Removed wrong else clause, which caused that the following if-Statement got only executed in rare cases. This has blocked the creation of new Fluid-Sources. Bugfix #1783
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@ -108,8 +108,9 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re
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{
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SpreadXZ(a_Chunk, a_RelX, a_RelY, a_RelZ, NewMeta);
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}
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// If source creation is on, check for it here:
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else if (
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if (
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(m_NumNeighborsForSource > 0) && // Source creation is on
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(MyMeta == m_Falloff) && // Only exactly one block away from a source (fast bail-out)
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!IsPassableForFluid(Below) && // Only exactly 1 block deep
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