Reverted hook move.
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@ -1118,12 +1118,6 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
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cWorld * World = m_Player->GetWorld();
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cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem());
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if (a_OldBlock == E_BLOCK_AIR)
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{
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LOGD("Dug air - what the function?");
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return;
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}
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if (cRoot::Get()->GetPluginManager()->CallHookPlayerBreakingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta))
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{
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// A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows:
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@ -1131,6 +1125,12 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
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return;
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}
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if (a_OldBlock == E_BLOCK_AIR)
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{
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LOGD("Dug air - what the function?");
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return;
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}
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m_Player->AddFoodExhaustion(0.025);
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ItemHandler->OnBlockDestroyed(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ);
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// The ItemHandler is also responsible for spawning the pickups
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