Test for correct coordinates when fishing
Fun fact: this was able to actually deadlock the server depending on where you were standing :)
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@ -155,7 +155,7 @@ void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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}
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m_CountDownTime--;
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if (m_World->GetHeight(POSX_TOINT, POSY_TOINT) == POSZ_TOINT)
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if (m_World->GetHeight(POSX_TOINT, POSZ_TOINT) == POSY_TOINT)
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{
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if (m_World->IsWeatherWet() && m_World->GetTickRandomNumber(3) == 0) // 25% chance of an extra countdown when being rained on.
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{
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@ -922,6 +922,7 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity)
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case cEntity::etItemFrame: AddItemFrameEntity (reinterpret_cast<cItemFrame *> (a_Entity)); break;
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case cEntity::etPainting: AddPaintingEntity (reinterpret_cast<cPainting *> (a_Entity)); break;
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case cEntity::etPlayer: return; // Players aren't saved into the world
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case cEntity::etFloater: return; // Floaters aren't saved either
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default:
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{
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ASSERT(!"Unhandled entity type is being saved");
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