoadedWorldName; } const AString & GetLoadedWorldName() { return m_LoadedWorldName; }
@ -391,11 +391,19 @@ public:
/** If true the player can fly even when he's not in creative. */ /** If true the player can fly even when he's not in creative. */
void SetCanFly(bool a_CanFly); void SetCanFly(bool a_CanFly);
/** Gets the last position that the player slept in */
Vector3i GetLastBedPos(void) const { return m_LastBedPos; }
/** Sets the player's bed (home) position */
void SetBedPos(const Vector3i & a_Pos) { m_LastBedPos = a_Pos; }
/** Update movement-related statistics. */ /** Update movement-related statistics. */
void UpdateMovementStats(const Vector3d & a_DeltaPos); void UpdateMovementStats(const Vector3d & a_DeltaPos);
/** Returns wheter the player can fly or not. */ /** Returns wheter the player can fly or not. */
virtual bool CanFly(void) const { return m_CanFly; } virtual bool CanFly(void) const { return m_CanFly; }
// tolua_end // tolua_end
// cEntity overrides: // cEntity overrides:
@ -450,6 +458,9 @@ protected:
cWindow * m_CurrentWindow; cWindow * m_CurrentWindow;
cWindow * m_InventoryWindow; cWindow * m_InventoryWindow;
/** The player's last saved bed position */
Vector3i m_LastBedPos;
char m_Color; char m_Color;
eGameMode m_GameMode; eGameMode m_GameMode;
@ -508,8 +519,6 @@ protected:
cStatManager m_Stats; cStatManager m_Stats;
void ResolvePermissions(void); void ResolvePermissions(void);
void ResolveGroups(void); void ResolveGroups(void);