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@ -1,6 +1,10 @@
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Code Stuff
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* Because some devs use MSVC2008, we use C++03 - no C++11 magic for now at least :(
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* Use the provided wrappers for OS stuff:
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- Threading is done by inheriting from cIsThread, thread synchronization through cCriticalSection, cSemaphore and cEvent, file access and filesystem operations through the cFile class, high-precision timers through cTimer, high-precision sleep through cSleep
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* No magic numbers, use named constants:
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- E_ITEM_XXX, E_BLOCK_XXX and E_META_XXX for items and blocks
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- E_ENTITY_TYPE_XXX for mob types
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