Fixed 1.7 arm swing animation
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53ff372624
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@ -1066,6 +1066,28 @@ void cClientHandle::HandleAnimation(char a_Animation)
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return;
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}
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// Because the animation ID sent to servers by clients are different to those sent back, we need this
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switch (a_Animation)
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{
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case 0: // No animation - wiki.vg doesn't say that client has something specific for it, so I suppose it will just become -1
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case 1:
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case 2:
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case 3:
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{
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a_Animation--; // Offset by -1
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break;
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}
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case 5:
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case 6:
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case 7:
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{
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a_Animation -= 2; // Offset by -2
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break;
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}
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default: // Anything else is the same
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break;
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}
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m_Player->GetWorld()->BroadcastEntityAnimation(*m_Player, a_Animation, this);
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}
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